Cloud 9 (prototype)

Arcade 1983 Atari Shooter Gallery
Shoot clouds in the sky. Avoid rain drops and other enemies. Try to destroy all clouds before your chamber is flooded.
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Cloud 9 (prototype)

Partager Cloud 9 (prototype)

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Technique

CPU
  • maincpu M6502 (@ 1 Mhz)
  • pokey1 POKEY (@ 1 Mhz)
  • pokey2 POKEY (@ 1 Mhz)
Chipset
  • POKEY (@ 1 Mhz)
  • POKEY (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 232
  • Fréquence 61.035156 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 2
  • Type de contrôle trackball

Screenshots de Cloud 9 (prototype)

Cloud 9 (prototype) - Screen 1
Cloud 9 (prototype) - Screen 2
Cloud 9 (prototype) - Screen 3
Cloud 9 (prototype) - Screen 4
Cloud 9 (prototype) - Screen 5

Cloud 9 (prototype) et M.A.M.E.

0.35b12 [Mike Balfour]

WIP:
- 0.139u4: Aaron Giles changed Crystal Castles and Cloud 9 to use the x2212 instead of the hacked-up fake version they had.
- 0.135u2: Fabio Priuli added driver data structs to Cloud 9 driver.
- 0.106u13: Rewrote Cloud 9 driver to mimic the Crystal Castles driver since it is obviously an early version of the same hardware [Aaron Giles]: Implemented video RAM banking correctly based on tracing out a Firebeast PCB, which appears to be identical. Traced out color mapping and implemented correctly. Reduced EAROM down to 4 bits. Fixed dipswitch definitions. Changed M6502 CPU1 and the 2x POKEY clock speeds to 1250000 Hz, visible area to 256x232, VSync to 61.035156 Hz. Added 'Unknown' dipswitch. Removed 3rd coin slot.
- 0.79u1: Cleaned up Cloud 9 driver [Aaron Giles].
- 26th June 2002: Paul Priest fixed Cloud 9 from crashing.
- 29th November 1999: Zsolt Vasvari fixed 16bpp in Cloud 9.
- 0.35b12: Mike Balfour added Cloud 9 (prototype) (Atari 1983).
- 23rd April 1999: Mike Balfour sent in a driver for Cloud9 prototype.

Romset: 57 kb / 13 files / 21.5 zip
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