Lock'n'Chase

Arcade 1981 Data East Corporation Maze
The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are two exits for you to escape from the cops.
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Lock'n'Chase

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Télécharger Lock'n'Chase

Contents of the ROM :

Technical

CPU
  • maincpu DECO C10707 (@ 1 Mhz)
  • audiocpu M6502 (@ 0 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • DISCRETE
Display
  • Orientation Tate
  • Resolution 240 x 240
  • Frequency 57.444853 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler joy (4 ways)

Lock'n'Chase Screenshots

Lock'n'Chase - Screen 1
Lock'n'Chase - Screen 2
Lock'n'Chase - Screen 3
Lock'n'Chase - Screen 4
Lock'n'Chase - Screen 5

Scoring for Lock'n'Chase

Dot : 20 points
Hat : 200 points
Crown : 300 points
Suitcase : 500 points
Telephone : 100 points
Watch : 800 points
Camera : 1000 points
Sunglasses: 2000 points
Flashlight : 400 points
Key : 3000 points
Heart : 5000 points
Money bags : 500, 1000, 2000, 4000 points
Trap 1 Cop : 100 points
Trap 2 Cops : 300 points
Trap 3 Cops : 1000 points
Trap 4 Cops : 2000 points

Lock'n'Chase and M.A.M.E.

0.33b1 [Zsolt Vasvari]

Artwork available

WIP:
- 0.129: Removed audio reset hack in Lock'n'Chase.
- 0.126u3: Changed name of dipswitch 'Cabinet' to 'Control Panel'.
- 0.126u2: Fabio Priuli added DIP locations to Lock'n'Chase.
- 8th April 2007: Mr. Do - Jcroach finished up the vector on Lock'n'Chase.
- 16th August 2001: Zsolt Vasvari fixed AY8910's behaviour with Lock'n'Chase.
- 0.34b8: Added proms ($0, 20 - palette and RAS/CAS logic).
- 0.33b1: Zsolt Vasvari added Lock'n'Chase (Data East 1981).
- 3rd April 1998: Dumped Lock'n'Chase (DECO).

LEVELS: 11 (endless)

Romset: 45 kb / 13 files / 17.9 zip
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