Colony 7 (set 2)
Defend Colony 7 from alien attack by using two ion-cannons that fire an exploding shot which knocks out targets near its detonation zone, an eradicator rocket that acts as a 'Smartbomb' which clears the entire screen, and an ion shield which provides temporary safety (blasted away by alien fire).
Ajouter
Télécharger Colony 7 (set 2)
Contenu de la ROM :
Technique
CPU
- maincpu M6809 (@ 1 Mhz)
- soundcpu M6808 (@ 3 Mhz)
Chipset
- DAC
Affichage
- Orientation Tate
- Résolution 255 x 238
- Fréquence 60.096154 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 3
- Type de contrôle joy (8 ways)
Les clones de Colony 7 (set 2)
Si vous avez aimé Colony 7 (set 2)
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Scoring de Colony 7 (set 2)
Fighter : 25-250 points
Scout : 100 points
Bummer : 100-1000 points
Advisor : 500-5000 points
Scout : 100 points
Bummer : 100-1000 points
Advisor : 500-5000 points
Tips sur Colony 7 (set 2)
* The Megablaster destroys enemies in a wide area. It consumes powercells. Used powercells turn blue. Enemies can destroy powercells.
* The Eradicator destroys all enemies and bombs on screen.
* Scouts call in more fighters until they are destroyed.
* Bonus points are given for buildings left when the last enemy in each squadron is destroyed.
* The Eradicator destroys all enemies and bombs on screen.
* Scouts call in more fighters until they are destroyed.
* Bonus points are given for buildings left when the last enemy in each squadron is destroyed.
Colony 7 (set 2) et M.A.M.E.
0.30 [Mike Balfour]
WIP:
- 0.107u2: Removed 2nd coin slot.
- 0.95u3: Changed visible area to 239x294.
- 0.92: Highwayman added proms ($0, 200 - video inversion for cocktail table).
- 0.84u6: Aaron Giles fixed Colony 7 dipswitches. Added dipswitches 'Lives', 'Bonus At' and 2x 'Unknown'.
- 0.33b7: Changed description to 'Colony 7 (set 1)' and clone to '(set 2)'.
- 0.30: Mike Balfour added Colony 7 (Taito 1981) and clone (Alternate). Colony 7 is *extremely* similar to Defender in hardware.
- 17th November 1997: Dumped Colony 7 (set 2).
PLAY INSTRUCTIONS:
- Defend Colony 7 from enemies. Your arsenal consists of: * MAIN WEAPONRY triggered by fire button to explode at crosshair. Aim with joystick. * MEGABLASTER wide coverage weapon powered by pulsating fuel cells in the colony. Used fuel cells turn blue. Enemy fire may destroy cells. * The ERADICATOR destroys all enemies and bombs on the screen. It waits on the pad until launched.
- Enemy spacecraft attack in squadrons of 30 fighters. Scouts call more fighters until they are destroyed.
- Bonus points are awareded for buildings still in the colony when the last ship in each squadron is destroyed.
- A turn ends when both of the cannons are blown up or all of the colony is destroyed by the enemies.
Romset: 25 kb / 11 files / 14.8 zip
WIP:
- 0.107u2: Removed 2nd coin slot.
- 0.95u3: Changed visible area to 239x294.
- 0.92: Highwayman added proms ($0, 200 - video inversion for cocktail table).
- 0.84u6: Aaron Giles fixed Colony 7 dipswitches. Added dipswitches 'Lives', 'Bonus At' and 2x 'Unknown'.
- 0.33b7: Changed description to 'Colony 7 (set 1)' and clone to '(set 2)'.
- 0.30: Mike Balfour added Colony 7 (Taito 1981) and clone (Alternate). Colony 7 is *extremely* similar to Defender in hardware.
- 17th November 1997: Dumped Colony 7 (set 2).
PLAY INSTRUCTIONS:
- Defend Colony 7 from enemies. Your arsenal consists of: * MAIN WEAPONRY triggered by fire button to explode at crosshair. Aim with joystick. * MEGABLASTER wide coverage weapon powered by pulsating fuel cells in the colony. Used fuel cells turn blue. Enemy fire may destroy cells. * The ERADICATOR destroys all enemies and bombs on the screen. It waits on the pad until launched.
- Enemy spacecraft attack in squadrons of 30 fighters. Scouts call more fighters until they are destroyed.
- Bonus points are awareded for buildings still in the colony when the last ship in each squadron is destroyed.
- A turn ends when both of the cannons are blown up or all of the colony is destroyed by the enemies.
Romset: 25 kb / 11 files / 14.8 zip