GunNail (28th May. 1992)
A vertically scrolling shoot 'em up.
Télécharger GunNail (28th May. 1992)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
Chipset
- YM2203 (@ 1 Mhz)
- OKI6295 (@ 4 Mhz)
- OKI6295 (@ 4 Mhz)
Display
- Orientation Tate
- Resolution 255 x 224
- Frequency 56 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
Videos of GunNail (28th May. 1992)
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Tips on GunNail (28th May. 1992)
* Secret Message : During machine reset, press buttons1+2 on player2 side. 'Ready?' will appear. Then press button1 3 times on player2 side. The release date will appear.
GunNail (28th May. 1992) and M.A.M.E.
0.37b13 [David Haywood, Nicola Salmoria]
TODO:
* Accurate sound
TEST MODE:
- Press Player 2 buttons 1+2 during reset. "Ready?" will appear. Then press Player 2 button 1 three times.
WIP:
- 0.133u1: Brian Troha added DIP locations to GunNail.
- 0.126u5: Guru added README for GunNail.
- 0.125u4: Nicola Salmoria optimised tilemap_draw rowscroll case to avoid overhead when used with clip rects smaller than the tilemap. This reduces by an order of magnitude the time taken to render the background in Gunnail stage 5. This fixed also the gfx mess after you kill a boss. Changed 68000 clock speed to 12MHz.
- 0.123u6: Changed description to 'GunNail (28th May. 1992)'.
- 0.106u3: Changed 'Unknown' to 'Unused' dipswitches.
- 0.94u2: Added YM2203 (1.5MHz) sound. Swapped sound1/2 roms. Added dipswitches 'Language', 'Difficulty' and 'Demo Sounds'.
- 2nd January 2002: David Haywood fixed the bad sprites in Gunnail.
- 25th May 2001: David Haywood re-submitted a fix to Gunnail crash.
- 15th May 2001: Guru - Purchased Gun Nail from a PCB shop in Japan with the help of Team Japump in February.
- 26th April 2001: David Haywood fixed Gunnail from crashing in the Win32 version.
- 0.37b14: Added 'Coin A/B' dipswitches.
- 16th March 2001: Brad Oliver fixed some crash-causing bugs in the Gunnail driver. Marco Cassili fixed dipswitch settings in Gunnail.
- 0.37b13: David Haywood added GunNail (NMK/Tecmo 1993).
- 1st March 2001: David Haywood and Nicola Salmoria added Gunnail to the Bombjack Twin driver.
LEVELS: 8
Other Emulators:
* FB Alpha
Romset: 4801 kb / 11 files / 1.76 zip
TODO:
* Accurate sound
TEST MODE:
- Press Player 2 buttons 1+2 during reset. "Ready?" will appear. Then press Player 2 button 1 three times.
WIP:
- 0.133u1: Brian Troha added DIP locations to GunNail.
- 0.126u5: Guru added README for GunNail.
- 0.125u4: Nicola Salmoria optimised tilemap_draw rowscroll case to avoid overhead when used with clip rects smaller than the tilemap. This reduces by an order of magnitude the time taken to render the background in Gunnail stage 5. This fixed also the gfx mess after you kill a boss. Changed 68000 clock speed to 12MHz.
- 0.123u6: Changed description to 'GunNail (28th May. 1992)'.
- 0.106u3: Changed 'Unknown' to 'Unused' dipswitches.
- 0.94u2: Added YM2203 (1.5MHz) sound. Swapped sound1/2 roms. Added dipswitches 'Language', 'Difficulty' and 'Demo Sounds'.
- 2nd January 2002: David Haywood fixed the bad sprites in Gunnail.
- 25th May 2001: David Haywood re-submitted a fix to Gunnail crash.
- 15th May 2001: Guru - Purchased Gun Nail from a PCB shop in Japan with the help of Team Japump in February.
- 26th April 2001: David Haywood fixed Gunnail from crashing in the Win32 version.
- 0.37b14: Added 'Coin A/B' dipswitches.
- 16th March 2001: Brad Oliver fixed some crash-causing bugs in the Gunnail driver. Marco Cassili fixed dipswitch settings in Gunnail.
- 0.37b13: David Haywood added GunNail (NMK/Tecmo 1993).
- 1st March 2001: David Haywood and Nicola Salmoria added Gunnail to the Bombjack Twin driver.
LEVELS: 8
Other Emulators:
* FB Alpha
Romset: 4801 kb / 11 files / 1.76 zip