Parodius DA! (Japan)

Arcade 1990 Konami Shooter Flying Horizontal
Created as a parody of Konami's own superb and challenging "Gradius" series of shoot-em-ups, Parodius Da! acquired its own identity and would spawn sequels of its own. It maintained the same intuitive power-up system of "Nemesis", "Salamander" et. al. but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature.
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Parodius DA! (Japan)

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Technical

CPU
  • maincpu KONAMI (@ 3 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • K053260 (@ 3 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Parodius DA! (Japan) Screenshots

Parodius DA! (Japan) - Screen 1
Parodius DA! (Japan) - Screen 2
Parodius DA! (Japan) - Screen 3
Parodius DA! (Japan) - Screen 4
Parodius DA! (Japan) - Screen 5

Clones of Parodius DA! (Japan)

Parodius DA! (Japan) and M.A.M.E.

0.71u3 [Brian Troha]
0.36b3 [Nicola Salmoria]

WIP:
- 0.146u5: Andrew Welburn and The Dumping Union added clone Parodius DA! (Asia). Renamed (parodiusa) to (parodiuse). Fixed rom names.
- 0.144u7: Kanikani updated Parodius DA! dipswitches. Changed 'Unknown' dipswitch to 'Unused'.
- 0.140u3: Corrado Tomaselli and The Dumping Union added clone Parodius DA! (World, set 2). Changed parent description to 'Parodius DA! (World, set 1)'.
- 11th December 2010: Corrado Tomaselli dumped Parodius DA! (alt).
- 0.139u2: Phil Bennett added save-state support to the K053260 sound core. This fixed Parodius DA! freeze or reboot when using -autosave/save state.
- 0.136u1: Fabio Priuli added driver data struct and save states to Parodius DA!.
- 0.135u4: Fabio Priuli updated Parodius DA! to use the new Konami video devices.
- 0.133u1: Renamed (parodisj) to (parodiusj).
- 0.131u1: Angelo Salese merged memory maps in Parodius DA!.
- 0.129u1: R. Belmont fixed RAM/ROM check fails.
- 0.119u4: Mike Green fixed SERVICE1 mapping. Removed 3rd coin slot.
- 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile).
- 0.71u3: Brian Troha added Parodius DA! (World). Renamed (parodius) to (parodisj).
- 25th July 2003: Brian Troha added new a versions of Parodius DA!.
- 0.37b2: Ernesto Corvi fixed adpcm decoding in the K053260, this improves several Konami games.
- 0.36b4: Ernesto Corvi fixed a Konami CPU bug which caused problems with Parodius. Changed description to 'Parodius DA! (Japan)'.
- 0.36b3: Nicola Salmoria added Parodius (Japan) (Konami 1990).
- 11th August 1999: Nicola sent in a driver for Parodius, and added two new opcodes to the Konami CPU (needed for Parodius).

ARCADE RELEASE: Parodius DA! (Konami) - 1990/Apr/25

LEVELS: 1

Other Emulators:
* FB Alpha

Romset: 2880 kb / 8 files / 1.28 zip
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