Eight Ball Action (Pac-Man conversion)
A pool game.
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Télécharger Eight Ball Action (Pac-Man conversion)
Contenu de la ROM :
Technique
CPU
- maincpu S2650 (@ 1 Mhz)
Chipset
- SN76496 (@ 3 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 224
- Fréquence 60.606061 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (4 ways)
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Eight Ball Action (Pac-Man conversion) et M.A.M.E.
0.71u3 [Pierpaolo Prazzoli]
Artwork available
WIP:
- 0.147: Replaced SN76496 sound with SN76496_NEW in clone Eight Ball Action (Pac-Man conversion).
- 0.134u1: Couriersud made some progress with protection emulation for Eight Ball Action (DK conversion). No more game specific program counter checks.
- 0.133u5: Removed 2nd Discrete sound in Eight Ball Action (DK conversion).
- 0.133u4: Added 2nd Discrete sound to Eight Ball Action (DK conversion).
- 0.133u1: Renamed (8ballat2) to (8ballact2).
- 0.127u2: Replaced I8035 CPU2 with MB8884. Couriersud consolidated memory maps for S2650 based games (Eight Ball Action (DK conversion) and (DKJr conversion)). Renamed handlers to s2650_*. Joined protection handlers.
- 0.122: Couriersud moved address remapping proms to REGION_USER1 in Eight Ball Action (DK conversion) and clone (DKJr conversion).
- 0.121u3: Couriersud fixed Eight Ball Action (DK conversion) according to conversion manual, added DIP locations and fixed 2650 games to use dkong audio as well - only CPU replaced by addon board. Replaced DAC sound with Discrete. Added prom 82s147 (no dump - taken from hunchbkd). Changed 'Unknown' to 'Unused' dipswitches.
- 2nd September 2007: Mr. Do - Zorg vectorized Eight Ball Action (a conversion game for a Donkey Kong cabinet), which replaces the existing bezel. Very pretty.
- 0.116u3: Changed VSync to 60.606061 Hz.
- 0.109u4: Removed 2nd SN76496 sound and fixed SN76496 clock speed to 3072000 Hz in clone Eight Ball Action (Pac-Man conversion).
- 0.99u7: Steve Rice fixed colors in clone Eight Ball Action (Pac-Man conversion).
- 0.93: Added 2nd SN76496 (512000 Hz) to clone Eight Ball Action (Pac-Man conversion).
- 0.89u6: Changed S2650 CPU1 clock speed to 1536000 Hz in Eight Ball Action (Pac-Man conversion).
- 0.74u1: Pierpaolo Prazzoli and David Widel added clone Eight Ball Action (Pac-Man conversion). Bad colours and no sound.
- 22nd September 2003: Pierpaolo Prazzoli submitted an update to the Pac-Man driver, adding a few S2650 CPU based games such as Driving Force, Porky (decrypted by Peter Storey) and Eight Ball Action (conversion on Pac-Man hardware, decrypted by Dave Widel).
- 0.72u1: Pierpaolo Prazzoli added clone Eight Ball Action (DKJr conversion). Changed parent description to 'Eight Ball Action (DK conversion)'. Added missing color proms ($0, 100, 200) and a new gfx1 ($0) to version (DK conversion).
- 0.71u3: Pierpaolo Prazzoli added Eight Ball Action (Seatongrove Ltd 1984 (Magic Eletronics USA licence)). Bad colours and missing proms.
- 31st July 2003: Pierpaolo Prazzoli sent in an update to the Donkey Kong driver, adding Eight Ball Action (with wrong colors), Shooting Gallery (not working) and Street Heat (not working, encrypted).
Other Emulators:
* FB Alpha
Romset: 32 kb / 15 files / 15.7 zip
Artwork available
WIP:
- 0.147: Replaced SN76496 sound with SN76496_NEW in clone Eight Ball Action (Pac-Man conversion).
- 0.134u1: Couriersud made some progress with protection emulation for Eight Ball Action (DK conversion). No more game specific program counter checks.
- 0.133u5: Removed 2nd Discrete sound in Eight Ball Action (DK conversion).
- 0.133u4: Added 2nd Discrete sound to Eight Ball Action (DK conversion).
- 0.133u1: Renamed (8ballat2) to (8ballact2).
- 0.127u2: Replaced I8035 CPU2 with MB8884. Couriersud consolidated memory maps for S2650 based games (Eight Ball Action (DK conversion) and (DKJr conversion)). Renamed handlers to s2650_*. Joined protection handlers.
- 0.122: Couriersud moved address remapping proms to REGION_USER1 in Eight Ball Action (DK conversion) and clone (DKJr conversion).
- 0.121u3: Couriersud fixed Eight Ball Action (DK conversion) according to conversion manual, added DIP locations and fixed 2650 games to use dkong audio as well - only CPU replaced by addon board. Replaced DAC sound with Discrete. Added prom 82s147 (no dump - taken from hunchbkd). Changed 'Unknown' to 'Unused' dipswitches.
- 2nd September 2007: Mr. Do - Zorg vectorized Eight Ball Action (a conversion game for a Donkey Kong cabinet), which replaces the existing bezel. Very pretty.
- 0.116u3: Changed VSync to 60.606061 Hz.
- 0.109u4: Removed 2nd SN76496 sound and fixed SN76496 clock speed to 3072000 Hz in clone Eight Ball Action (Pac-Man conversion).
- 0.99u7: Steve Rice fixed colors in clone Eight Ball Action (Pac-Man conversion).
- 0.93: Added 2nd SN76496 (512000 Hz) to clone Eight Ball Action (Pac-Man conversion).
- 0.89u6: Changed S2650 CPU1 clock speed to 1536000 Hz in Eight Ball Action (Pac-Man conversion).
- 0.74u1: Pierpaolo Prazzoli and David Widel added clone Eight Ball Action (Pac-Man conversion). Bad colours and no sound.
- 22nd September 2003: Pierpaolo Prazzoli submitted an update to the Pac-Man driver, adding a few S2650 CPU based games such as Driving Force, Porky (decrypted by Peter Storey) and Eight Ball Action (conversion on Pac-Man hardware, decrypted by Dave Widel).
- 0.72u1: Pierpaolo Prazzoli added clone Eight Ball Action (DKJr conversion). Changed parent description to 'Eight Ball Action (DK conversion)'. Added missing color proms ($0, 100, 200) and a new gfx1 ($0) to version (DK conversion).
- 0.71u3: Pierpaolo Prazzoli added Eight Ball Action (Seatongrove Ltd 1984 (Magic Eletronics USA licence)). Bad colours and missing proms.
- 31st July 2003: Pierpaolo Prazzoli sent in an update to the Donkey Kong driver, adding Eight Ball Action (with wrong colors), Shooting Gallery (not working) and Street Heat (not working, encrypted).
Other Emulators:
* FB Alpha
Romset: 32 kb / 15 files / 15.7 zip