Arabian Magic (Ver 1.0O 1992/07/06)
Arabian Magic is a scrolling beat-em-up for one to four players, set in the mythical world of The Arabian Nights. A long time ago, an evil wizard has taken over the peaceful kingdom of Shahariyard and used sorcery to transform its king into a Monkey. The player must defeat each of the game's seven Guardians to reclaim the 'Jewel of Seven Colours' and release the king from the evil hex.
Each player can select from four distinctive characters: Prince Lassid, Princess Lisa, Sinbad or Afshael. Each character carries a primary weapon - Prince Lassid and Sinbad carry swords, Princess Lisa a magical veil and Afshael a mace. In addition to the weapons, players can also summon a magical attack in the form of a huge genie. The genie will only appear for a few seconds but during that time, players have control over the genie and can steer him towards enemies.
Arabian Magic has seven different stages with one of the powerful guardians awaiting the player at the end of each level. Each guardian, once defeated, will drop a jewel which forms a part of the Jewel of Seven Colours. Guardians, once defeated, will join the player and become a Genie. Each level is littered with vases and wooden chests which, when broken, reveal treasure items and power-ups.
The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard.
Each player can select from four distinctive characters: Prince Lassid, Princess Lisa, Sinbad or Afshael. Each character carries a primary weapon - Prince Lassid and Sinbad carry swords, Princess Lisa a magical veil and Afshael a mace. In addition to the weapons, players can also summon a magical attack in the form of a huge genie. The genie will only appear for a few seconds but during that time, players have control over the genie and can steer him towards enemies.
Arabian Magic has seven different stages with one of the powerful guardians awaiting the player at the end of each level. Each guardian, once defeated, will drop a jewel which forms a part of the Jewel of Seven Colours. Guardians, once defeated, will join the player and become a Genie. Each level is littered with vases and wooden chests which, when broken, reveal treasure items and power-ups.
The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard.
Télécharger Arabian Magic (Ver 1.0O 1992/07/06)
Contents of the ROM :
Technical
CPU
- maincpu 68EC020 (@ 16 Mhz)
- audiocpu 68000 (@ 15 Mhz)
Chipset
- ES5505 (@ 15 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 58.97 Hz
Controlers
- Number of players 4
- Number of buttons 4
- Kind of controler
- joy (8 ways)
- joy (8 ways)
Clones of Arabian Magic (Ver 1.0O 1992/07/06)
If you liked Arabian Magic (Ver 1.0O 1992/07/06)
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Tips on Arabian Magic (Ver 1.0O 1992/07/06)
* Round Select Mode :
1) Hold Service Switch and reset the game.
2) Press the buttons in the following sequence 'Start(x3), Service, Start' on the 'Service Switch Error' message screen.
3) If it's done successfully, you will be able to enter the Round Select Mode.
1) Hold Service Switch and reset the game.
2) Press the buttons in the following sequence 'Start(x3), Service, Start' on the 'Service Switch Error' message screen.
3) If it's done successfully, you will be able to enter the Round Select Mode.
Arabian Magic (Ver 1.0O 1992/07/06) and M.A.M.E.
0.37b11 [Bryan McPhail]
Artwork available
Bugs:
- The text layer (TMAP 4) is not visible during cutscenes, like at the start of the game, or after finishing round 2. hap (ID 02733)
- Just before round 1 starts, there's a vertical line in the black screen that disappears when you enter the game. Iaspis (ID 00147)
WIP:
- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Arabian Magic.
- 0.133u1: Renamed (arabiamj) to (arabianmj) and (arabiamu) to (arabianmu).
- 0.126u1: Nicola Salmoria fixed rain effect water color in level 6.
- 0.106u12: MASH added plds ($0 - 1000) to Arabian Magic and clones.
- 0.105u1: Changed description to 'Arabian Magic (Ver 1.0O 1992/07/06)' and clones '(Japan)' to 'Arabian Magic (Ver 1.0J 1992/07/06)' and '(US)' to 'Arabian Magic (Ver 1.0A 1992/07/06)'.
- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver.
- 0.37b11: Bryan McPhail added Arabian Magic (World) (Taito 1992) and clones (US) and (Japan).
- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop.
STORY:
- Long, long ago, there was a magnificent country called Shahariyarld, laden with a rich covering of green grass and located near persia. In this country of great wealth, the king and all his people lived peacefully. However, an evil wizard cast a spell upon the king in order to seize his country.
LEVELS: 7
Other Emulators:
* Raine
Romset: 8963 kb / 23 files / 3.96 zip
Artwork available
Bugs:
- The text layer (TMAP 4) is not visible during cutscenes, like at the start of the game, or after finishing round 2. hap (ID 02733)
- Just before round 1 starts, there's a vertical line in the black screen that disappears when you enter the game. Iaspis (ID 00147)
WIP:
- 0.138u2: Stefan Lindberg and Dumping Union added PCB locations to Arabian Magic.
- 0.133u1: Renamed (arabiamj) to (arabianmj) and (arabiamu) to (arabianmu).
- 0.126u1: Nicola Salmoria fixed rain effect water color in level 6.
- 0.106u12: MASH added plds ($0 - 1000) to Arabian Magic and clones.
- 0.105u1: Changed description to 'Arabian Magic (Ver 1.0O 1992/07/06)' and clones '(Japan)' to 'Arabian Magic (Ver 1.0J 1992/07/06)' and '(US)' to 'Arabian Magic (Ver 1.0A 1992/07/06)'.
- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver.
- 0.37b11: Bryan McPhail added Arabian Magic (World) (Taito 1992) and clones (US) and (Japan).
- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop.
STORY:
- Long, long ago, there was a magnificent country called Shahariyarld, laden with a rich covering of green grass and located near persia. In this country of great wealth, the king and all his people lived peacefully. However, an evil wizard cast a spell upon the king in order to seize his country.
LEVELS: 7
Other Emulators:
* Raine
Romset: 8963 kb / 23 files / 3.96 zip