Sinistar (prototype version)

Arcade 1982 Williams Shooter Field
YOUR INTERGALACTIC CRYSTAL-MINING MISSION takes you to the antipodes of the known universe. But your parametric DeepSpace scanner faithfully displays the sector of the galaxy you presently occupy (including an area fully three parsecs across, no less)!

KEEP THE GALAXY SAFE for all it's sinizens! Fiendish Worker ships from the planet Sporg will attempt to fabricate a Sinistar from the remains of derelict planetoids in your very sector. You must not let them do this for two reasons :
1) These planetoids contain the life-sustaining crystals that your civilisation requires for its vital technologies.
2) With the eminently unstable Sinistar in their possession, the Sprogites can lay waste to any civilization in your sector. You alone stand in their way.

YOU MUST MINE THE SINISITE CRYSTALS. Williams has equipped you with the latest heuristic electret cannon technology. All you need to do is aim at a planetoid and shoot. Now collect your motherlode!

IN FACT, ONLY WITH SINISITE CAN YOU MANUFACTURE SINIBOMBS to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet!
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Sinistar (prototype version)

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Technical

CPU
  • maincpu M6809 (@ 1 Mhz)
  • soundcpu M6808 (@ 3 Mhz)
Chipset
  • DAC
  • HC-55516
Display
  • Orientation Tate
  • Resolution 255 x 240
  • Frequency 60.096154 Hz
Controlers
  • Number of players 1
  • Number of buttons 2
  • Kind of controler stick

Sinistar (prototype version) Screenshots

Sinistar (prototype version) - Screen 1
Sinistar (prototype version) - Screen 2
Sinistar (prototype version) - Screen 3
Sinistar (prototype version) - Screen 4
Sinistar (prototype version) - Screen 5

Clones of Sinistar (prototype version)

Scoring for Sinistar (prototype version)

Planetoid : 5 points.
Worker : 150 points.
Crystal : 200 points.
Warrior : 500 points.
Sinistar Piece : 500 points.
Destroying Sinistar : 15000 points.

Tips on Sinistar (prototype version)

* Programming Credits And Williams message :
1) Set lives to 1 (this is optional, it merely saves time).
2) Insert one credit.
3) Bump into a Planetoid (rock).
4) Push the fire button 7 times.
5) Avoid Planetoids and Workers, don't fire at anything and get shot by a Warrior. If you set lives to 1, the game will now be over. If not, lose all lives in this manner until the game ends.
6) Enter initials.
7) Press the 2 Player button 3 times, then insert one coin and start a new 1 Player game.
8) Don't move or fire, just push the Sinibomb button once.

There are now two messages which can be displayed for the credits :
9) Insert 3 coins, then push the Sinibomb button again. The 'crossword' credits should now be displayed.

* For the Williams Electronics message :
10) Simply end the game by getting shot without hitting a Planetoid or firing, then push the 1 Player button to display the message.

* 255 Lives Trick : This little trick is harder than the game itself, but worth it if you pull it off. On your last man, make sure a warrior fires at you just as Sinistar sucks you in. As the Sinistar sucks you in, you will lose your last man, but when the warrior's bullet hits you, you will have one less than zero ships.
Note : The warriors stop shooting as soon as you are 'caught' by Sinistar. The game was programmed this way, to prevent you from dying twice. Since you are trying to die twice, you have to let a warrior shoot at you, before you get sucked in, then hope that the shot hits you after you have been sucked in. This is very tricky.
Note 2 : 8-bit processors can only handle values from 0-255, for a total of 256 values. Therefore, 'one less than zero ships' will roll around to 255.

Sinistar (prototype version) and M.A.M.E.

0.24 [Marc Lafontaine, Steven Hugg]

Artwork available

SETUP and TEST MODE:
- When you see "FACTORY SETTINGS RESTORED", press F2 to proceed.
- Press F2 for Test-Mode
- Press F1 + F2 for Bookkeeping/Setup

WIP:
- 0.133u1: Renamed (sinista1) to (sinistar1) and (sinista2) to (sinistar2).
- 3rd September 2006: Mr. Do - Ad_Enuff optimized Sinistar bezel. File sizes are now half of what they were (with no loss in quality).
- 4th August 2006: Mr. Do - Added Sinistar bezel, Addy throws in yesterday.
- 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000.
- 0.92: Highwayman added proms ($0, 200 - video inversion for cocktail table).
- 0.57: Removed 3rd coin slot.
- 0.36b7: Rewritten the HC55516 CVSD decoder [Aaron Giles]. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog and Narc.
- 0.35b2: Alex Pasadyn emulated speech in Sinistar. Samples are no longer used. CVSD emulation, used for speech in Sinistar and in the 34010 games (Smash TV etc.) [Larry Bank, Alex Pasadyn]. Added HC55516 sound, 4x cpu2 speech roms and removed samples.
- 0.35b1: Nicola Salmoria added analog joystick support to Sinistar.
- 0.34b8: Howie Cohen added clone Sinistar (revision 2). Changed parent description to 'Sinistar (revision 3)'. Renamed (oldsin) to (sinista1).
- 0.33b5: Brian Deuel added clone Sinistar (prototype version) (Testdriver). Allegedly from a prototype machine that was displayed at the 1982 AMOA show in Las Vegas.
- 0.31: Howie Cohen added speech to Sinistar, through samples. Aaron Giles and Brad Oliver improved the blitter for the Williams games. Sinistar now works correctly.
- 22nd March 1998: ASG - Fixed Sinistar head drawing, did another major cleanup. Rewrote the blitter routines. Fixed interrupt timing finally!
- 12th March 1998: LBO - Added Sinistar speech samples provided by Howie Cohen. Fixed clipping circuit with help from Sean Riddle and Pat Lawrence.
- 0.29: Several fixes to the Williams driver [Marc Lafontaine]: Sinistar is playable but there are some blitter bugs. Sean Riddle and Pat Lawrence improved the blitter for Sinistar, but there are still some problems.
- 0.24: Added Sinistar (Williams 1982) - not playable yet. Marc Lafontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. If you use zipped roms remember to include them in the ZIP files. Game is playable with accurate colors and sound.

PLAY INSTRUCTIONS:
- Blast crystals off planetoids. Pick up crystals to fill bombbay with sinibombs.
- Firing does not affect the mighty SINISTAR. Only sinibombs can affect this nemesis.
- Once the SINISTAR is built you must destroy or you had better run.

Other Emulators:
* Retrocade



Romset: 65 kb / 18 files / 48.7 zip
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