Cotton Boomerang (JUET 980709 V1.000)

Arcade 1998 Success Shooter Flying Horizontal
A followup game to Cotton 2, Cotton Boomerang uses the same graphics, sound and enemies, but slightly different gameplay.
Gone are the lifebars, now you have one-hit kills (similar to the very first episode).
Gone are the extra lives, instead you have 3 chosen characters, tag-team style.
Gone is the experience-based level system, leveling up now depends on bonus items during the game.
Gone are the special, full-screen Magic attacks, instead you have an instant smart-bomb when you change into a different character in-game.
Gone are the powerup-dependant magic attacks, now each character has his/her own magic attack by default.
The characters are also equipped with secondary attacks to make their shooting style more distinctive from each other. And to top that, you have plenty of new moves, counterattacks, powerups, and key combinations to use.

Whereas Cotton 2 was more of a tactical shooter (whenever that is applicable to the game) with its chain combo and life/experience system, Cotton Boomerang is an all-out shooter due to the added moves, different level layout, and generally faster and crazier gameplay.
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Cotton Boomerang (JUET 980709 V1.000)

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Technical

CPU
  • maincpu SH-2 (@ 28 Mhz)
  • slave SH-2 (@ 28 Mhz)
  • audiocpu 68000 (@ 11 Mhz)
Chipset
  • SCSP
  • CD/DA
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 59.764793 Hz
Controlers
  • Number of players 4
  • Number of buttons 4
  • Kind of controler joy (8 ways)

Cotton Boomerang (JUET 980709 V1.000) Screenshots

Cotton Boomerang (JUET 980709 V1.000) - Screen 1
Cotton Boomerang (JUET 980709 V1.000) - Screen 2
Cotton Boomerang (JUET 980709 V1.000) - Screen 3
Cotton Boomerang (JUET 980709 V1.000) - Screen 4
Cotton Boomerang (JUET 980709 V1.000) - Screen 5

Videos of Cotton Boomerang (JUET 980709 V1.000)

Cotton Boomerang - Complete Run 26:39

Cotton Boomerang - Complete Run

jammaplay - 6 view(s)
Cotton Boomerang - Complete Run by Alamone
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Cotton Boomerang (JUET 980709 V1.000) and M.A.M.E.

0.76u2 [David Haywood, Angelo Salese, Olivier Galibert]
0.74u2 [?]
0.63 [?]

WIP:
- 0.143u2: Angelo Salese fixed 1st level boss play completely invisible in Cotton Boomerang.
- 0.143: Angelo Salese fixed black screen instead of intro in Cotton Boomerang.
- 0.126u5: R. Belmont fixed sprite layer offset toward upper-left and fatal error crash in Cotton Boomerang.
- 0.126u3: R. Belmont enable strict PC relative loads for ST-V games; at least Cotton Boomerang needs them.
- 0.90u2: Changed description to 'Cotton Boomerang (JUET 980709 V1.000)'.
- 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable.
- 0.81u4: Mariusz Wojcieszek added some RBG0 scrolling which greatly improved background graphics in cotton2, cottonbm, grdforce and othellos.
- 0.76u2: Status - Cotton Boomerang has missing ground in places.
- 0.76u1: More ST-V improvements, fixing various graphical issues (Shienryu Sprite Colours) and general other bits and pieces. More games are 'watchable' now, for example Cotton 2, Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls [David Haywood].
- 0.74u2: Added Cotton Boomerang (Success 1998).
- 0.63: Added Cotton Boomerang (Testdriver).

Romset: 26624 kb / 7 files / 12.5 zip
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