Golden Axe (set 5, US, FD1094 317-0122)

Arcade 1989 Sega Fighter 2.5D
Golden Axe is a sideways scrolling beat-em-up set in a traditional fantasy world, in which up to three warriors take up arms to rescue the kidnapped King and his Queen from the evil Death Adder.

The game's three different playable characters are an Amazonian warrior, a Barbarian hero and a Viking dwarf. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents.

At certain points during the game, players will come across enemies riding creatures (such as dragons). If the player knocks the original rider from the saddle, the created can be mounted and used against the enemy.

At certain points during a level, as well as on the between-stage intermittent levels, Goblins appear carrying a sack on their back. Players can hit the Goblins causing them to drop food and magic potions - the latter of which are used to create a special magical attack that damages or kills all on-screen enemies.

Each of the game's heroes uses a different kind of magic: the Barbarian uses Earth magic, the Amazon uses fire magic and the Viking dwarf uses lightning magic. In addition: each player character also carries a different weapon: the Amazonian warrior and the Barbarian both use swords while the Viking dwarf wields an axe.

Golden Axe consists of 9 levels, although only 5 of these are true levels as every 2nd stage is a short intermittent level featuring only the sack-carrying Goblins.

Once Golden Axe has been beaten, an end sequence is a scene of a video arcade, in which the game's characters jump out of the arcade cabinet and chase the game's players out of the arcade and down the street.
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Golden Axe (set 5, US, FD1094 317-0122)

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Technical

CPU
  • maincpu FD1094 (@ 10 Mhz)
  • soundcpu Z80 (@ 5 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • uPD7759 (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60.054389 Hz
Controlers
  • Number of players 2
  • Number of buttons 3
  • Kind of controler joy (8 ways)

Golden Axe (set 5, US, FD1094 317-0122) Screenshots

Golden Axe (set 5, US, FD1094 317-0122) - Screen 1
Golden Axe (set 5, US, FD1094 317-0122) - Screen 2
Golden Axe (set 5, US, FD1094 317-0122) - Screen 3
Golden Axe (set 5, US, FD1094 317-0122) - Screen 4
Golden Axe (set 5, US, FD1094 317-0122) - Screen 5

Clones of Golden Axe (set 5, US, FD1094 317-0122)

Tips on Golden Axe (set 5, US, FD1094 317-0122)

* Two Player Health Restoration : If a player's health is at zero (no life bar visible) when the bonus level/intermission ends, s/he will begin the next level at full health (three life bars). So if you CAREFULLY hack one another, you can restore your health. You should allow the other character to recover after each swipe, otherwise you may throw or kick and actually kill the other player.

Golden Axe (set 5, US, FD1094 317-0122) and M.A.M.E.

0.92 [?]
0.33b3 [Mirko Buffoni]

Artwork available

WIP:
- 0.138u4: Brian Troha fixed rom names in clone Golden Axe (set 3, World, FD1094 317-0120) and verified the dump as good.
- 10th July 2010: Smitdogg - We got Golden Axe (317-0123A) for decapping.
- 7th July 2010: Smitdogg - We have recently been collecting more chips for decapping to send to the doc. As Guru mentioned earlier, I have located lots of other games that need their MCU dumped. Most or maybe all of them currently have things simulated that could be hooked up properly to run more like the original machines - including gameplay. BrianT sent me the MCU from Golden Axe (goldnaxe2 - 317-0112).
- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Golden Axe.
- 0.133u1: Renamed (goldnaxu) to (goldnaxeu), (goldnaxj) to (goldnaxej), (goldnax3) to (goldnaxe3), (goldnax2) to (goldnaxe2) and (goldnax1) to (goldnaxe1).
- 0.132u1: Fixed gfx2 rom address ($140001) in clone Golden Axe (encrypted bootleg).
- 17th June 2009: Smitdogg - Thanks to Jmurjr and Incog we bought a Golden Axe board with a 317-123A for decapping, but when the board arrived, I noticed it wasn't the same Golden Axe PCB pictured in the auction, and thus isn't needed. So I'm trying to return it to the seller.
- 0.131u3: f205v added clone Golden Axe (encrypted bootleg). Removed 'Golden Axe (bootleg, encrypted)'. Renamed (goldnab2) to (goldnaxeb2).
- 16th May 2009: f205v dumped Golden Axe (encrypted bootleg).
- 0.119u1: Added clone Golden Axe (bootleg). Changed description of clone 'Golden Axe (bootleg)' to 'Golden Axe (bootleg, encrypted)'.
- 0.112u2: Aaron Giles fixed bad bits in a couple of FD1094 keys. Added a small optimization to the FD1094 decoding step. Added new FD1094 317-0122 key to clone Golden Axe (set 5, US, FD1094 317-0122).
- 12th November 2006: Mr. Do - Golden Axe artwork has been "optimized" by Ad_Enuff; much smaller file size (up to 80%) with no loss in quality.
- 25th September 2006: Mr. Do - Added Golden Axe bezel, thanks to Aaron for the scan and Ad_Enuff for the sprucing up. Also added the instruction cards, thanks to Tormod.
- 0.97u5: Aaron Giles hooked up missing P2 inputs in I8751 versions Golden Axe (set 6) and clone (set 2).
- 0.95: Changed description to 'Golden Axe (set 6, US, 8751 317-123A)' and clone '(set 2, 8751 317-0112)' to '(set 2, US, 8751 317-0112)'.
- 14th March 2005: f205v dumped Golden Axe (bootleg). Update 25-04-2006: I just got hold of a second PCB, it's identical to the first one, apart from ic54, ic66 and ic83.
- 0.92: Changed 'Golden Axe (Version 1, 8751 317-0112)' to clone '(set 2, 8751 317-0112)', '(Version 2, 8751 317-123A)' to parent '(set 6, 8751 317-123A)', '(Version 2, US, FD1094 317-0122)' to '(set 5, US, FD1094 317-0122)'. Renamed (goldnaxe) to (goldnax2), (goldnaxa) to (goldnaxe), (goldnaxc) to (goldnaxu) and (goldnxj2) to (goldnax3).
- 0.89u2: Moved Golden Axe (8751) to segas16b driver. Added I8751 (8Mhz) MCU. Changed Z80 CPU2 clock speed to 5MHz. Fixed gfx2 roms addresses. Changed description to 'Golden Axe (Version 1, 8751, 317-0112)' and clone '(Version 2)' to '(Version 2, 8751, 317-123A)'.
- 0.88u6: Added clone Golden Axe (Version 1, World, FD1094 317-0120). Changed description of clones '(Version 2 317-0122)' to '(Version 2, US, FD1094 317-0122)', '(Version 2 317-0110)' to '(Version 2, World, FD1094 317-0110)' and '(Version 1, Japan)' to '(Version 1, Japan, FD1094 317-0121)'.
- 17th November 2004: Charles MacDonald - Dumped the cpu from what appears to be a *real* japanese set of Golden Axe (i suspect all the other japanese sets are world sets). This set has a japan warning on startup, blood dripping on the player select screen, japanese subtitles and it does have the extra scene.
- 0.88u3: Added new 317-0122.key.
- 0.88u2: Added FD1094 317-0122.key to clone Golden Axe (Version 2 317-0122).
- 0.88u1: Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr).
- 4th October 2004: Charles MacDonald - I'm looking for information about the System 16B version of Golden Axe, using a FD1094 with part number 317-0122. If someone can provide a description or scans of the ROM board, please get in touch.
- 0.36b15: Added clone Golden Axe (Version 1, Japan).
- 0.36b2: Andrew Prime added clones Golden Axe (bootleg), (Version 2 317-0110) and (Version 2 317-0122).
- 0.36b1: Andrew Prime added clone Golden Axe (Version 2). Changed parent description to 'Golden Axe (Version 1)'. Fixed maincpu roms ($80000/1) length and added 128k sound rom.
- 0.35b2: uPD7759 support in Golden Axe [Howie Cohen].
- 0.34b4: Phil Stroffolino support sound in all of the working System 16 games. Added Z80 (4096000 Hz) CPU2 and YM-2151 (4096000 Hz) sound.
- 0.33b3: Mirko Buffoni added Golden Axe (Sega 1989).

LEVELS: 5 (cut in 10 stages)

Other Emulators:
* Calice
* FB Alpha
* System 16

Romset: 2592 kb / 13 files / 1.05 zip
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