Buggy Boy/Speed Buggy (cockpit)
A colorful buggy racing game with 5 different racetracks : Circuit Off-Road, North Monte Carlo, East Safari, West Paris Dakar and South Southern Cross. Drive through different terrains avoiding other vehicles and picking up bonus items. Gates provide bonus points.
Télécharger Buggy Boy/Speed Buggy (cockpit)
Contents of the ROM :
- bug1a.230
- bug4a.173
- bug2d.231
- bug5d.174
- bug3b.232
- bug6b.175
- bug8a.061
- bug7a.060
- bug35.11
- bug34a
- bug33a.168
- bug26.275
- bug27.245
- bug19.274
- bug20.244
- bug28.243
- bug29.212
- bug21.242
- bug22.211
- bug30.186
- bug32.158
- bug23.185
- bug25.157
- bug12.58
- bug11.57
- bb3.137
- bb4.138
- bb5.139
- bb6.94
- bug9.170
- bug10.171
- bb1.245
- bb2.220
- bug16.210
- bug14.209
- bug17.182
- bug15.181
- bug13.124
- bug18.156
- bb10.191
- bb10.104
- bb10.49
- bb11.192
- bb11.105
- bb11.50
- bb12.193
- bb12.106
- bb12.51
- bb13.194
- bb13.107
- bb13.52
- bb14.199
- bb14.197
- bb14.137
- bb9.271
- bb9.238
- bb7.16
- bb7.18
- bb7.20
- bb8.152
Technical
CPU
- main_cpu 8086 (@ 5 Mhz)
- math_cpu 8086 (@ 5 Mhz)
- audio_cpu Z80 (@ 3 Mhz)
Chipset
- YM2149 (@ 1 Mhz)
- YM2149 (@ 1 Mhz)
- Buggy Boy Custom
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 54.065744 Hz
Controlers
- Number of players 1
- Number of buttons 1
- Kind of controler
- pedal
- pedal
Clones of Buggy Boy/Speed Buggy (cockpit)
If you liked Buggy Boy/Speed Buggy (cockpit)
You might Like:
- Buggy Challenge
- Car Jamboree
- Club Kart: European Session (Rev D)
- Demolition Derby
- Double Axle (US)
- Drag Race
- Four Trax
- Max RPM (ver 2)
- Off Road Challenge (v1.63)
- Over Drive
- Power Drift (World, Rev A)
- Power Drive
- Road Riot 4WD (set 1, 13 Nov 1991)
- Road Riot's Revenge (prototype, Sep 06, 1994)
- Sprint 8
- Turbo Tag (prototype)
- Xtreme Rally / Off Beat Racer!
Buggy Boy/Speed Buggy (cockpit) and M.A.M.E.
0.130u1 [Phil Bennett]
0.94u2 [Phil Bennett]
0.74u2 [David Haywood]
0.57 [?]
Artwork available
WIP:
- 0.146u2: Brian Troha added DIP locations to Buggy Boy and clone.
- 0.142u4: Alex Jackson fixed missing/corrupt graphics in Buggy Boy and clone Buggy Boy Junior.
- 0.133u1: Renamed (buggybjr) to (buggyboyjr).
- 0.130u1: Phil Bennett fixed Buggy Boy/Speed Buggy (cockpit) - Game now playable. Added new char/objects tiles roms and proms. Changed VSync to 54.065744 Hz. Minor hack to fixed start countdown sound bug in the Buggy Boys. Changed 'Buggy Boy/Speed Buggy (cockpit)' to parent and 'Buggy Boy Junior/Speed Buggy (Upright)' to clone.
- 11th March 2009: Phil Bennett - Buggy Boy as it was meant to be played. Three-screens of brightly-coloured fun. Not a great deal of difference hardware-wise to the upright version; same number of CPUs, just a little extra video RAM, more logic, PROMs etc. Desoldering three dozen ROMs/PROMs and PALs from a boardset in order to complete the emulation sure was fun...
- 0.129u6: Mr. Do added built-in layouts for clone Buggy Boy/Speed Buggy (Cockpit).
- 0.129u4: Changed Custom sound to 'Buggy Boy Custom'.
- 0.129: Phil Bennett fixed Buggy Boy I/O, engine sound and tilemap scrolling.
- 0.127u5: Changed palettesize from 512 to 256 colors. Update clone Buggy Boy/Speed Buggy (Cockpit): Removed flags dispose from region gfx1/2. Fixed gfx rom loading. Removed region gfx5 roms and added missing gfx6 rom bb6.224 ($4600).
- 0.124u1: Hugh Allen replaced anonymous timer in TX-1 driver with an allocated one to make state saving closer to reality.
- 0.122u2: Phil Bennett reversed buggyboy/buggybjr 'Game Time' settings.
- 0.122u1: Phil Bennett fixed Buggy Boy Junior - Game now playable. Changed description of 'Buggy Boy (Single Monitor)' to 'Buggy Boy Junior/Speed Buggy (Upright)' and clone 'Buggy Boy' to 'Buggy Boy/Speed Buggy (Cockpit)'. Renamed (buggyb1) to (buggybjr). Fixed input and rom loading. Changed visible area to 256x240 and VSync to 54.100000 Hz. Replaced the 2x AY-3-8910A sound with 2x YM2149 and Custom.
- 16th October 2006: Mr. Do - Ad_Enuff added Speed Buggy bezel from Aaron, who in turn borrowed it from Tim at ArcadeCollecting.com.
- 0.106u10: David Haywood added multiscreen support (3x 256x256) to clone Buggy Boy.
- 0.104u7: Added prom ($1b00 - Road video timing?).
- 0.94u2: Phil Bennett added Buggy Boy (Single Monitor) and clone Buggy Boy. Removed Speed Buggy. Progress on TX1/Speed Buggy driver [Phil Bennett]. Still TODO: Arithmetic chip support. Correct object drawing and attributes (e.g. zoom factors). Road drawing. Fix inter-CPU communications. Layer mixing. Fix controls. Discrete sound hardware.
- 0.74u2: Added Speed Buggy (Tatsumi 1986).
- 10th March 2003: David Haywood is working on a driver for Speed Buggy.
- 0.57: Added Speed Buggy (Testdriver).
- 10th July 2001: Gerald and Thierry dumped Buggy Boy/Speed Buggy (Cockpit).
- 25th October 1998: Ricardo from Spain Dumps dumped Buggy Boy Junior/Speed Buggy (Upright).
PLAY INSTRUCTIONS:
- Select your course out of five by using steering wheel and accelerator to start game.
- "Off Road" cource is a circuit course consisting of only one leg; is relatively easy and recommendable for beginners.
Driving techniques:
- 1. Clear rocks, trees and other obstacles by using accelerator and steering wheel.
- 2. Jump over such obstacles as fallen trees.
- 3. Running over gravels causes your car to turn over to the side. In order to put your car back to normal position; either reduce speed or turn the steering wheel in direction of the uplifted side of the car.
- 4. Stay in the middle of the road to avoid slips and decrease'in speed.
How to Score higher points
- 1. Points double-up if your car is jumping or running on two wheels.
- 2. Points are scored by knocking down flags or passing thru gates.
- 3. When knocking down 5 flags in the color sequence as specified in the center of the screen display, 1000 points are awarded. Also you can win additional 1000 points, by knocking down any 5 flags within specified time limit.
- 4. After second leg 1000 points are won, when knocking down flashing flags. Also you win additional 1000 points when knocking down any 5 flags within specified time.
- 5. Passing thru each bonus gate increases by 2 seconds time available for next legs.
- 6. 2000 points are scored by kicking soccer ball. There are more techniques, find them by yourselves.
Romset: 532 kb / 60 files / 222.4 zip
0.94u2 [Phil Bennett]
0.74u2 [David Haywood]
0.57 [?]
Artwork available
WIP:
- 0.146u2: Brian Troha added DIP locations to Buggy Boy and clone.
- 0.142u4: Alex Jackson fixed missing/corrupt graphics in Buggy Boy and clone Buggy Boy Junior.
- 0.133u1: Renamed (buggybjr) to (buggyboyjr).
- 0.130u1: Phil Bennett fixed Buggy Boy/Speed Buggy (cockpit) - Game now playable. Added new char/objects tiles roms and proms. Changed VSync to 54.065744 Hz. Minor hack to fixed start countdown sound bug in the Buggy Boys. Changed 'Buggy Boy/Speed Buggy (cockpit)' to parent and 'Buggy Boy Junior/Speed Buggy (Upright)' to clone.
- 11th March 2009: Phil Bennett - Buggy Boy as it was meant to be played. Three-screens of brightly-coloured fun. Not a great deal of difference hardware-wise to the upright version; same number of CPUs, just a little extra video RAM, more logic, PROMs etc. Desoldering three dozen ROMs/PROMs and PALs from a boardset in order to complete the emulation sure was fun...
- 0.129u6: Mr. Do added built-in layouts for clone Buggy Boy/Speed Buggy (Cockpit).
- 0.129u4: Changed Custom sound to 'Buggy Boy Custom'.
- 0.129: Phil Bennett fixed Buggy Boy I/O, engine sound and tilemap scrolling.
- 0.127u5: Changed palettesize from 512 to 256 colors. Update clone Buggy Boy/Speed Buggy (Cockpit): Removed flags dispose from region gfx1/2. Fixed gfx rom loading. Removed region gfx5 roms and added missing gfx6 rom bb6.224 ($4600).
- 0.124u1: Hugh Allen replaced anonymous timer in TX-1 driver with an allocated one to make state saving closer to reality.
- 0.122u2: Phil Bennett reversed buggyboy/buggybjr 'Game Time' settings.
- 0.122u1: Phil Bennett fixed Buggy Boy Junior - Game now playable. Changed description of 'Buggy Boy (Single Monitor)' to 'Buggy Boy Junior/Speed Buggy (Upright)' and clone 'Buggy Boy' to 'Buggy Boy/Speed Buggy (Cockpit)'. Renamed (buggyb1) to (buggybjr). Fixed input and rom loading. Changed visible area to 256x240 and VSync to 54.100000 Hz. Replaced the 2x AY-3-8910A sound with 2x YM2149 and Custom.
- 16th October 2006: Mr. Do - Ad_Enuff added Speed Buggy bezel from Aaron, who in turn borrowed it from Tim at ArcadeCollecting.com.
- 0.106u10: David Haywood added multiscreen support (3x 256x256) to clone Buggy Boy.
- 0.104u7: Added prom ($1b00 - Road video timing?).
- 0.94u2: Phil Bennett added Buggy Boy (Single Monitor) and clone Buggy Boy. Removed Speed Buggy. Progress on TX1/Speed Buggy driver [Phil Bennett]. Still TODO: Arithmetic chip support. Correct object drawing and attributes (e.g. zoom factors). Road drawing. Fix inter-CPU communications. Layer mixing. Fix controls. Discrete sound hardware.
- 0.74u2: Added Speed Buggy (Tatsumi 1986).
- 10th March 2003: David Haywood is working on a driver for Speed Buggy.
- 0.57: Added Speed Buggy (Testdriver).
- 10th July 2001: Gerald and Thierry dumped Buggy Boy/Speed Buggy (Cockpit).
- 25th October 1998: Ricardo from Spain Dumps dumped Buggy Boy Junior/Speed Buggy (Upright).
PLAY INSTRUCTIONS:
- Select your course out of five by using steering wheel and accelerator to start game.
- "Off Road" cource is a circuit course consisting of only one leg; is relatively easy and recommendable for beginners.
Driving techniques:
- 1. Clear rocks, trees and other obstacles by using accelerator and steering wheel.
- 2. Jump over such obstacles as fallen trees.
- 3. Running over gravels causes your car to turn over to the side. In order to put your car back to normal position; either reduce speed or turn the steering wheel in direction of the uplifted side of the car.
- 4. Stay in the middle of the road to avoid slips and decrease'in speed.
How to Score higher points
- 1. Points double-up if your car is jumping or running on two wheels.
- 2. Points are scored by knocking down flags or passing thru gates.
- 3. When knocking down 5 flags in the color sequence as specified in the center of the screen display, 1000 points are awarded. Also you can win additional 1000 points, by knocking down any 5 flags within specified time limit.
- 4. After second leg 1000 points are won, when knocking down flashing flags. Also you win additional 1000 points when knocking down any 5 flags within specified time.
- 5. Passing thru each bonus gate increases by 2 seconds time available for next legs.
- 6. 2000 points are scored by kicking soccer ball. There are more techniques, find them by yourselves.
Romset: 532 kb / 60 files / 222.4 zip