Skull & Crossbones (rev 2)
Skull & Crossbones is a swashbuckling adventure in which players portray two pirates competing for food, drink, booty, and revenge. Players use a joystick and button to control the unique sword-fighting action.
The game begins with an encounter with the evil Wizard, who robs our heroes of all of their booty. The pirates swear revenge and set off on a quest to destroy the Wizard and recover their treasure.
The adventure takes them around the world. The pirates battle the fierce captains and crews of opponent ships. They encounter the soldier guards and the merciless Executioner in the Spanish castle. In the ninja camp they fight the Ninja Master and his followers. On the beach the heroes encounter the dreaded Medusa and a horde of wicked skeletons that rise from the dead.
Finally, the pirates reach the Wizard's Island, where they must again do battle against the shadow figures of the Executioner, the Ninja Master, and the Medusa before they can fight face-to-face with the evil Wizard. If they make it to the throne room and overcome the Wizard, players are rewarded with a room full of treasure.
Players use a joystick and sword button in a combination of defensive and offensive maneuvers to battle the various enemies. Players can learn the lunge and back-slash, two. skilled sword-fighting moves that are the most effective.
In order to increase the long-term appeal of the game, players can select various difficulty levels of easy, medium, and hard to vary their paths through the game. By selecting the longer hard path, players are rewarded with more food, drink, and booty along the way.
The game begins with an encounter with the evil Wizard, who robs our heroes of all of their booty. The pirates swear revenge and set off on a quest to destroy the Wizard and recover their treasure.
The adventure takes them around the world. The pirates battle the fierce captains and crews of opponent ships. They encounter the soldier guards and the merciless Executioner in the Spanish castle. In the ninja camp they fight the Ninja Master and his followers. On the beach the heroes encounter the dreaded Medusa and a horde of wicked skeletons that rise from the dead.
Finally, the pirates reach the Wizard's Island, where they must again do battle against the shadow figures of the Executioner, the Ninja Master, and the Medusa before they can fight face-to-face with the evil Wizard. If they make it to the throne room and overcome the Wizard, players are rewarded with a room full of treasure.
Players use a joystick and sword button in a combination of defensive and offensive maneuvers to battle the various enemies. Players can learn the lunge and back-slash, two. skilled sword-fighting moves that are the most effective.
In order to increase the long-term appeal of the game, players can select various difficulty levels of easy, medium, and hard to vary their paths through the game. By selecting the longer hard path, players are rewarded with more food, drink, and booty along the way.
Télécharger Skull & Crossbones (rev 2)
Contents of the ROM :
- 136072-1154.200a
- 136072-1155.200c
- 136072-1156.185a
- 136072-1157.185c
- 136072-1149.1b
- 136072-1102.13r
- 136072-1104.28r
- 136072-1106.41r
- 136072-1101.13p
- 136072-1103.28p
- 136072-1108.53r
- 136072-1110.67r
- 136072-1112.81r
- 136072-1107.53p
- 136072-1109.67p
- 136072-1114.95r
- 136072-1116.109r
- 136072-1118.123r
- 136072-1113.95p
- 136072-1115.109p
- 136072-1120.137r
- 136072-1122.151r
- 136072-1124.165r
- 136072-1119.137p
- 136072-1121.151p
- 136072-1125.123n
- 136072-1126.137n
- 136072-1128.151n
- 136072-2129.180p
- 136072-2131.193p
- 136072-2133.208p
- 136072-2135.221p
- 136072-2137.235p
- 136072-2130.180r
- 136072-2132.193r
- 136072-2134.208r
- 136072-2136.221r
- 136072-2138.235r
- 136072-2141.250k
- 136072-1145.7k
- 136072-1146.7j
- 136072-1147.7e
- 136072-1148.7d
- 136072-2150.228a
- 136072-2151.228c
- 136072-2152.213a
- 136072-2153.213c
Technical
CPU
- maincpu 68000 (@ 7 Mhz)
- jsa M6502 (@ 1 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 59.922748 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of Skull & Crossbones (rev 2)
If you liked Skull & Crossbones (rev 2)
You might Like:
Tips on Skull & Crossbones (rev 2)
* Stand over the white crossed bones that mark the spot of buried treasure and press the sword button to dig it up. Walk over the treasure to collect it.
* In order to get the highest score, first start the digging, then battle the opponents on each screen. Collect all the treasure before moving on to the next scene.
* The most difficult opponents in each wave (ship captains, Executioner, Ninja Master and Medusa) each protect a special treasure. By destroying these enemies, the players are given the special item that will protect them in the final round on the Wizard's Island. In a two-player game, the two players must duel over these special treasures.
* In order to get the highest score, first start the digging, then battle the opponents on each screen. Collect all the treasure before moving on to the next scene.
* The most difficult opponents in each wave (ship captains, Executioner, Ninja Master and Medusa) each protect a special treasure. By destroying these enemies, the players are given the special item that will protect them in the final round on the Wizard's Island. In a two-player game, the two players must duel over these special treasures.
Skull & Crossbones (rev 2) and M.A.M.E.
0.35b13 [Aaron Giles]
WIP:
- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles].
- 0.146: hap fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up.
- 0.143u4: Changed VSync to 59.922748 Hz.
- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from.
- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers.
- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver.
- 0.133u1: Renamed (skullxb4) to (skullxbo4), (skullxb3) to (skullxbo3), (skullxb2) to (skullxbo2) and (skullxb1) to (skullxbo1).
- 0.124: Aaron Giles fixed assertions in Skull & Crossbones.
- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz.
- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules.
- 0.105u4: Fixed rom names.
- 0.76u1: Aaron Giles added clones Skull & Crossbones (rev 1), (rev 2) and (rev 4). Changed parent description to 'Skull & Crossbones (rev 5)' and clone '(set 2)' to '(rev 3)'.
- 0.64: Aaron Giles fixed priorities and shadows in Skull & Crossbones.
- 20th January 2003: Aaron Giles fixed the priorities in Skull & Crossbones.
- 0.37b15: Changed M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz.
- 0.36RC1: Changed the 68000 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz.
- 0.36b1: Replaced MC68010 CPU1 with 68000.
- 0.35b13: Aaron Giles added Skull & Crossbones (set 1) (Atari 1989) and clone (set 2).
- 20th May 1999: Aaron Giles did another big Atari games update with a Skull & Crossbones driver.
LEVELS: 7
Romset: 2912 kb / 47 files / 1.16 zip
WIP:
- 0.147u2: Initial round of atarigen cleanup/modernization [Aaron Giles].
- 0.146: hap fixed atarivc_eof tag and shortened playfield_upper(15 chars) tag to playfield_up.
- 0.143u4: Changed VSync to 59.922748 Hz.
- 0.139u1: Aaron Giles changed atarigen_state to be a base class from which all the related Atari drivers derive their state from.
- 0.135u4: Some more Atari driver shuffling [Aaron Giles]: Added atarigen_init() function which allocates all timers and registers for save states. Updated all drivers to call it. Converted some drivers to use device timers.
- 0.135u3: Aaron Giles converted atari drivers over to using driver_data for the most part. Some shared systems still exist with globals, but this tackles the atarigen module and the variables local to each driver.
- 0.133u1: Renamed (skullxb4) to (skullxbo4), (skullxb3) to (skullxbo3), (skullxb2) to (skullxbo2) and (skullxb1) to (skullxbo1).
- 0.124: Aaron Giles fixed assertions in Skull & Crossbones.
- 0.122u4: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 1193181 Hz.
- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules.
- 0.105u4: Fixed rom names.
- 0.76u1: Aaron Giles added clones Skull & Crossbones (rev 1), (rev 2) and (rev 4). Changed parent description to 'Skull & Crossbones (rev 5)' and clone '(set 2)' to '(rev 3)'.
- 0.64: Aaron Giles fixed priorities and shadows in Skull & Crossbones.
- 20th January 2003: Aaron Giles fixed the priorities in Skull & Crossbones.
- 0.37b15: Changed M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz.
- 0.36RC1: Changed the 68000 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz.
- 0.36b1: Replaced MC68010 CPU1 with 68000.
- 0.35b13: Aaron Giles added Skull & Crossbones (set 1) (Atari 1989) and clone (set 2).
- 20th May 1999: Aaron Giles did another big Atari games update with a Skull & Crossbones driver.
LEVELS: 7
Romset: 2912 kb / 47 files / 1.16 zip