Tang Tang (ver. 0526, 26/05/2000)

Arcade 2000 ESD Platform Run Jump
Tang Tang is a platform/puzzle hybrid for one or two players; based heavily on Tecmo's superb 1986 release, "Solomon's Key - Solomon no Kagi". The players' characters are armed with a magic wand, which can be used to both destroy and create blocks to use as platforms and barriers. Players can remove platform blocks directly above their characters' heads by repeatedly jumping up into them until they break.

To complete a level, players must collect all of the circle/diamond items that litter each screen. Once all of these have been collected, a door will appear through which the player must exit to complete the level.
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Tang Tang (ver. 0526, 26/05/2000)

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Contents of the ROM :

Technical

CPU
  • maincpu 68000 (@ 16 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM3812 (@ 4 Mhz)
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Tang Tang (ver. 0526, 26/05/2000) Screenshots

Tang Tang (ver. 0526, 26/05/2000) - Screen 1
Tang Tang (ver. 0526, 26/05/2000) - Screen 2
Tang Tang (ver. 0526, 26/05/2000) - Screen 3
Tang Tang (ver. 0526, 26/05/2000) - Screen 4
Tang Tang (ver. 0526, 26/05/2000) - Screen 5

Tang Tang (ver. 0526, 26/05/2000) and M.A.M.E.

0.102u2 [David Haywood]

WIP:
- 0.102u4: Pierpaolo Prazzoli fixed sprite priorities in Tang Tang. Changed description to 'Tang Tang (ver. 0526, 26/05/2000)'. Added missing gfx2 roms.
- 13th December 2005: David Haywood - f205v of the MAME Italia Forum finished off Tang Tang and Spectrum 2000 by adding loading for the correct mask roms.
- 0.102u2: David Haywood added Tang Tang (ESD 2000).
- 27th November 2005: David Haywood - Added Tang Tang to the esd16 driver, the GFX roms containing the backgrounds aren't dumped.
- 25th November 2005: f205v dumped Tang Tang (ver. 0526, 26/05/2000).

LEVELS: 30 (6 x 5)

Other Emulators:
* FB Alpha

Romset: 6272 kb / 11 files / 1.98 zip
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