Astra SuperStars (J 980514 V1.002)
An anime style fighting game reminiscent of "Waku Waku 7", also by Sunsoft.
Télécharger Astra SuperStars (J 980514 V1.002)
Contents of the ROM :
Technical
CPU
- maincpu SH-2 (@ 28 Mhz)
- slave SH-2 (@ 28 Mhz)
- audiocpu 68000 (@ 11 Mhz)
Chipset
- SCSP
- CD/DA
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.764793 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler joy (8 ways)
If you liked Astra SuperStars (J 980514 V1.002)
You might Like:
- Asura Blade - Sword of Dynasty (Japan)
- Asura Buster - Eternal Warriors (Japan)
- Battle K-Road
- Blood Warrior
- Dragon Master
- Dragonball Z (rev B)
- Dragonball Z 2 - Super Battle
- Fight Fever (set 1)
- Guilty Gear Isuka
- Guilty Gear X (JPN)
- Guilty Gear X ver. 1.5
- Guilty Gear XX (GDL-0011)
- Guilty Gear XX Accent Core (GDL-0041)
- Kageki (US)
- Karate Champ (US)
- Martial Masters (ver. 104, 102, 102US)
- Metamoqester (International)
- Neo-Geo Battle Coliseum
- Reikai Doushi (Japan)
- Samurai Spirits Tenkaichi Kenkakuden
- Shanghai Kid
- Shogun Warriors (World)
- Syusse Oozumou (Japan)
- The Karate Tournament
- The Killing Blade (ver. 109, Chinese Board)
- The Rumble Fish
- The Rumble Fish 2
- Waku Waku 7
- Yie Ar Kung-Fu (program code I)
Astra SuperStars (J 980514 V1.002) and M.A.M.E.
0.74u2 [?]
0.63 [?]
WIP:
- 0.128u3: Angelo Salese fixed a crash bug with Astra SuperStars when the debugger is active.
- 0.113u4: Mariusz Wojcieszek added protection data (text layer tiles) extracted from the Saturn version to Astra SuperStars - Game now playable.
- 0.110u3: Mariusz Wojcieszek fixed VDP2 vertical line scrolling for zoomed layers (fixes corrupted backgrounds in astrass).
- 0.96: Angelo Salese added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. There's also some WIP code for the protection in Astra SuperStars and Final Fight Revenge.
- 1st May 2005: Angelo Salese - Just a small update to show my current ST-V progress, this is Astra SuperStars with corrected sprite size.
- 0.91u2: Angelo Salese added a kludge for Astra SuperStars to let it run past a nasty code, nasty because I highly suspect it's a SH-2 bug, will be worked out in the future.
- 0.90u1: Changed description to 'Astra SuperStars (J 980514 V1.002)'.
- 0.74u2: Added Astra SuperStars (Sunsoft 1998).
- 0.63: Added Astro SuperStars (Testdriver).
LEVELS: 10
Romset: 33864 kb / 10 files / 15.2 zip
0.63 [?]
WIP:
- 0.128u3: Angelo Salese fixed a crash bug with Astra SuperStars when the debugger is active.
- 0.113u4: Mariusz Wojcieszek added protection data (text layer tiles) extracted from the Saturn version to Astra SuperStars - Game now playable.
- 0.110u3: Mariusz Wojcieszek fixed VDP2 vertical line scrolling for zoomed layers (fixes corrupted backgrounds in astrass).
- 0.96: Angelo Salese added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. There's also some WIP code for the protection in Astra SuperStars and Final Fight Revenge.
- 1st May 2005: Angelo Salese - Just a small update to show my current ST-V progress, this is Astra SuperStars with corrected sprite size.
- 0.91u2: Angelo Salese added a kludge for Astra SuperStars to let it run past a nasty code, nasty because I highly suspect it's a SH-2 bug, will be worked out in the future.
- 0.90u1: Changed description to 'Astra SuperStars (J 980514 V1.002)'.
- 0.74u2: Added Astra SuperStars (Sunsoft 1998).
- 0.63: Added Astro SuperStars (Testdriver).
LEVELS: 10
Romset: 33864 kb / 10 files / 15.2 zip