Mr. Goemon (Japan)
Télécharger Mr. Goemon (Japan)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 3 Mhz)
Chipset
- SN76489A (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 240 x 224
- Frequency 60.6 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
If you liked Mr. Goemon (Japan)
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Scoring for Mr. Goemon (Japan)
Collecting a weapon : 100 points.
Killing a warrior : 200 points.
Killing a second warrior : 400 points.
Killing a third warrior : 800 points.
Warriors when powered up : 800 points each.
Killing a flying boss : 1,600 points.
Collecting a gold bar at the end of a level : 800-4,000 points.
Killing a warrior : 200 points.
Killing a second warrior : 400 points.
Killing a third warrior : 800 points.
Warriors when powered up : 800 points each.
Killing a flying boss : 1,600 points.
Collecting a gold bar at the end of a level : 800-4,000 points.
Tips on Mr. Goemon (Japan)
* Attack the moon by Kiseru (Button 1). If your attack hits, the rabbit will fall down.
* Warriors can only fire at you when on a platform, so bouncing them up into the air is useful to prevent them firing.
* When you collect a golden hammer keep running right, and warriors will keep appearing and running into you for 800 points each.
* If you are faced with several warriors, bounce a few off the bottom of the screen to get them out of your way.
* Try not to use the last 'head weapon' you collect, as you can carry it forward to the next stage. It's very useful to start a stage already armed.
* When collecting the gold bars if you jump to try to get the furthest to the right, it is worth a higher score.
* Warriors can only fire at you when on a platform, so bouncing them up into the air is useful to prevent them firing.
* When you collect a golden hammer keep running right, and warriors will keep appearing and running into you for 800 points each.
* If you are faced with several warriors, bounce a few off the bottom of the screen to get them out of your way.
* Try not to use the last 'head weapon' you collect, as you can carry it forward to the next stage. It's very useful to start a stage already armed.
* When collecting the gold bars if you jump to try to get the furthest to the right, it is worth a higher score.
Mr. Goemon (Japan) and M.A.M.E.
0.36b5 [Nicola Salmoria]
WIP:
- 0.147: Replaced SN76489A sound with SN76489A_NEW.
- 0.144u7: hap removed unnecessary comments, emulate soundlatch properly, improved interrupts and sync interrupts to scanlines anyway in the Green Beret driver. Changed VSync to 60.60 Hz.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Green Beret driver.
- 0.136u2: Corrado Tomaselli changed Mr. Goemon (Japan) to use the 76489A variant (verified on PCB).
- 0.136: Replaced SN76496 sound with SN76489.
- 0.135u3: Fabio Priuli added driver data struct and save states to the Green Beret driver.
- 0.133u1: Brian Troha added DIP locations to Mr. Goemon (also cleaned up) and improved bonus verbiage for the Green Beret driver. Verbiage more like the actual manual. Added 'Unused' dipswitch.
- 0.130u3: Replaced 4-way Joystick with 8-way Joystick.
- 0.123u1: Swapped proms ($20, 120). Changed palettesize to 512 colors.
- 0.80: Fixed dipswitches. Removed 'Unknown' dipswitch and 3rd coin slot.
- 0.58: Fixed Mr. Goemon doesn't reset properly.
- 0.55: Fixed sprite masking problems in Mr. Goemon.
- 27th September 1999: Takahiro Nogi fixed Mr. Goemon sprite glitches.
- 0.36b5: Nicola Salmoria added Mr. Goemon (Japan) (Konami 1986).
- 11th September 1999: Nicola added Mr. Goemon to Jailbreak driver.
ARCADE RELEASE: Mr. Goemon (Konami) - 1986/May/27
LEVELS: 4
Other Emulators:
* CottAGE
* FB Alpha
Romset: 145 kb / 8 files / 76.4 zip
WIP:
- 0.147: Replaced SN76489A sound with SN76489A_NEW.
- 0.144u7: hap removed unnecessary comments, emulate soundlatch properly, improved interrupts and sync interrupts to scanlines anyway in the Green Beret driver. Changed VSync to 60.60 Hz.
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Green Beret driver.
- 0.136u2: Corrado Tomaselli changed Mr. Goemon (Japan) to use the 76489A variant (verified on PCB).
- 0.136: Replaced SN76496 sound with SN76489.
- 0.135u3: Fabio Priuli added driver data struct and save states to the Green Beret driver.
- 0.133u1: Brian Troha added DIP locations to Mr. Goemon (also cleaned up) and improved bonus verbiage for the Green Beret driver. Verbiage more like the actual manual. Added 'Unused' dipswitch.
- 0.130u3: Replaced 4-way Joystick with 8-way Joystick.
- 0.123u1: Swapped proms ($20, 120). Changed palettesize to 512 colors.
- 0.80: Fixed dipswitches. Removed 'Unknown' dipswitch and 3rd coin slot.
- 0.58: Fixed Mr. Goemon doesn't reset properly.
- 0.55: Fixed sprite masking problems in Mr. Goemon.
- 27th September 1999: Takahiro Nogi fixed Mr. Goemon sprite glitches.
- 0.36b5: Nicola Salmoria added Mr. Goemon (Japan) (Konami 1986).
- 11th September 1999: Nicola added Mr. Goemon to Jailbreak driver.
ARCADE RELEASE: Mr. Goemon (Konami) - 1986/May/27
LEVELS: 4
Other Emulators:
* CottAGE
* FB Alpha
Romset: 145 kb / 8 files / 76.4 zip