Angel Kids (Japan)
A climbing game where players take turns controlling two kids holding a rope. Pull the two joysticks outwards and the rope gets taunt. When timed right this throws a third kid into balloons. Balloons are scrolled on screen, seven screens high. While the girl is in the air the screen goes split screen to cover the distance. You must push up to advance kids with the rope.
Télécharger Angel Kids (Japan)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 6 Mhz)
- sub Z80 (@ 4 Mhz)
Chipset
- YM2203 (@ 4 Mhz)
- YM2203 (@ 4 Mhz)
Display
- Orientation Tate
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 0
- Kind of controler doublejoy (8 ways)
If you liked Angel Kids (Japan)
You might Like:
Angel Kids (Japan) and M.A.M.E.
0.58 [David Haywood]
TEST MODE:
- For sound test set "Coin A" dipswitch to "Free Play" and "Coin B" dipswitch to "Free Play" and for paddle test set "Coin A" dipswitch to "3C_1C" and "Coin B" dipswitch to "Free Play". Reset the game to exit the tests.
WIP:
- 0.144u5: Changed Z80 CPU1 clock speed to 6MHz.
- 0.135u1: Fabio Priuli added driver data struct to Angel Kids driver.
- 0.129u1: MooglyGuy added savestate support to Angel Kids.
- 0.123u2: RansAckeR simplified some control definitions in the Angel Kids driver.
- 0.106u3: Added 'Difficulty' dipswitch.
- 12th May 2006: Guru - Angel Kids (Sega) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway.
- 0.96u3: Fixed YM2203's volumes.
- 0.96u1: Changed gfx3 roms ($40000-$78000) to gfx4 ($0 -$38000).
- 0.58: David Haywood added Angel Kids (Japan) (Sega / Nasco? 1988).
- 27th January 2002: David Haywood fixed a few graphics bugs in Angel Kids.
- 26th January 2002: David Haywood fixed the sprites and sound in Angel Kids, and Stephane Humbert fixed the controls and dipswitch settings so the game is now fully playable.
- 24th January 2002: David Haywood sent some pictures of a very preliminary, work-in-progress driver for Angel Kids. However, it is missing sprites and sound and is also unplayable.
LEVELS: 7
Other Emulators:
* FB Alpha
Romset: 801 kb / 26 files / 205.3 zip
TEST MODE:
- For sound test set "Coin A" dipswitch to "Free Play" and "Coin B" dipswitch to "Free Play" and for paddle test set "Coin A" dipswitch to "3C_1C" and "Coin B" dipswitch to "Free Play". Reset the game to exit the tests.
WIP:
- 0.144u5: Changed Z80 CPU1 clock speed to 6MHz.
- 0.135u1: Fabio Priuli added driver data struct to Angel Kids driver.
- 0.129u1: MooglyGuy added savestate support to Angel Kids.
- 0.123u2: RansAckeR simplified some control definitions in the Angel Kids driver.
- 0.106u3: Added 'Difficulty' dipswitch.
- 12th May 2006: Guru - Angel Kids (Sega) arrived from Japan. The game is not specifically needed, but I will dump and document it anyway.
- 0.96u3: Fixed YM2203's volumes.
- 0.96u1: Changed gfx3 roms ($40000-$78000) to gfx4 ($0 -$38000).
- 0.58: David Haywood added Angel Kids (Japan) (Sega / Nasco? 1988).
- 27th January 2002: David Haywood fixed a few graphics bugs in Angel Kids.
- 26th January 2002: David Haywood fixed the sprites and sound in Angel Kids, and Stephane Humbert fixed the controls and dipswitch settings so the game is now fully playable.
- 24th January 2002: David Haywood sent some pictures of a very preliminary, work-in-progress driver for Angel Kids. However, it is missing sprites and sound and is also unplayable.
LEVELS: 7
Other Emulators:
* FB Alpha
Romset: 801 kb / 26 files / 205.3 zip