King & Balloon (US)
The player controls two green men (likely soldiers in the king's army) with an orange cannon that fires at squads of descending balloons. You must protect the King and prevent him from being captured and carried away by one of the balloons. Unlike most shooter games, the player's cannon can be hit and destroyed any number of times; it is the King that must be protected. The game ends when the king is carried away three times.
Ajouter
Télécharger King & Balloon (US)
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 3 Mhz)
- audiocpu Z80 (@ 2 Mhz)
Chipset
- DISCRETE
- DAC
Affichage
- Orientation Tate
- Résolution 255 x 224
- Fréquence 60.606061 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 1
- Type de contrôle joy (2 ways)
Les clones de King & Balloon (US)
Si vous avez aimé King & Balloon (US)
Vous aimerez peut-être :
- Balloon Bomber
- Carnival (upright)
- Clay Pigeon (version 2.0)
- Clay Shoot
- Cloud 9 (prototype)
- Dead Eye (GV054 UAA01)
- Desert Gun
- Dog Patch
- Egg Venture (Release 10)
- Exciting Animal Land Jr. (USA)
- Extreme Hunting
- Extreme Hunting 2
- Great Guns
- Gun Champ
- Hammer
- Hit 'n Miss (version 3.0)
- Mogura Desse (Japan)
- Mole Attack
- Monkey Mole Panic (USA)
- One Shot One Kill
- Pooyan
- Pye-nage Taikai
- Razzmatazz
- Safari (set 1)
- Sega Clay Challenge
- Shooting Gallery
- Sports Shooting USA
- Super Shot
- Teeter Torture (prototype)
- The First Funky Fighter
- Tranquilizer Gun
- Trap Shoot Classic (v1.0 21-mar-1997)
- Triple Hunt
- Vs. Duck Hunt (set DH3 E)
- Vs. Gumshoe (set GM5)
- Yosaku To Donbei (set 1)
Scoring de King & Balloon (US)
On single balloons, first score is in formation, second score diving or rising, third score is rising with King in tow.
Red Balloons : 50, 100, 150
Orange Balloons : 40, 80, 120
Yellow Balloons : 30, 60, 90
White balloons : 20, 40, 60
On combination balloons, first score is first hit, second score is second hit, third score is third hit. First color is balloon color, second color is line/gondola color
Red/White : 500, 1000, 1500
Orange/Yellow : 400, 600, 1000
Yellow/Orange : 300, 500, 700
White/Red : 200, 300, 500
Red Balloons : 50, 100, 150
Orange Balloons : 40, 80, 120
Yellow Balloons : 30, 60, 90
White balloons : 20, 40, 60
On combination balloons, first score is first hit, second score is second hit, third score is third hit. First color is balloon color, second color is line/gondola color
Red/White : 500, 1000, 1500
Orange/Yellow : 400, 600, 1000
Yellow/Orange : 300, 500, 700
White/Red : 200, 300, 500
King & Balloon (US) et M.A.M.E.
0.34b1 [Brad Oliver]
Artwork available
Bugs:
- kingball, kingballj: Voice sound effect cuts off early. Hoofbites (ID 04160)
WIP:
- 0.147: King & Balloon does not have stars [hap].
- 6th September 2010: Mr. Do - King and Balloon is done, thanks to Kiltron for cleaning, and to Old Wolf and Jcroach for purchasing the bezel.
- 0.134u3: Tafoid fixed wrong coinage DIP options in King & Balloon and clone.
- 0.133u1: Renamed (kingbalj) to (kingballj).
- 0.124u1: Galaxian rewrite [Aaron Giles, Stephane Humbert]: Accurate video timing, correct stars implementation, better organization, simplified input ports, and many other smaller fixes. Removed RC Filter. Changed visible area to 224x768, palettesize to 32 colors and 'Unknown' to 'Unused' dipswitch.
- 0.116u3: Couriersud extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to King & Balloon and updated several other drivers to the new interface. Added RC Filter.
- 16th December 2002: Zsolt Vasvari fixed the flickering graphics in King and Balloon with better VBLANK emulation.
- 0.35b8: Yasuhiro Ogawa added clone King & Balloon (Japan). Changed parent description to 'King & Balloon (US)'. Replaced color prom in King & Balloon (US) with the one from the (Japan) verison.
- 0.34b3: Brad Oliver fixed speech in King & Balloon.
- 0.34b1: Brad Oliver added King & Balloon (Namco 1980).
Other Emulators:
* FB Alpha
Romset: 23 kb / 10 files / 15.5 zip
Artwork available
Bugs:
- kingball, kingballj: Voice sound effect cuts off early. Hoofbites (ID 04160)
WIP:
- 0.147: King & Balloon does not have stars [hap].
- 6th September 2010: Mr. Do - King and Balloon is done, thanks to Kiltron for cleaning, and to Old Wolf and Jcroach for purchasing the bezel.
- 0.134u3: Tafoid fixed wrong coinage DIP options in King & Balloon and clone.
- 0.133u1: Renamed (kingbalj) to (kingballj).
- 0.124u1: Galaxian rewrite [Aaron Giles, Stephane Humbert]: Accurate video timing, correct stars implementation, better organization, simplified input ports, and many other smaller fixes. Removed RC Filter. Changed visible area to 224x768, palettesize to 32 colors and 'Unknown' to 'Unused' dipswitch.
- 0.116u3: Couriersud extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to King & Balloon and updated several other drivers to the new interface. Added RC Filter.
- 16th December 2002: Zsolt Vasvari fixed the flickering graphics in King and Balloon with better VBLANK emulation.
- 0.35b8: Yasuhiro Ogawa added clone King & Balloon (Japan). Changed parent description to 'King & Balloon (US)'. Replaced color prom in King & Balloon (US) with the one from the (Japan) verison.
- 0.34b3: Brad Oliver fixed speech in King & Balloon.
- 0.34b1: Brad Oliver added King & Balloon (Namco 1980).
Other Emulators:
* FB Alpha
Romset: 23 kb / 10 files / 15.5 zip