Hot Chase
An action-packed driving game in which the player must drive a stolen enemy 'Super-car'
Télécharger Hot Chase
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 10 Mhz)
- sub 68000 (@ 10 Mhz)
- audiocpu M6809 (@ 1 Mhz)
Chipset
- K007232 (@ 3 Mhz)
- K007232 (@ 3 Mhz)
- K007232 (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 3
- Kind of controler
- paddle
- paddle
If you liked Hot Chase
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- Break Thru (US)
- Burnin' Rubber (DECO Cassette, set 1)
- Chase Bombers
- City Bomber (World)
- Gekisou (Japan)
- Hyper Crash (version D)
- Joyful Road (Japan)
- Last Duel (US New Ver.)
- Lethal Crash Race (set 1)
- Mad Crasher
- Mad Gear (US)
- Maze of Flott (Japan)
- Night Stocker (10/6/86)
- Night Striker (World)
- Road Blasters (upright, rev 4)
- S.T.U.N. Runner (rev 6)
- Speed Racer
- Street Heat
- The Battle-Road
- The Speed Rumbler (set 1)
Hot Chase and M.A.M.E.
0.36b4 [Luca Elia]
SERVICE MODE:
- Press F2 to enter service mode.
Bugs:
- At the start of the 1st level the car seems go through the barrier without breaking it (apart from the sound). DCisTHEbest (ID 01096)
WIP:
- 0.144u1: Made default paletteram to be white on Hot Chase start-up, fixes ugly MAME default palette to be shown at POST [Angelo Salese].
- 0.142u3: Tentative experiment for Hot Chase gameplay speed. Still not perfect though (especially noticeable with sound). Removed deprecat.h dependancy and updated irqs accordingly for WECLeMan driver [Angelo Salese].
- 0.135u4: Fabio Priuli updated the WEC Le Mans driver to use Konami video devices instead of konamiic.h code.
- 0.129u6: Phil Bennett fixed access violation (debug). Mr. Do added built-in layouts for Hot Chase.
- 0.112u3: Speedfreak, Machone and Brian Troha fixed dipswitches in Hot Chase. Added dipswitches 'Speed Unit' and 'Demo Sounds'.
- 0.96u4: Aaron Giles rewrote vidhrdw\wecleman.c to make the code more readable.
- 0.84u5: Replaced Stick controller with Paddle.
- 0.78: Removed button 4.
- 0.72u1: Misc improvements, cleanups and fixes to the WECLeMans driver [Acho A. Tang].
- 27th July 2002: Angelo Salese fixed gameplay speeds in Hot Chase and Battle K-Road.
- 0.61: Changed M6809 CPU3 clock speed to 1789772Hz.
- 2nd May 2002: Hiromitsu Shioya fixed a few sound bugs in Hot Chase, and some bugs in the YM2612 and K007232 interfaces.
- 0.60: Acho A. Tang fixed wrong graphics in Hot Chase. Changed palettesize from 2048 to 4096 colors.
- 27th April 2002: Acho A. Tang submitted a major improvement to the WEC Le Mans 24 driver, fixing the colors and fixing a lot of graphics glitches in it and Hot Chase.
- 1st April 2000: Nicola Salmoria updated Hot Chase to use the 051316 functions.
- 0.36b16: Added user1 rom ($0 - function unknown).
- 0.36b7: Sound in Hot Chase [CAB]. Replaced YM-2151 sound with a M6809 CPU3 and 3x Konami 007232 sound. Changed clock speed of the 2x 68000 to 10MHz.
- 8th October 1999: Luca Elia fixed sound in Hot Chase.
- 0.36b4: Luca Elia added Hot Chase (Konami 1988). Known issues: No sound and zoom/rotation. One 32k ROM unused. Incomplete DSWs. No shadow sprites. Sprite ram is not cleared by the game and no sprite list end-marker is written. We cope with that with an hack in the Blitter but there must be a register to do the trick.
- 2nd September 1999: Luca Elia sent in drivers for Wec Le Mans 24 and Hot Chase, but Wec Le Mans is still a bit quirky.
ARCADE RELEASE: Hot Chase (Konami) - 1988/Nov/28
LEVELS: 4
Romset: 5376 kb / 21 files / 2.06 zip
SERVICE MODE:
- Press F2 to enter service mode.
Bugs:
- At the start of the 1st level the car seems go through the barrier without breaking it (apart from the sound). DCisTHEbest (ID 01096)
WIP:
- 0.144u1: Made default paletteram to be white on Hot Chase start-up, fixes ugly MAME default palette to be shown at POST [Angelo Salese].
- 0.142u3: Tentative experiment for Hot Chase gameplay speed. Still not perfect though (especially noticeable with sound). Removed deprecat.h dependancy and updated irqs accordingly for WECLeMan driver [Angelo Salese].
- 0.135u4: Fabio Priuli updated the WEC Le Mans driver to use Konami video devices instead of konamiic.h code.
- 0.129u6: Phil Bennett fixed access violation (debug). Mr. Do added built-in layouts for Hot Chase.
- 0.112u3: Speedfreak, Machone and Brian Troha fixed dipswitches in Hot Chase. Added dipswitches 'Speed Unit' and 'Demo Sounds'.
- 0.96u4: Aaron Giles rewrote vidhrdw\wecleman.c to make the code more readable.
- 0.84u5: Replaced Stick controller with Paddle.
- 0.78: Removed button 4.
- 0.72u1: Misc improvements, cleanups and fixes to the WECLeMans driver [Acho A. Tang].
- 27th July 2002: Angelo Salese fixed gameplay speeds in Hot Chase and Battle K-Road.
- 0.61: Changed M6809 CPU3 clock speed to 1789772Hz.
- 2nd May 2002: Hiromitsu Shioya fixed a few sound bugs in Hot Chase, and some bugs in the YM2612 and K007232 interfaces.
- 0.60: Acho A. Tang fixed wrong graphics in Hot Chase. Changed palettesize from 2048 to 4096 colors.
- 27th April 2002: Acho A. Tang submitted a major improvement to the WEC Le Mans 24 driver, fixing the colors and fixing a lot of graphics glitches in it and Hot Chase.
- 1st April 2000: Nicola Salmoria updated Hot Chase to use the 051316 functions.
- 0.36b16: Added user1 rom ($0 - function unknown).
- 0.36b7: Sound in Hot Chase [CAB]. Replaced YM-2151 sound with a M6809 CPU3 and 3x Konami 007232 sound. Changed clock speed of the 2x 68000 to 10MHz.
- 8th October 1999: Luca Elia fixed sound in Hot Chase.
- 0.36b4: Luca Elia added Hot Chase (Konami 1988). Known issues: No sound and zoom/rotation. One 32k ROM unused. Incomplete DSWs. No shadow sprites. Sprite ram is not cleared by the game and no sprite list end-marker is written. We cope with that with an hack in the Blitter but there must be a register to do the trick.
- 2nd September 1999: Luca Elia sent in drivers for Wec Le Mans 24 and Hot Chase, but Wec Le Mans is still a bit quirky.
ARCADE RELEASE: Hot Chase (Konami) - 1988/Nov/28
LEVELS: 4
Romset: 5376 kb / 21 files / 2.06 zip