Mappy (Japan)
You are Mappy, the brave mouse policeman. Mappy's mission is to retrieve all of the stolen treasure from the Mewkies cat gang. They've stashed all of the loot in their leader's mansion which contains several floors, and numerous trampolines that the Mewkies like to use to travel between stories. Mappy must keep away from the cats and collect all items in the house before moving on to the next house. If Mappy is caught by a cat, he loses a life. Mappy also loses a life if he crashes to the floor by breaking through a trampoline or falling into a pitfall. When all of Mappy's lives are lost, the game is over.
Houses have six floors, and some houses in later rounds have an attic. Mappy gets to the different floors by jumping on a trampoline. Mappy can jump three times on a trampoline, but the fourth time will break it. Once Mappy moves onto a floor, he can jump on the trampoline another three times.
When Mappy jumps on the trampoline, he will go to the top floor of the house unless you push the joystick left or right to move him onto a particular floor. You can move Mappy onto a floor as he's on the way up, but not on the way down.
Nyamco, the boss cat, does not chase Mappy. Instead he moves around in a zigzag pattern. He also like to hide for a few seconds behind a treasure.
The cats are very sneaky and, if given half a chance, will try to corner Mappy at the end of one of the platforms or to trap him on one of the floors he must use to get to the treasures he's after.
The cats have no defense mechanisms of any kind. But they cannot be permanently eliminated either. As soon as Mappy puts one cat out of commission, another cat appears somewhere else in the house.
However, in an emergency, you can slow one cat down for short periods of time. This is accomplished by having Mappy throw open a standard door in the cat's face to knock him down and stun him. When hit by the door, the cat will be stunned for several seconds. When he is disabled like this, Mappy can walk right by him and not get caught. To temporarily eliminate more than one pursuer at a time, Mappy must catch them in the microwaves emitted when opening power doors - the thick flashing doors that flicker with different colors.
As your skill level increases, the number and direction of pursuers coming at you at any one time and the speed with which they move, is gradually increased; plus, their pursuit patterns become more and more devious while their overall accuracy is highly improved.
Bonus lives are awarded to you periodically throughout the game as you reach or pass certain preselected point values ('Extra Lives' dip switch).
Once all the treasure in the house has been retrieved, you move on to the next house.
A bonus round is awarded to you after the 2nd house, and after every 3rd house thereafter, i.e. in after the 6th, 9th, 12th, 15th, etc. houses. In the bonus rounds, you score extra points by popping balloons. Using the trampoline, jump to pop as many balloons as possible in the fewest number of moves. The bonus round ends when the music ends. If you die during a bonus round, the bonus round ends there, but the number of lives remaining is not affected.
Houses have six floors, and some houses in later rounds have an attic. Mappy gets to the different floors by jumping on a trampoline. Mappy can jump three times on a trampoline, but the fourth time will break it. Once Mappy moves onto a floor, he can jump on the trampoline another three times.
When Mappy jumps on the trampoline, he will go to the top floor of the house unless you push the joystick left or right to move him onto a particular floor. You can move Mappy onto a floor as he's on the way up, but not on the way down.
Nyamco, the boss cat, does not chase Mappy. Instead he moves around in a zigzag pattern. He also like to hide for a few seconds behind a treasure.
The cats are very sneaky and, if given half a chance, will try to corner Mappy at the end of one of the platforms or to trap him on one of the floors he must use to get to the treasures he's after.
The cats have no defense mechanisms of any kind. But they cannot be permanently eliminated either. As soon as Mappy puts one cat out of commission, another cat appears somewhere else in the house.
However, in an emergency, you can slow one cat down for short periods of time. This is accomplished by having Mappy throw open a standard door in the cat's face to knock him down and stun him. When hit by the door, the cat will be stunned for several seconds. When he is disabled like this, Mappy can walk right by him and not get caught. To temporarily eliminate more than one pursuer at a time, Mappy must catch them in the microwaves emitted when opening power doors - the thick flashing doors that flicker with different colors.
As your skill level increases, the number and direction of pursuers coming at you at any one time and the speed with which they move, is gradually increased; plus, their pursuit patterns become more and more devious while their overall accuracy is highly improved.
Bonus lives are awarded to you periodically throughout the game as you reach or pass certain preselected point values ('Extra Lives' dip switch).
Once all the treasure in the house has been retrieved, you move on to the next house.
A bonus round is awarded to you after the 2nd house, and after every 3rd house thereafter, i.e. in after the 6th, 9th, 12th, 15th, etc. houses. In the bonus rounds, you score extra points by popping balloons. Using the trampoline, jump to pop as many balloons as possible in the fewest number of moves. The bonus round ends when the music ends. If you die during a bonus round, the bonus round ends there, but the number of lives remaining is not affected.
Télécharger Mappy (Japan)
Contents of the ROM :
Technical
CPU
- maincpu M6809 (@ 1 Mhz)
- sub M6809 (@ 1 Mhz)
Chipset
- Namco 15XX (@ 0 Mhz)
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60.606061 Hz
Controlers
- Number of players 2
- Number of buttons 1
- Kind of controler joy (2 ways)
Clones of Mappy (Japan)
If you liked Mappy (Japan)
You might Like:
- Arabian
- Baluba-louk no Densetsu (Japan)
- Bang Bang Ball (v1.05)
- Ben Bero Beh (Japan)
- Boggy '84
- Cat and Mouse (set 1)
- Catapult
- Cheeky Mouse
- Cheese Chase
- ChuckECheese's Match Game
- Complex X
- Congo Bongo (Rev C, 2 board stack)
- Crazy Kong
- Crazy Kong Part II (set 1)
- Dacholer
- Dock Man
- Donkey Kong (US set 1)
- Donkey Kong 3 (US)
- Donkey Kong Junior (US)
- Double Cheese
- Dr. Micro
- Flicky (128k Version, System 2, 315-5051)
- Frisky Tom (set 1)
- Hopper Robo
- Hopping Mappy
- Jump Coaster
- Jumping Jack
- Kangaroo
- Lode Runner (set 1)
- Lode Runner - The Dig Fight (ver. B)
- Lode Runner II - The Bungeling Strikes Back
- Lode Runner III - The Golden Labyrinth
- Lode Runner IV - Teikoku Karano Dasshutsu
- Logger
- Macho Mouse
- Magical Cat Adventure
- Minky Monkey
- Mouse Attack
- Mouse Trap (version 5)
- Mouser
- Naughty Mouse (set 1)
- Oli-Boo-Chu
- Pandora's Palace
- Peter Pack-Rat
- Pig Out: Dine Like a Swine! (set 1)
- Ponpoko
- Pop Flamer (protected)
- Popeye (revision D)
- Roc'n Rope
- Space Panic (version E)
- Springer
- Steel Worker
- Super Glob
- Super Mouse
- Super Trio
- Treasure Island (Subsino, set 1)
- Uncle Poo
- Vs. Ice Climber (set IC4-4 B-1)
- Vs. Ice Climber Dual (set IC4-4 A-1)
- Vs. Wrecking Crew
- Woodpecker (set 1)
Scoring for Mappy (Japan)
Bouncing on a trampoline : 10 points
Grabbing a radio : 100 points
Grabbing a TV : 200 points
Grabbing a computer : 300 points
Grabbing a Mona Lisa painting : 400 points
Grabbing a safe : 500 points
In addition, a special multiplier is applied if the second instance of an item is grabbed immediately after the first :
1st Pair : 2x
2nd Pair : 3x
3rd Pair : 4x
4th Pair : 5x
5th Pair : 6x
(Losing a life resets the multiplier)
Picking up loot while Nyamco is hiding behind it : 1000 extra points
Catching cats in a microwave :
1 cat : 200 points
2 cats : 400 points
3 cats : 800 points
4 cats : 1200 points
5 cats : 1600 points
6 cats : 2000 points
7 cats : 3000 points
8 cats : 4000 points
9 cats : 5000 points
10 cats : 6000 points
NOTE: When Nyamco is caught in the wave, he not only counts towards the number of cats captured, he also doubles the score.
Hitting a cat with a bell : 300 points
Hitting Nyamco with a bell : 1000 points
BONUS ROUNDS :
Popping a red balloon : 200 points
Popping the large blue balloon : 2000 points
Perfect (bonus for popping all balloons) : 5000 points
Grabbing a radio : 100 points
Grabbing a TV : 200 points
Grabbing a computer : 300 points
Grabbing a Mona Lisa painting : 400 points
Grabbing a safe : 500 points
In addition, a special multiplier is applied if the second instance of an item is grabbed immediately after the first :
1st Pair : 2x
2nd Pair : 3x
3rd Pair : 4x
4th Pair : 5x
5th Pair : 6x
(Losing a life resets the multiplier)
Picking up loot while Nyamco is hiding behind it : 1000 extra points
Catching cats in a microwave :
1 cat : 200 points
2 cats : 400 points
3 cats : 800 points
4 cats : 1200 points
5 cats : 1600 points
6 cats : 2000 points
7 cats : 3000 points
8 cats : 4000 points
9 cats : 5000 points
10 cats : 6000 points
NOTE: When Nyamco is caught in the wave, he not only counts towards the number of cats captured, he also doubles the score.
Hitting a cat with a bell : 300 points
Hitting Nyamco with a bell : 1000 points
BONUS ROUNDS :
Popping a red balloon : 200 points
Popping the large blue balloon : 2000 points
Perfect (bonus for popping all balloons) : 5000 points
Tips on Mappy (Japan)
Doors can be used in many ways. For example, knock out a cat with a swinging door, or have Mappy body slam a cat by pulling open a door.
Houses 8, 9, and 10 have bells hanging from the top floor. When Mappy bumps one of these, it falls and temporarily stuns the cats below.
In houses 12, 13, and 14, parts of the floor will flicker. When Mappy passes over one of these, it becomes a pitfall for a set time. Cats who fall into the pitfall are temporarily knocked unconscious.
To save time in the bonus round, break through a trampoline by having Mappy bounce off a side wall three times instead of going all the way up to the top of the jump each time. Push the stick left or right just as Mappy begins his jump.
* Easter Egg 1 :
1) Enter service mode.
2) Keep Left pressed to make the screen scroll left until the grid covers the whole screen.
3) Press the service switch 3 times (the one that adds a credit, not the one to enter service mode).
4) Keep Button 1 pressed and enter the following sequence : Left(x4), Start1(x6), Left(x3), Start2. '(c) 1983 NAMCO' will appear on the screen.
* Easter Egg 2 :
1) Play the game and reach the third bonus round (the one after round 10).
2) Press Button1(x3), Start1(x3) and Start2(x3).
After the score of the bonus round is shown, this text will be added at the bottom of the screen : '(c) 1983 Namco All Rights Reserved'.
Houses 8, 9, and 10 have bells hanging from the top floor. When Mappy bumps one of these, it falls and temporarily stuns the cats below.
In houses 12, 13, and 14, parts of the floor will flicker. When Mappy passes over one of these, it becomes a pitfall for a set time. Cats who fall into the pitfall are temporarily knocked unconscious.
To save time in the bonus round, break through a trampoline by having Mappy bounce off a side wall three times instead of going all the way up to the top of the jump each time. Push the stick left or right just as Mappy begins his jump.
* Easter Egg 1 :
1) Enter service mode.
2) Keep Left pressed to make the screen scroll left until the grid covers the whole screen.
3) Press the service switch 3 times (the one that adds a credit, not the one to enter service mode).
4) Keep Button 1 pressed and enter the following sequence : Left(x4), Start1(x6), Left(x3), Start2. '(c) 1983 NAMCO' will appear on the screen.
* Easter Egg 2 :
1) Play the game and reach the third bonus round (the one after round 10).
2) Press Button1(x3), Start1(x3) and Start2(x3).
After the score of the bonus round is shown, this text will be added at the bottom of the screen : '(c) 1983 Namco All Rights Reserved'.