Final Lap R (Japan Rev. C)
The last game in Namco's seminal F1 series, which began eleven years' earlier with 1982's "Pole Position". Final Lap R features the same loose handling and demanding game-play of its predecessors, but has the obligatory improved graphics, due to the more powerful host hardware. The game offers players a choice of four race tracks :
1. Germany
2. Brazil
3. Hungary
4. Belgium
1. Germany
2. Brazil
3. Hungary
4. Belgium
Télécharger Final Lap R (Japan Rev. C)
Contents of the ROM :
Technical
CPU
- maincpu i960KB (@ 20 Mhz)
- mcu M37702 (@ 16 Mhz)
Chipset
- C352 (@ 24 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 1
- Kind of controler
- paddle
- paddle
Clones of Final Lap R (Japan Rev. C)
If you liked Final Lap R (Japan Rev. C)
You might Like:
- Ace Driver: Racing Evolution (Rev. AD2)
- Ace Driver: Victory Lap (Rev. ADV2)
- Continental Circus (World)
- Daytona USA (Japan, Revision A)
- Daytona USA 2 (Revision A)
- Daytona USA 2 Power Edition
- Driver's Edge
- Driver's Eyes (US)
- Driving Force (Pac-Man conversion)
- F-1 Grand Prix Star II
- F1 Exhaust Note
- F1 Super Battle
- F1 Super Lap (World)
- Ferrari F355 Challenge (Twin)
- Final Lap (Rev E)
- Final Lap 2
- Final Lap 3 (World, set 1)
- Grand Prix Star
- INDY 500 Twin (Revision A, Newer)
- LeMans 24
- Maximum Speed
- Pole Position
- Pole Position II
- Racin' Force (ver EAC)
- Racing Beat (World)
- Sega Touring Car Championship
- Super GT 24h
- Super Monaco GP (World, Rev B, FD1094 317-0126a)
- TX-1 (World)
- Turbo
- Virtua Racing
- WEC Le Mans 24 (set 1)
- Winning Run
- Winning Run '91 (Japan)
- Winning Run Suzuka Grand Prix (Japan)
Final Lap R (Japan Rev. C) and M.A.M.E.
0.108u5 [Arzeno Fabrice]
0.81u8 [R. Belmont]
WIP:
- 0.137u1: Renamed (finalapr) to (finalaprj) and (finalaprb) to (finalapr). Added finalapr.nv NVRAM.
- 0.133u1: Renamed (finalapb) to (finalaprb) and (finalapo) to (finalapro).
- 0.124u2: Couriersud fixed slowdown (tilemap issue) in Final Lap R.
- 0.123u1: Added 'Service Mode' dipswitch.
- 0.115u2: Zsolt Vasvari fixed Final Lap R graphics.
- 0.108u5: Arzeno Fabrice added Final Lap R (Japan Rev. C). Renamed (finalapr) to (finalapb).
- 0.104u8: Arzeno Fabrice added clone Final Lap R. Changed parent description to 'Final Lap R (Rev B)'.
- 0.100u2: El Semi implemented raster split interrupt in System FL games, making Final Lap R work fully.
- 18th September 2005: R. Belmont - ElSemi fixed the remaining graphics problems with Final Lap R - it now appears to be perfectly emulated graphics-wise. Unfortunately that didn't help Speed Racer, but we're still looking to fix that too.
- 0.100u1: R. Belmont and El Semi updated the Namco FL system - Game now playable. Added M37710 (16384000 Hz) CPU2 and C352 (16384000 Hz) stereo sound. Fixed gfx3 rom loading. Changed region cpu2 to user4.
- 0.85: Fixed gfx3 roms addresses.
- 0.84u3: R. Belmont fixed graphics crashing, palette, sprites and some networking registers in Final Lap R. Changed visible area to 288x224.
- 0.84u2: R. Belmont rewroted the i960 frame cache mechanism using a simple FIFO concept and Final Lap R now runs further.
- 0.81u8: R. Belmont added Final Lap R (Namco 1995). Preliminary emulation to test i960 core
- 25th April 2004: R. Belmont - After adding an additional banking feature it needs, Final Lap R starts up (but isn't anywhere near playable yet).
- 25th March 2004: Guru - Final Lap R (Namco 1993, System FL) arrived from Brian Troha.
Romset: 18584 kb / 18 files / 4.56 zip
0.81u8 [R. Belmont]
WIP:
- 0.137u1: Renamed (finalapr) to (finalaprj) and (finalaprb) to (finalapr). Added finalapr.nv NVRAM.
- 0.133u1: Renamed (finalapb) to (finalaprb) and (finalapo) to (finalapro).
- 0.124u2: Couriersud fixed slowdown (tilemap issue) in Final Lap R.
- 0.123u1: Added 'Service Mode' dipswitch.
- 0.115u2: Zsolt Vasvari fixed Final Lap R graphics.
- 0.108u5: Arzeno Fabrice added Final Lap R (Japan Rev. C). Renamed (finalapr) to (finalapb).
- 0.104u8: Arzeno Fabrice added clone Final Lap R. Changed parent description to 'Final Lap R (Rev B)'.
- 0.100u2: El Semi implemented raster split interrupt in System FL games, making Final Lap R work fully.
- 18th September 2005: R. Belmont - ElSemi fixed the remaining graphics problems with Final Lap R - it now appears to be perfectly emulated graphics-wise. Unfortunately that didn't help Speed Racer, but we're still looking to fix that too.
- 0.100u1: R. Belmont and El Semi updated the Namco FL system - Game now playable. Added M37710 (16384000 Hz) CPU2 and C352 (16384000 Hz) stereo sound. Fixed gfx3 rom loading. Changed region cpu2 to user4.
- 0.85: Fixed gfx3 roms addresses.
- 0.84u3: R. Belmont fixed graphics crashing, palette, sprites and some networking registers in Final Lap R. Changed visible area to 288x224.
- 0.84u2: R. Belmont rewroted the i960 frame cache mechanism using a simple FIFO concept and Final Lap R now runs further.
- 0.81u8: R. Belmont added Final Lap R (Namco 1995). Preliminary emulation to test i960 core
- 25th April 2004: R. Belmont - After adding an additional banking feature it needs, Final Lap R starts up (but isn't anywhere near playable yet).
- 25th March 2004: Guru - Final Lap R (Namco 1993, System FL) arrived from Brian Troha.
Romset: 18584 kb / 18 files / 4.56 zip