Dark Tower
A simple yet playable platform game which is somewhat unique in that while the game itself is original (i.e. not a direct clone of another game) many of the game's component parts are NOT. See 'Trivia' for further details.
Télécharger Dark Tower
Contents of the ROM :
Technical
CPU
- maincpu HD6309 (@ 12 Mhz)
- sub HD63701 (@ 6 Mhz)
- soundcpu M6809 (@ 1 Mhz)
- mcu M68705 (@ 4 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- MSM5205 (@ 0 Mhz)
- MSM5205 (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 57.444853 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
If you liked Dark Tower
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Dark Tower and M.A.M.E.
0.77 [Bryan McPhail]
0.68 [Bryan McPhail, David Haywood]
NOTE:
- Dark Tower conversion of Double Dragon. IC23 is replaced with a daughterboard containing a 68705 MCU.
Bugs:
- [possible] Everyone stands in the "middle" of platforms. Correct sprite placement? Smitdogg (ID 02342)
WIP:
- 0.129: Changed M6809 CPU2 clock speed to 1.5MHz.
- 0.122u7: Replaced HD6309 CPU3 with M6809 (6Mhz). Changed HD6309 CPU1 clock speed to 12MHz, HD63701 CPU2 to 6MHz and the 2x MSM5205 to 375000 Hz.
- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz.
- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz.
- 0.103u1: Changed visible area to 256x240.
- 0.77: Changed HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz, palettesize to 512 colors and sound to mono - status good now!
- 0.71u1: Added 8x 'Unknown' dipswitches.
- 0.68: Bryan McPhail added Dark Tower (Game Room 1992). Dips need mapping correclty, default coinage is bad.
- 27th April 2003: Bryan McPhail fixed Dark Tower in the Double Dragon driver, it's now completely playable though coin inputs don't work perfectly. David Haywood fixed the visible area in Dark Tower.
- 26th April 2003: David Haywood added two games on bootleg Double Dragon hardware but they don't work either.
LEVELS: 50 (endless)
Other Emulators:
* FB Alpha
Romset: 1075 kb / 23 files / 359.2 zip
0.68 [Bryan McPhail, David Haywood]
NOTE:
- Dark Tower conversion of Double Dragon. IC23 is replaced with a daughterboard containing a 68705 MCU.
Bugs:
- [possible] Everyone stands in the "middle" of platforms. Correct sprite placement? Smitdogg (ID 02342)
WIP:
- 0.129: Changed M6809 CPU2 clock speed to 1.5MHz.
- 0.122u7: Replaced HD6309 CPU3 with M6809 (6Mhz). Changed HD6309 CPU1 clock speed to 12MHz, HD63701 CPU2 to 6MHz and the 2x MSM5205 to 375000 Hz.
- 0.122u6: Changed M68705 CPU4 clock speed to 4MHz.
- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 1MHz.
- 0.103u1: Changed visible area to 256x240.
- 0.77: Changed HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz, palettesize to 512 colors and sound to mono - status good now!
- 0.71u1: Added 8x 'Unknown' dipswitches.
- 0.68: Bryan McPhail added Dark Tower (Game Room 1992). Dips need mapping correclty, default coinage is bad.
- 27th April 2003: Bryan McPhail fixed Dark Tower in the Double Dragon driver, it's now completely playable though coin inputs don't work perfectly. David Haywood fixed the visible area in Dark Tower.
- 26th April 2003: David Haywood added two games on bootleg Double Dragon hardware but they don't work either.
LEVELS: 50 (endless)
Other Emulators:
* FB Alpha
Romset: 1075 kb / 23 files / 359.2 zip