Check Man
Technical
CPU
- maincpu Z80 (@ 3 Mhz)
- audiocpu Z80 (@ 1 Mhz)
Chipset
- DISCRETE
- AY-3-8910A (@ 1 Mhz)
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60.606061 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Clones of Check Man
If you liked Check Man
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Scoring for Check Man
Clearing a square by walking over it : 10 points.
Collecting flags : 500, 1,000, 1,500, 2,000 points etc.
Defusing a bomb with 50-60 seconds remaining : 3,000 points.
Defusing a bomb with 40-49 seconds remaining : 2,500 points.
Defusing a bomb with 30-39 seconds remaining : 2,000 points.
Defusing a bomb with 20-29 seconds remaining : 1,500 points.
Defusing a bomb with 10-19 seconds remaining : 1,000 points.
Defusing a bomb with 1-9 seconds remaining : 500 points.
Collecting flags : 500, 1,000, 1,500, 2,000 points etc.
Defusing a bomb with 50-60 seconds remaining : 3,000 points.
Defusing a bomb with 40-49 seconds remaining : 2,500 points.
Defusing a bomb with 30-39 seconds remaining : 2,000 points.
Defusing a bomb with 20-29 seconds remaining : 1,500 points.
Defusing a bomb with 10-19 seconds remaining : 1,000 points.
Defusing a bomb with 1-9 seconds remaining : 500 points.
Tips on Check Man
* Collect all of the flags on the early levels as there is no great threat from the boots.
* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.
* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.
* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.
* Move the floor away from boots to trap them.
* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.
* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.
* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.
* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.
* Move the floor away from boots to trap them.
* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.
Check Man and M.A.M.E.
0.31 [Brad Oliver]
NOTE:
- Checkman does not seem to have a control for the sliding of the pieces which was in the original game. checkmaj has designated buttons, but checkman uses the p1 and p2 start buttons. InsideOutBoy
WIP:
- 0.134: Removed Discrete sound in clone Check Man (Japan).
- 0.133u1: Renamed (checkmaj) to (checkmanj).
- 0.67: Changed parent and clone descriptions to 'Check Man'.
- 0.36b16: Changed Z80 CPU1 clock speed to 1789750 Hz.
- 0.36b9: Zsolt Vasvari added clone Checkman (Japan) (Jaleco 1982).
- 12th November 1999: Zsolt Vasvari fixed sound in Check Man.
- 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom.
- 0.34b3: Brad Oliver fixed movement of the squares in Check Man.
- 0.34b1: Added color prom.
- 0.31: Brad Oliver added Check Man (Zilec-Zenitone 1982). Control: Use 1 and 2 to move the rows left and right.
- 27th February 1997: Gary Walton dumped Check Man. All of the ROMS are contained on a smallish single card. The main circuit board is similar to Galaxian - there are no graphics ROMs - but two ribbon cables from where the roms would be seated leading to the ROM board. There are two boards perched above the main board. The first contains two processors ( Z80's ) and an AY-3-8910 sound chip.
PLAY INSTRUCTIONS:
- Use key 1 and 2 to move the rows left and right.
- Your task is to defuse the ticking bombs before they reach to zero.
- You gain extra points by running over flags but beware of the skulls and stomping boots.
Other Emulators:
* FB Alpha
* VAntAGE
Romset: 19 kb / 10 files / 13.9 zip
NOTE:
- Checkman does not seem to have a control for the sliding of the pieces which was in the original game. checkmaj has designated buttons, but checkman uses the p1 and p2 start buttons. InsideOutBoy
WIP:
- 0.134: Removed Discrete sound in clone Check Man (Japan).
- 0.133u1: Renamed (checkmaj) to (checkmanj).
- 0.67: Changed parent and clone descriptions to 'Check Man'.
- 0.36b16: Changed Z80 CPU1 clock speed to 1789750 Hz.
- 0.36b9: Zsolt Vasvari added clone Checkman (Japan) (Jaleco 1982).
- 12th November 1999: Zsolt Vasvari fixed sound in Check Man.
- 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom.
- 0.34b3: Brad Oliver fixed movement of the squares in Check Man.
- 0.34b1: Added color prom.
- 0.31: Brad Oliver added Check Man (Zilec-Zenitone 1982). Control: Use 1 and 2 to move the rows left and right.
- 27th February 1997: Gary Walton dumped Check Man. All of the ROMS are contained on a smallish single card. The main circuit board is similar to Galaxian - there are no graphics ROMs - but two ribbon cables from where the roms would be seated leading to the ROM board. There are two boards perched above the main board. The first contains two processors ( Z80's ) and an AY-3-8910 sound chip.
PLAY INSTRUCTIONS:
- Use key 1 and 2 to move the rows left and right.
- Your task is to defuse the ticking bombs before they reach to zero.
- You gain extra points by running over flags but beware of the skulls and stomping boots.
Other Emulators:
* FB Alpha
* VAntAGE
Romset: 19 kb / 10 files / 13.9 zip