Moon War (prototype on Frenzy hardware)
Télécharger Moon War (prototype on Frenzy hardware)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 2 Mhz)
Chipset
- S14001A
- Exidy SFX
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.637405 Hz
Controlers
- Number of players 2
- Number of buttons 4
- Kind of controler dial
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Scoring for Moon War (prototype on Frenzy hardware)
Satellite : 100 pts.
Fighter : 150 pts.
Bomber : 200 pts.
Strafer : 300 pts.
Tracer : 500 pts.
Fighter : 150 pts.
Bomber : 200 pts.
Strafer : 300 pts.
Tracer : 500 pts.
Moon War (prototype on Frenzy hardware) and M.A.M.E.
0.111u1 [Lord Nightmare]
WIP:
- 0.138u2: Lord Nightmare and Stephane Humbert added 'Bonus Life' dipswitch to Moon War (prototype on Frenzy hardware). Removed 'Unknown' dipswitches.
- 0.137u1: Team Europe, Volker Hann, David Haywood and Lord Nightmare fixed Moon War - Game now playable. Team Europe dumped the original Moon War. Lord Nightmare fixed spinner input in Moon War, added notes about spinner board, marked game as working. Fixed also very minor occasional glitches in Moon War spinners caused by IPT_DIAL crossing the 0x00<->0xFF border. Implemented many of the dipswitches for Moon War, cocktail/upright select is still missing, though I managed to trigger cocktail mode a few times by accident. Needs code study to see what it actually depends on. The p2 controls are separate in cocktail mode. Added dipswitches 'Hardware Tests', 'Spinner Direction', 'Cabinet', 'Difficulty', 'Coin 1/2/3' and 18x 'Unknown'.
- 14th March 2010: David Haywood - Moon War uses some kind of analog dial for rotation of the player ship, which I haven't quite managed to hook up correctly yet (i can only rotate in one direction). Other than that it can be played. My only concern is if there is a mismatch between the program roms and the speech roms, because the speech sometimes talks about 'Hyperflip' and I haven't worked out what it means yet (although I have warped from one side of the screen to the other sometimes, so it might just mean that).
- 13th March 2010: Smitdogg - Team Europe dumped the original Moon War running on Frenzy hardware. It was missing its sound roms but luckily those were dumped from another PCB a few years ago (which was missing its program and graphics roms). The dump looks to be complete now although there is a slight chance that the sound roms are mismatched/from an alternate revision.
- 0.129u4: Changed Custom sound to Exidy SFX.
- 0.115u3: Changed VSync to 59.637405 Hz.
- 0.113: Added prom ($0 - address decoder/rom select).
- 0.111u6: Changed description to 'Moon War (prototype on Frenzy hardware)'.
- 0.111u5: Added Custom sound. Removed Berzerk samples.
- 0.111u4: Added S14001A sound.
- 0.111u1: Lord Nightmare added Moonwar (prototype on Frenzy hardware) (Stern 1982). The original / prototype version of Moon War appears to run on Frenzy hardware, however the only board found had been stripped for parts, leaving only the sound ROMs. The more common version of Moon War runs on modified Super Cobra hardware and is often called 'Moon War 2' because it is the second version, and many of the PCBs are labeled as such.
Romset: 25 kb / 9 files / 17.3 zip
WIP:
- 0.138u2: Lord Nightmare and Stephane Humbert added 'Bonus Life' dipswitch to Moon War (prototype on Frenzy hardware). Removed 'Unknown' dipswitches.
- 0.137u1: Team Europe, Volker Hann, David Haywood and Lord Nightmare fixed Moon War - Game now playable. Team Europe dumped the original Moon War. Lord Nightmare fixed spinner input in Moon War, added notes about spinner board, marked game as working. Fixed also very minor occasional glitches in Moon War spinners caused by IPT_DIAL crossing the 0x00<->0xFF border. Implemented many of the dipswitches for Moon War, cocktail/upright select is still missing, though I managed to trigger cocktail mode a few times by accident. Needs code study to see what it actually depends on. The p2 controls are separate in cocktail mode. Added dipswitches 'Hardware Tests', 'Spinner Direction', 'Cabinet', 'Difficulty', 'Coin 1/2/3' and 18x 'Unknown'.
- 14th March 2010: David Haywood - Moon War uses some kind of analog dial for rotation of the player ship, which I haven't quite managed to hook up correctly yet (i can only rotate in one direction). Other than that it can be played. My only concern is if there is a mismatch between the program roms and the speech roms, because the speech sometimes talks about 'Hyperflip' and I haven't worked out what it means yet (although I have warped from one side of the screen to the other sometimes, so it might just mean that).
- 13th March 2010: Smitdogg - Team Europe dumped the original Moon War running on Frenzy hardware. It was missing its sound roms but luckily those were dumped from another PCB a few years ago (which was missing its program and graphics roms). The dump looks to be complete now although there is a slight chance that the sound roms are mismatched/from an alternate revision.
- 0.129u4: Changed Custom sound to Exidy SFX.
- 0.115u3: Changed VSync to 59.637405 Hz.
- 0.113: Added prom ($0 - address decoder/rom select).
- 0.111u6: Changed description to 'Moon War (prototype on Frenzy hardware)'.
- 0.111u5: Added Custom sound. Removed Berzerk samples.
- 0.111u4: Added S14001A sound.
- 0.111u1: Lord Nightmare added Moonwar (prototype on Frenzy hardware) (Stern 1982). The original / prototype version of Moon War appears to run on Frenzy hardware, however the only board found had been stripped for parts, leaving only the sound ROMs. The more common version of Moon War runs on modified Super Cobra hardware and is often called 'Moon War 2' because it is the second version, and many of the PCBs are labeled as such.
Romset: 25 kb / 9 files / 17.3 zip