Nemesis (World?, ROM version)
European version. For more information about the game, please see the "Gradius" entry.
Télécharger Nemesis (World?, ROM version)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 9 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
- AY-3-8910A (@ 1 Mhz)
- K005289 (@ 1 Mhz)
- VLM5030 (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60.606061 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
Clones of Nemesis (World?, ROM version)
If you liked Nemesis (World?, ROM version)
You might Like:
- Blaze On (Japan)
- Gradius 4: Fukkatsu
- Gradius III (World, program code R)
- Heavy Unit (World)
- Hellfire (2P set)
- Hyper Duel (Japan set 1)
- R-Type (World)
- R-Type II
- R-Type Leo (World)
- Raiga - Strato Fighter (US)
- Rezon
- Salamander (version D)
- Salamander 2 (ver JAA)
- Turtle Ship (North America)
- Vs. Gradius
- X Multiply (World, M81)
- Zero Wing (1P set)
Nemesis (World?, ROM version) and M.A.M.E.
0.33b5 [Allard van der Bas]
Artwork available
Bugs:
- nemesis & clones: Misaligned sprite and background in the 2nd stage. moa (ID 04506)
- nemesis, gradius, nemesisuk: Sound reproduction issues. Ace (ID 03539)
WIP:
- 0.143u1: Changed description to 'Nemesis (ROM version)' and clones 'Nemesis (World?)' to 'Nemesis (World?, ROM version)' and 'Gradius' to 'Gradius (Japan, ROM version)'.
- 0.133u1: Renamed (nemesuk) to (nemesisuk).
- 25th August 2006: Mr. Do - Added instruction cards for Gradius (thanks to Gamestone at Gradius Home World).
- 0.98u1: MASH fixed K005289 sound and Mamesick and Fujix fixed the volume of the 2x AY8910.
- 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile).
- 0.94u5: R. Belmont fixed problem with Nemesis sound created during sound rewrite. Replaced K007232 sound with K005289 (1789772 Hz).
- 0.93u1: Aaron Giles fixed Nemesis (no longer references non-existant K005289).
- 0.93: Replaced K005289 sound with K007232 (3579545 Hz).
- 0.68: Changed VSync to 60.606060 Hz.
- 0.57: Changed parent description 'Nemesis (hacked?)' to 'Nemesis'. Changed 68000 CPU1 clock speed to 9216000 Hz. Removed 3rd coin slot.
- 0.36b13: Changed description of clone 'Nemesis (UK)' to '(World?)'.
- 0.36b11: Added Konami 005289 sound. Removed Namco sound. Changed 68000 CPU1 clock speed to 7159090 Hz.
- 29th November 1999: Bryan McPhail added correct implementation of the 005289 sound chip to Nemesis.
- 22nd October 1999: Eisuke Watanabe fixed some Nemesis graphics problems.
- 0.36b6: E.Watanabe improved screen priority in Lifeforce, Salamander, clone Gradius, etc.
- 26th June 1999: Nicola fixed the input ports in Nemesis and the others.
- 0.35RC2: Changed 68000 CPU1 clock speed to 12MHz.
- 21st June 1999: Marco Cassili fixed the dipswitches in Nemesis
- 20th June 1999: Elestir fixed Nemesis from crashing at startup.
- 0.35RC1: Elestir improved sound in Nemesis/Gradius. Changed 68000 CPU1 clock speed to 14318180 Hz and the 2x AY-8910 to 1789772 Hz. Added Namco and VLM5030 (3579545 Hz) sound and sound1 roms ($0, 100 - 2x 256 byte for 005289 wavetable data).
- 10th June 1999: Elestir added the last missing sound channel to Nemesis and the rest.
- 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver.
- 0.34b8: Andrew Prime added clone Gradius.
- 0.34b6: Added clone Gradius (Testdriver).
- 0.34b4: Dani Portillo added high score saving to Nemesis.
- 0.33b7: Changed description to 'Nemesis (hacked?)' and clone '(UK version)' to 'v'.
- 0.33b5: Allard van der Bas added Nemesis (Konami 1985) and clone (UK version).
- 8th March 1997: Johan Koehler started to wrote an emulator for Nemesis. He reverse engeneered the arcade hardware and implemented Bernd Schmidt's 68000 emulator from UAE, Marcel de Kogel's Z80 emulator and the AY-3-8910 emulator from Ville Hallik and Michael Cuddy. The emulator was tested by Jason Pimble and Chuck Cochems.
- 15th November 1996: Dumped Nemesis (Konami 1985).
ARCADE RELEASE: Gradius (Konami) - 1985/May/29
LEVELS: 7 (gradius)
Other Emulators:
* Nemesis
* Sparcade
Romset: 273 kb / 11 files / 113.8 zip
Artwork available
Bugs:
- nemesis & clones: Misaligned sprite and background in the 2nd stage. moa (ID 04506)
- nemesis, gradius, nemesisuk: Sound reproduction issues. Ace (ID 03539)
WIP:
- 0.143u1: Changed description to 'Nemesis (ROM version)' and clones 'Nemesis (World?)' to 'Nemesis (World?, ROM version)' and 'Gradius' to 'Gradius (Japan, ROM version)'.
- 0.133u1: Renamed (nemesuk) to (nemesisuk).
- 25th August 2006: Mr. Do - Added instruction cards for Gradius (thanks to Gamestone at Gradius Home World).
- 0.98u1: MASH fixed K005289 sound and Mamesick and Fujix fixed the volume of the 2x AY8910.
- 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile).
- 0.94u5: R. Belmont fixed problem with Nemesis sound created during sound rewrite. Replaced K007232 sound with K005289 (1789772 Hz).
- 0.93u1: Aaron Giles fixed Nemesis (no longer references non-existant K005289).
- 0.93: Replaced K005289 sound with K007232 (3579545 Hz).
- 0.68: Changed VSync to 60.606060 Hz.
- 0.57: Changed parent description 'Nemesis (hacked?)' to 'Nemesis'. Changed 68000 CPU1 clock speed to 9216000 Hz. Removed 3rd coin slot.
- 0.36b13: Changed description of clone 'Nemesis (UK)' to '(World?)'.
- 0.36b11: Added Konami 005289 sound. Removed Namco sound. Changed 68000 CPU1 clock speed to 7159090 Hz.
- 29th November 1999: Bryan McPhail added correct implementation of the 005289 sound chip to Nemesis.
- 22nd October 1999: Eisuke Watanabe fixed some Nemesis graphics problems.
- 0.36b6: E.Watanabe improved screen priority in Lifeforce, Salamander, clone Gradius, etc.
- 26th June 1999: Nicola fixed the input ports in Nemesis and the others.
- 0.35RC2: Changed 68000 CPU1 clock speed to 12MHz.
- 21st June 1999: Marco Cassili fixed the dipswitches in Nemesis
- 20th June 1999: Elestir fixed Nemesis from crashing at startup.
- 0.35RC1: Elestir improved sound in Nemesis/Gradius. Changed 68000 CPU1 clock speed to 14318180 Hz and the 2x AY-8910 to 1789772 Hz. Added Namco and VLM5030 (3579545 Hz) sound and sound1 roms ($0, 100 - 2x 256 byte for 005289 wavetable data).
- 10th June 1999: Elestir added the last missing sound channel to Nemesis and the rest.
- 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver.
- 0.34b8: Andrew Prime added clone Gradius.
- 0.34b6: Added clone Gradius (Testdriver).
- 0.34b4: Dani Portillo added high score saving to Nemesis.
- 0.33b7: Changed description to 'Nemesis (hacked?)' and clone '(UK version)' to 'v'.
- 0.33b5: Allard van der Bas added Nemesis (Konami 1985) and clone (UK version).
- 8th March 1997: Johan Koehler started to wrote an emulator for Nemesis. He reverse engeneered the arcade hardware and implemented Bernd Schmidt's 68000 emulator from UAE, Marcel de Kogel's Z80 emulator and the AY-3-8910 emulator from Ville Hallik and Michael Cuddy. The emulator was tested by Jason Pimble and Chuck Cochems.
- 15th November 1996: Dumped Nemesis (Konami 1985).
ARCADE RELEASE: Gradius (Konami) - 1985/May/29
LEVELS: 7 (gradius)
Other Emulators:
* Nemesis
* Sparcade
Romset: 273 kb / 11 files / 113.8 zip