Invinco
Another game in spired by "Space Invaders", this one includes some innovation on the aliens : One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.
Télécharger Invinco
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 1 Mhz)
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 1
- Kind of controler joy (2 ways)
If you liked Invinco
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Scoring for Invinco
Bottom Blue aliens : 100 points
White aliens : 200 points
Yellow aliens : 300 points
Light Blue Aliens : 400 ponts
Top Blue Aliens : 800 points
UFOs : 1,000 - 2,000 points
White aliens : 200 points
Yellow aliens : 300 points
Light Blue Aliens : 400 ponts
Top Blue Aliens : 800 points
UFOs : 1,000 - 2,000 points
Tips on Invinco
Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.
Invinco and M.A.M.E.
0.29 [Mike Coates]
Samples required
WIP:
- 0.37b7: Re-added samples.
- 0.36b10: Removed samples.
- 0.36b7: Samples support in Invinco [Zsolt Vasvari]. Added samples (fire, invhit, move1-4, saucer and shiphit.wav) and color prom ($0).
- 0.31: Known issues: Dipswitches not verified.
- 0.30: Mike Coates fixed Invinco, it was missing a rom.
- 0.29: Mike Coates added Invinco (Sega 1979). Runs on the same hardware as Carnival. Known issues: The game resets after level 1. Dipswitches not verified.
PLAY INSTRUCTIONS:
- Move ship and fire at advancing targets.
- Game ends when all ships destroyed or targets advance to bottom row.
- Hit star to explore surrounding targets.
- Hit top row Invincos 3 times to destroy.
- Hit center of saucers for more points.
Romset: 10 kb / 10 files / 8.04 zip
Samples required
WIP:
- 0.37b7: Re-added samples.
- 0.36b10: Removed samples.
- 0.36b7: Samples support in Invinco [Zsolt Vasvari]. Added samples (fire, invhit, move1-4, saucer and shiphit.wav) and color prom ($0).
- 0.31: Known issues: Dipswitches not verified.
- 0.30: Mike Coates fixed Invinco, it was missing a rom.
- 0.29: Mike Coates added Invinco (Sega 1979). Runs on the same hardware as Carnival. Known issues: The game resets after level 1. Dipswitches not verified.
PLAY INSTRUCTIONS:
- Move ship and fire at advancing targets.
- Game ends when all ships destroyed or targets advance to bottom row.
- Hit star to explore surrounding targets.
- Hit top row Invincos 3 times to destroy.
- Hit center of saucers for more points.
Romset: 10 kb / 10 files / 8.04 zip