Plump Pop (Japan)

Arcade 1987 Taito Corporation Breakout
Use a trampoline to bounce a baby animal into the blocks. You can choose from a cat, a dog and a pig.
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Plump Pop (Japan)

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Technical

CPU
  • maincpu Z80 (@ 6 Mhz)
  • sub Z80 (@ 6 Mhz)
Chipset
  • YM2203 (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler dial

Plump Pop (Japan) Screenshots

Plump Pop (Japan) - Screen 1
Plump Pop (Japan) - Screen 2
Plump Pop (Japan) - Screen 3
Plump Pop (Japan) - Screen 4
Plump Pop (Japan) - Screen 5

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Tips on Plump Pop (Japan)

* Clouds can be walked upon.

* Catch bonus items with your trampoline for extra points

Plump Pop (Japan) and M.A.M.E.

0.36b14 [Nicola Salmoria]

TODO:
* Dump I8742 MCU

Bugs:
- [possible] If you jump on a cloud that holds a box, points are shown but not awarded. MK (ID 01098)

WIP:
- 0.146u4: Fixed maincpu rom address to $10000.
- 0.143u9: Added 'Unknown' dipswitch.
- 0.143u8: Kanikani updated DIPSW item (collision between each players' child) and added DIP locations to Plump Pop. Added 'P1 & P2 Children Collision' and 'Unused' dipswitches.
- 0.37b6: Added dipswitches 'Difficulty' and 'Bonus Life'.
- 0.36b14: Nicola Salmoria added Plump Pop (Japan) (Taito 1987).
- 0.37b12: Added 'Allow Continue' dipswitch.
- 0.37b6: Added 'Difficulty' and 'Bonus Life' dipswitches.
- 4th January 2000: Nicola Salmoria added Plump Pop to the TNZS driver.

LEVELS: 40

Other Emulators:
* FB Alpha
* Raine

Romset: 705 kb / 13 files / 210.1 zip
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