R-Type (World)

Arcade 1987 Irem Shooter Flying Horizontal
R-Type is a sideways-scrolling shoot-em-up in which the evil Bydo Empire rules the galaxy through fear and intimidation and it's up to the player - piloting their heavily-armed R-9 space ship - to battle through eight tough levels to the heart of the Bydo stronghold and defeat them.

The game's revolutionary weapons system is its real stroke of genius. The first of numerous innovations that R-Type bought to the genre is the beam weapon: when the fire button is held down, a 'power meter' starts to charge up; once the meter is full, releasing the fire button unleashes a very powerful plasma burst capable of inflicting much greater damage to enemy ships or even destroying numerous enemies simultaneously. The trade-off is that charging the weapon takes up valuable seconds, giving the Bydo ships time to attack.

The most significant addition to R-type's arsenal is the now-legendary 'Force Pod'. This takes the form of an invincible, detachable laser-firing pod that can be attached to either the front or rear of the player's ship, or can be detached completely, after which the pod sits some distance either ahead or behind the player's ship, tracking its movements and providing additional fire power. When attached to the R9 ship, the pod acts as a shield. This forms a crucial part of R-Type's gameplay and has to be fully utilised to navigate certain sections of the game, such as the huge mothership that comprises the game's 3rd stage.

R-Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up.
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R-Type (World)

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Technical

CPU
  • maincpu V30 (@ 8 Mhz)
  • soundcpu Z80 (@ 3 Mhz)
Chipset
  • M72 Custom
  • YM2151 (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 55.017606 Hz
Controlers
  • Number of players 2
  • Number of buttons 4
  • Kind of controler joy (8 ways)

R-Type (World) Screenshots

R-Type (World) - Screen 1
R-Type (World) - Screen 2
R-Type (World) - Screen 3
R-Type (World) - Screen 4
R-Type (World) - Screen 5

Videos of R-Type (World)

R-Type - 1st Loop No Miss Hard Mode 19:32

R-Type - 1st Loop No Miss Hard Mode

jammaplay - 9 view(s)
R-Type - 1st Loop No Miss Hard Mode
R-Type - Loop2 Clear 19:05

R-Type - Loop2 Clear

jammaplay - 4 view(s)
R-Type - Loop2 Clear
R-Type - All Clear No Miss 36:34

R-Type - All Clear No Miss

jammaplay - 9 view(s)
R-Type - All Clear No Miss by BenShinobi
R-Type - Stage 7 And 8 Survival Hard Mode 03:51

R-Type - Stage 7 And 8 Survival Hard Mode

jammaplay - 6 view(s)
R-Type - Stage 7 And 8 Survival Hard Mode by bennetng
R-Type - 2nd Loop No Miss Hard Mode 19:57

R-Type - 2nd Loop No Miss Hard Mode

jammaplay - 11 view(s)
R-Type - 2nd Loop No Miss Hard Mode by bennetng
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Clones of R-Type (World)

Tips on R-Type (World)

* Force Pod levels:
1) Level 1: Fires single bullet when separated.
2) Level 2: Fires twin shots when separated.
3) Level 3: Fires four shots up, down and forwards when separated.

* Weapons:
1) Speed Up: Alters your ship's speed.
2) Missile: Fires two rather nice homing missiles.
3) Bouncy: Blue lasers bounce around the screen. Very nice.
4) Curly-Wurly: Wide red laser beam, similar to the chocolate snack of that name.
5) Squirly: Yellow things that track along the floor and ceiling. Limited use.
6) Bit: Blob that acts as a shield. You can have two of these.

R-Type (World) and M.A.M.E.

0.111u1 [Stefan Lindberg]
0.37b1 [Nicola Salmoria]
0.36b9 [Nicola Salmoria]
0.36b6 [Nicola Salmoria]

WIP:
- 0.129: MAMEitalia added clone R-Type (World bootleg).
- 0.127u1: Fabio Priuli fixed 'Demo Sounds' dipswitch in clone R-Type (Japan).
- 0.118: Brian Troha fixed issues with recent R-Type romset. Fixed gfx1 roms length. Fixed prom loading in clone (US).
- 0.117u3: Added new gfx1 roms ($10000, 30000, 50000, 70000) and 2x TBP24S10 proms located on M72-A-C CPU/Sound board to clone R-Type (US).
- 19th February 2007: f205v dumped R-Type (world, bootleg).
- 0.111u1: Stefan Lindberg added R-Type (World). Renamed (rtypepj) to (rtypejp) and (rtype) to (rtypej). Fixed rom names.
- 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like some unwanted 'junk' like R Type (bootleg).
- 0.54: Fixed "GAME OVER" text disappears instantly in R-Type.
- 12th August 2001: Nicola Salmoria fixed the sprites in M-72 games fixing for example the Game Over text in R-Type.
- 13th May 2001: Bryan McPhail finally fixed the V20 / V30 cycle count bug which affected the speed in Raiden, R-Type and more.
- 0.37b1: Nicola Salmoria added R-Type (Japan). Changed 'R-Type (Japan)' to clone '(Japan prototype)'. Removed clone R-Type (bootleg). Renamed (rtype) to (rtypepj). Changed Z80 CPU2 clock speed to 3579545 Hz. Added dipswitches 'Bonus Life', 'Difficulty' and 'Stop Mode'.
- 30th March 2000: Nicola Salmoria added a correct R-Type romset.
- 0.36b9: Renamed (rtype) to (rtypeu) and (rtypej) to (rtype).
- 0.36b6: Nicola Salmoria added R-Type (US) (Irem 1987) and clones R-Type (Japan) and R-Type (bootleg).
- 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry.
- 22nd December 1997: Virtu-Al dumped R-Type (US) (c) 1987.

LEVELS: 8 (restarts once)

Other Emulators:
* FB Alpha
* M72

Romset: 896 kb / 20 files / 365.1 zip
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