Mappy (US)

Arcade 1983 Namco Platform Run Jump
Export release. Published by Bally/Midway under license from Namco. For more information about the game, please see the original Namco entry.
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Mappy (US)

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Technical

CPU
  • maincpu M6809 (@ 1 Mhz)
  • sub M6809 (@ 1 Mhz)
Chipset
  • Namco 15XX (@ 0 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 224
  • Frequency 60.606061 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler joy (2 ways)

Mappy (US) Screenshots

Mappy (US) - Screen 1
Mappy (US) - Screen 2
Mappy (US) - Screen 3
Mappy (US) - Screen 4
Mappy (US) - Screen 5

Clones of Mappy (US)

Mappy (US) and M.A.M.E.

0.26 [Aaron Giles, Mirko Buffoni]

Artwork available

WIP:
- 0.133u1: Brian Troha added DIP locations to Mappy.
- 0.118u5: Aaron Giles fixed all sets in the driver with 0.118u1 build do not start properly and characters on the garrent are not displayed (0.116u2).
- 3rd September 2006: Mr. Do - Ad_Enuff vectorized Mappy bezel. Thanks to Aaron for the artwork.
- 0.79u1: Replaced Namco sound with Namco 15XX.
- 0.78u4: Nicola Salmoria implements the 56XX and 58XX I/O custom chips (machine\namcoio.c) used by all the games. The I/O chips are now accurately simulated, fixing subtle nuances during normal operation and not-so-subtle ones in test mode; e.g. you can now scroll the grid in Mappy's test mode.
- 0.59: Renamed (mappyjp) to (mappyj). Fixed rom names.
- 0.36b4: Added 2nd player.
- 28th June 1999: Manuel Abadia fixed the custom IO chip reset bugs in the Mappy driver.
- 0.34b1: Added sound and color proms ($0, 20, 120 - palette, characters and sprites).
- 0.33b7: Changed description to 'Mappy (US)' and clone '(Japanese version)' to '(Japan)'.
- 0.29: Toninho added clone Mappy (Japanese version). Video drawing optimization to Mappy, plus test mode now works both in Mappy [Aaron Giles]. Changed parent description to 'Mappy (US version)'.
- 0.27: Aaron Giles did a major rewrite of the Mappy driver: Hiscore save, 100% colors and sound samples, better sound playback frequency (was missing some high bits!), arcade accurate frequency calculation (thanks to jrok!), removed all palette hacks - everything is clean, added loop optimizations for speed, video now properly displayed and including high priority characters. Control: Arrows = Left/Right to move, CTRL = Open door and F1 = Skip level.
- 0.26a: Mappy has correct pitch now (thanks Aaron and Satoh).
- 0.26: Aaron Giles and Mirko Buffoni added support for Mappy (Namco 1983). Game is playable with accurate colors and sound. One of the most requested games. It was a pleasure working with Aaron! He also added sound support and very close arcade colors (I think to have found the color_prom... if it's the correct prom it will be added in the next release). Hiscore saving is supported as well. Control: Arrows = Left/Right to move and CTRL = Open door.

LEVELS: 255 (endless)

Other Emulators:
* HiVE
* Retrocade



Romset: 53 kb / 11 files / 27.0 zip
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