Road Blasters (upright, German, rev 3)

Arcade 1987 Atari Games Shooter Driving (chase view)
Road Blasters is a futuristic driving game in which the player must shoot rival racers and collect fuel globes to top up his ever-diminishing fuel supply. Power-up weapons are dropped from above and and must be 'caught' by the player. Collision with enemy vehicles will result in the destruction of the player's own vehicle. Digitized speech, effects and music play throughout the game.
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Road Blasters (upright, German, rev 3)

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Technical

CPU
  • maincpu 68010 (@ 7 Mhz)
  • audiocpu M6502 (@ 1 Mhz)
  • pokey POKEY (@ 1 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • POKEY (@ 1 Mhz)
  • TMS5220C (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 59.922743 Hz
Controlers
  • Number of players 1
  • Number of buttons 3
  • Kind of controler
    1. pedal
    2. pedal

Road Blasters (upright, German, rev 3) Screenshots

Road Blasters (upright, German, rev 3) - Screen 1
Road Blasters (upright, German, rev 3) - Screen 2
Road Blasters (upright, German, rev 3) - Screen 3
Road Blasters (upright, German, rev 3) - Screen 4
Road Blasters (upright, German, rev 3) - Screen 5

Tips on Road Blasters (upright, German, rev 3)

* Shoot cars using a single shot instead of holding down the fire button to increase the bonus multiplier.

* Crash into roadside cannons instead of shooting them for 8000+ points. This will greatly increase reserve fuel, which is awarded at the end of a rally based on score.

* If you crash your car into one of the turrets at the side of the road, you'll get 8-10x the current value of a turret. When your score multiplier is up to 10, this is 16000-20000 points! Early on, keep your score multiplier high and always crash into at least two of these babies every board and finishing the game (or doing very well at it) is not tough. After a while it gets hard to crash into two turrets every board and still finish the board on time.

* Tip For Strategies On Level 49 and 50 : Since level 50 is the last level, and the game gives you a complete recharge at the end of 49, accuracy doesn't count any more. Just keep firing as fast as possible.

Road Blasters (upright, German, rev 3) and M.A.M.E.

0.76u1 [Aaron Giles]
0.31 [Aaron Giles]

WIP:
- 0.133u1: Renamed (roadblsg) to (roadblstg), (roadbls3) to (roadblst3), (roadblg2) to (roadblstg2), (roadbls2) to (roadblst2), (roadblg1) to (roadblstg1), (roadbls1) to (roadblst1), (roadblsc) to (roadblstc), (roadblcg) to (roadblstcg) and (roadblc1) to (roadblstc1).
- 0.107u2: Fixed rom names.
- 0.105u4: Fixed rom names.
- 0.76u1: Aaron Giles added Road Blasters (upright, rev 4) and clones (upright, rev 3), (upright, rev 4), (upright, German, rev 1), (upright, German, rev 2), (upright, German, rev 3), (cockpit, rev 1), (cockpit, rev 2) and (cockpit, German, rev 1). Changed parent description to 'Road Blasters (upright, rev 2)' and clone '(set 2)' to '(upright, rev 1)'. Renamed (roadblst) to (roadbls2).
- 0.65: Aaron Giles fixed the Road Blasters graphics glitches.
- 19th April 2002: Aaron Giles fixed the alternate Road Blasters set so that inserting coins works again.
- 0.57: Added clone Road Blasters (set 2). Changed parent description to 'Road Blasters (set 1)'.
- 15th November 2001: Aaron Giles added another version of Road Blasters that uses a different Slapstic chip.
- 10th November 2001: Guru - Dumped an alternative version of Road Blasters.
- 0.36RC1: Changed 68010 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 and Pokey to 1789772 Hz.
- 26th April 1999: Mike Coates fixed Indy and Roadblasters on the ASM core.
- 0.35b11: Added proms ($0, 200 - graphics mapping proms remap and color).
- 21st February 1999: John Butler fixed Road Blasters black screen.
- 0.33b6: Roadblaster uses the dynamic palette system [Aaron Giles].
- 0.31: Aaron Giles added Road Blasters (Atari Games 1987).

LEVELS: 50

Romset: 1361 kb / 35 files / 487.8 zip
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