Power Drift (Japan)
In Power Drift, a single player races against eleven other drivers over any one of five abstract and hugely demanding courses. The game's 25 stages (separated into five different races, only ONE of which can be played per game) are constructed of undulating, tilting, roller coaster-esque tracks; featuring jumps, drops and chicanes. On most of the stages, it's possible to 'fall off' the higher sections of the track, crashing to the ground below and losing valuable seconds.
Power Drift's superb Roller Coaster effect was enhanced further with the introduction of a 'tilting axis'; as the player steers left and right, the screen display mirrors the controller's movements and tilts on its axis, in a similar fashion to another Sega game, "After Burner".
Power Drift was yet another visually superb 3-D "sprite-scaling" racing game from Sega and, having already perfected the racing genre with 1986's "Out Run" and the "Hang-on" series; the company charged Yu Suzuki and his team to take the arcade racer in a wholly new direction.
Power Drift's superb Roller Coaster effect was enhanced further with the introduction of a 'tilting axis'; as the player steers left and right, the screen display mirrors the controller's movements and tilts on its axis, in a similar fashion to another Sega game, "After Burner".
Power Drift was yet another visually superb 3-D "sprite-scaling" racing game from Sega and, having already perfected the racing genre with 1986's "Out Run" and the "Hang-on" series; the company charged Yu Suzuki and his team to take the arcade racer in a wholly new direction.
Télécharger Power Drift (Japan)
Contents of the ROM :
- epr-11748.27
- epr-11747.26
- epr-11789.16
- epr-11791.14
- epr-11790.17
- epr-11792.15
- epr-11757.67
- epr-11758.75
- epr-11773.63
- epr-11774.71
- epr-11759.86
- epr-11760.114
- epr-11775.82
- epr-11776.110
- epr-11761.66
- epr-11762.74
- epr-11777.62
- epr-11778.70
- epr-11763.85
- epr-11764.113
- epr-11779.81
- epr-11780.109
- epr-11765.65
- epr-11766.73
- epr-11781.61
- epr-11782.69
- epr-11767.84
- epr-11768.112
- epr-11783.80
- epr-11784.108
- epr-11769.64
- epr-11770.72
- epr-11785.60
- epr-11786.68
- epr-11771.83
- epr-11772.111
- epr-11787.79
- epr-11788.107
- epr-11899.102
- mpr-11754.107
- epr-11756.105
- epr-11755.106
- epr-11895.ic1
- epr-11896.ic2
- epr-11897.ic3
- epr-11898.ic4
- epr-11746a.25
- epr-11745a.24
- epr-11752.81
- epr-11751.80
- epr-11750b.54
- epr-11749b.53
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- subx 68000 (@ 12 Mhz)
- suby 68000 (@ 12 Mhz)
- soundcpu Z80 (@ 4 Mhz)
Chipset
- YM2151 (@ 4 Mhz)
- Sega PCM (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 1
- Kind of controler
- paddle
- paddle
Clones of Power Drift (Japan)
If you liked Power Drift (Japan)
You might Like:
- Buggy Boy/Speed Buggy (cockpit)
- Buggy Challenge
- Car Jamboree
- Club Kart: European Session (Rev D)
- Demolition Derby
- Double Axle (US)
- Drag Race
- Four Trax
- Max RPM (ver 2)
- Off Road Challenge (v1.63)
- Over Drive
- Power Drive
- Road Riot 4WD (set 1, 13 Nov 1991)
- Road Riot's Revenge (prototype, Sep 06, 1994)
- Sprint 8
- Turbo Tag (prototype)
- Xtreme Rally / Off Beat Racer!
Tips on Power Drift (Japan)
* The game's difficulty level is determined by the type of car the player chooses to race with. The RED car (with bigger wheels) sets the difficulty level at 'easy', the BLUE car at 'normal', the ORANGE car at 'hard' and GRAY car at 'hardest'.
* Press the START button while playing for a rear view. One thing to note is that Power Drift's gear change (from low to high, such as at the start of a race or after a crash) should be implemented much quicker than in other arcade racers.
* Extra bonus stages :
Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On".
Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner".
* If you enter SEX on the high-score table, you will see the message DANGER DANGER.
If you enter the following intial on the high-score table with Brake & Start Button pressed, you will see the following messages (select one of two messages with gear):
SEX: LAKE YOU ? ME TOO ! & MACHINE T.K.G.!!
KEY: I LOVE MAKIKO. & I LOVE CYNDI.
TKG: I LOVE RAY CHAN. & I LOVE RIE CHAN.
GAK: SAKICHI !! KITARO !! & I LOVE CHISAKI !
OKA: I AM TALLER THAN T.K.G. ! & KIM SAN ISSHOU TUITE IKIMASU.
REE: HALLO !! LETS FIND ANOTHER MESSAGES. & ARE YOU M2C2 MENBER?
NAK: NIGASITA SAKANA WA DECOI.
AKI: LUCY IS MINE! & EMILY IS MINE!
MAT: DO YOU KNOW ELEPHANT SMELL??
SAD: I LOVE KAYURI CHINA & NS400 IS FARSTEST BIKE IN THE WORLD.
HIR: MUSIC DESIGN BY HIRO. & SOUND DESIGN BY MY DESHI.
* Press the START button while playing for a rear view. One thing to note is that Power Drift's gear change (from low to high, such as at the start of a race or after a crash) should be implemented much quicker than in other arcade racers.
* Extra bonus stages :
Finishing in first place on all tracks of courses B and D will allow players will get to race a special track using the bike from Sega's classic 1985 racer, "Hang-On".
Finish first on all five tracks of any given group (A to E) and players will get to race a special track using the jet from "After Burner".
* If you enter SEX on the high-score table, you will see the message DANGER DANGER.
If you enter the following intial on the high-score table with Brake & Start Button pressed, you will see the following messages (select one of two messages with gear):
SEX: LAKE YOU ? ME TOO ! & MACHINE T.K.G.!!
KEY: I LOVE MAKIKO. & I LOVE CYNDI.
TKG: I LOVE RAY CHAN. & I LOVE RIE CHAN.
GAK: SAKICHI !! KITARO !! & I LOVE CHISAKI !
OKA: I AM TALLER THAN T.K.G. ! & KIM SAN ISSHOU TUITE IKIMASU.
REE: HALLO !! LETS FIND ANOTHER MESSAGES. & ARE YOU M2C2 MENBER?
NAK: NIGASITA SAKANA WA DECOI.
AKI: LUCY IS MINE! & EMILY IS MINE!
MAT: DO YOU KNOW ELEPHANT SMELL??
SAD: I LOVE KAYURI CHINA & NS400 IS FARSTEST BIKE IN THE WORLD.
HIR: MUSIC DESIGN BY HIRO. & SOUND DESIGN BY MY DESHI.
Power Drift (Japan) and M.A.M.E.
0.88u3 [?]
Artwork available
WIP:
- 29th January 2012: Mr. Do - Lord Hiryu cleaned up the bezel for Power Drift, which has been added.
- 1st September 2010: Guru - I got hold of dead (but now working after I repaired them) original Sega Power Drift PCB that are different versions not in MAME, thanks to my buddy at Jomac.
- 0.129u6: Mr. Do added built-in layouts for Power Drift.
- 0.108u5: Stefan Lindberg added clone Power Drift (World). Changed parent description to 'Power Drift (World, Rev A)'. Renamed (pdrifta) to (pdrifte).
- 0.108: Changed description to 'Power Drift (World)' and clone to 'Power Drift (World, Earlier)'.
- 0.107u4: Added new sound1 rom ($100000) - it was 'pd11755.bin' but should be 'epr11756.106'.
- 0.105: Fixed cpu1 rom names. Marked sound1 ($100000) rom as 'baddump'.
- 0.104u9: Added clone Power Drift (World Set 2). Changed parent description to 'Power Drift (World Set 1)'. Fixed rom names.
- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz.
- 0.94: Aaron Giles updated the Sega 'Y-board' driver - Power Drift is now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1/3 roms, removed sound1 rom pd11755.bin and fixed dipswitches.
- 0.88u3: Added Power Drift (Sega 1988) and clone (Japan). Only the driver file, no video has been ported yet so nothing works.
- 0.76u1: SegaPCM fixes [Olivier Galibert]: Fixed the pitch (the 15800Hz value was wrong, it should have been the main 4Mhz clock divived by 256) and also makes the code ultra-paranoid when it comes to out-of-range accesses in the sample roms. Power Drift's sound code sometimes puts semirandom values for the first handful of keyons on song transitions.
- 25th October 2003: Olivier Galibert fixed the pitch (again) in the SegaPCM sound core and fixed some bug that was triggered by Power Drift trying to play out-of-range samples.
Other Emulators:
* FB Alpha
Romset: 6976 kb / 52 files / 2.78 zip
Artwork available
WIP:
- 29th January 2012: Mr. Do - Lord Hiryu cleaned up the bezel for Power Drift, which has been added.
- 1st September 2010: Guru - I got hold of dead (but now working after I repaired them) original Sega Power Drift PCB that are different versions not in MAME, thanks to my buddy at Jomac.
- 0.129u6: Mr. Do added built-in layouts for Power Drift.
- 0.108u5: Stefan Lindberg added clone Power Drift (World). Changed parent description to 'Power Drift (World, Rev A)'. Renamed (pdrifta) to (pdrifte).
- 0.108: Changed description to 'Power Drift (World)' and clone to 'Power Drift (World, Earlier)'.
- 0.107u4: Added new sound1 rom ($100000) - it was 'pd11755.bin' but should be 'epr11756.106'.
- 0.105: Fixed cpu1 rom names. Marked sound1 ($100000) rom as 'baddump'.
- 0.104u9: Added clone Power Drift (World Set 2). Changed parent description to 'Power Drift (World Set 1)'. Fixed rom names.
- 0.94u2: Changed 68000 CPU1/2/3 clock speeds to 12.5MHz.
- 0.94: Aaron Giles updated the Sega 'Y-board' driver - Power Drift is now playable. Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1/3 roms, removed sound1 rom pd11755.bin and fixed dipswitches.
- 0.88u3: Added Power Drift (Sega 1988) and clone (Japan). Only the driver file, no video has been ported yet so nothing works.
- 0.76u1: SegaPCM fixes [Olivier Galibert]: Fixed the pitch (the 15800Hz value was wrong, it should have been the main 4Mhz clock divived by 256) and also makes the code ultra-paranoid when it comes to out-of-range accesses in the sample roms. Power Drift's sound code sometimes puts semirandom values for the first handful of keyons on song transitions.
- 25th October 2003: Olivier Galibert fixed the pitch (again) in the SegaPCM sound core and fixed some bug that was triggered by Power Drift trying to play out-of-range samples.
Other Emulators:
* FB Alpha
Romset: 6976 kb / 52 files / 2.78 zip