Blockade
This game was two player only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three.
Technical
CPU
- maincpu 8080 (@ 2 Mhz)
Chipset
- DISCRETE
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 0
- Kind of controler joy (4 ways)
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Scoring for Blockade
One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash.
Blockade and M.A.M.E.
0.31 [Frank Palazzolo]
Samples required
WIP:
- 0.147u2: Small tweaks to Blockade color overlay [hap].
- 0.92: Frank Palazzolo added discrete sound to Blockade. Fixed cpu1/gfx1 rom loading.
- 0.36b14: Changed palettesize to 2 colors.
- 0.31: Frank Palazzolo added Blockade (Gremlin 1976). Blockade support is complete with the exception of the square wave music.
Romset: 3 kb / 4 files / 1.48 zip
Samples required
WIP:
- 0.147u2: Small tweaks to Blockade color overlay [hap].
- 0.92: Frank Palazzolo added discrete sound to Blockade. Fixed cpu1/gfx1 rom loading.
- 0.36b14: Changed palettesize to 2 colors.
- 0.31: Frank Palazzolo added Blockade (Gremlin 1976). Blockade support is complete with the exception of the square wave music.
Romset: 3 kb / 4 files / 1.48 zip