Albatross (US Prototype?)
A golf game.
Télécharger Albatross (US Prototype?)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 6 Mhz)
Chipset
- YM2203 (@ 3 Mhz)
- MSM5205 (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 192
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 4
- Kind of controler
- joy (2 ways)
- joy (2 ways)
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Albatross (US Prototype?) and M.A.M.E.
0.86u1 [Tomasz Slanina]
WIP:
- 0.142u6: Antonio Gonzalez Jr., Smitdogg and The Dumping Union added clone Albatross (US Prototype?), not working.
- 0.142u5: Angelo Salese hooked up the 2x PPI8255 for Super Crowns Golf. Changed Z80 CPU1 clock speed to 6MHz and MSM5205 sound to 384000 Hz.
- 1st June 2011: Smitdogg - Antonio Gonzalez Jr. loaned me his Albatross proto board. It looks like it's an early version of Super Crown's Golf. I'm guessing they developed it as Albatross and sent out flyers during development and then sold it to Nasco near the end of development and the game name was changed. I've never seen or heard of another Albatross existing and this one is clearly a proto.
- 0.136u2: Atari Ace converted Super Crowns Golf to use driver_data structure.
- 0.132: Angelo Salese and Tomasz Slanina fixed Super Crowns Golf - Game now playable. Replaced Pedal with Dial.
- 0.131u4: Significant improvements to Super Crowns Golf video. Hooked up inputs and dipswitches [Angelo Salese, Yasuhiro Ogawa]. Added Pedal and button 4. Added dipswitches 'Cabinet', 'Indoor Practice', 'Percentage of wind over 10m/s', 'Allow Continue' and 4x 'Unused'.
- 31st May 2009: Angelo Salese - Dox and me have slowly but steadily improved the Super Crowns Golf driver lately. Recently I've finally got results worth to be shown to the public about the framebuffer/blitter used for the background graphics. As a trivia I should say that fixing the background VRAM data have "magically" fixed the banking bugs in the game as well, so I say: never underestimate the power of fixing stuff even if it doesn't follow a priority scheme.
- 0.131u3: Angelo Salese added basic MSM support for Super Crowns Golf, and fixed NMI generation. Also found & hooked up the flip screen bit, and cleaned up the memory maps. Added MSM5205 (400000 Hz) sound and 'Flip Screen' dipswitch.
- 0.130u2: Incog fixed year in Super Crowns Golf.
- 0.130u1: Angelo Salese fixed paletteram and hooked up text background in Super Crowns Golf. Changed description to 'Super Crowns Golf (Japan)'.
- 0.86u1: Tomasz Slanina added Super Crown Golf (Nasco/Face? 19??). Very preliminary. Simple graphic layer hooked up, rom banking hooked up in a way which allows rom test to pass etc. Known issues: Maybe vidram banking. Plenty of things unknown still. Sometimes extra bits are written to bank registers.
- 15th August 2004: Tomasz Slanina - Preliminary driver.
Romset: 1440 kb / 23 files / 484.5 zip
WIP:
- 0.142u6: Antonio Gonzalez Jr., Smitdogg and The Dumping Union added clone Albatross (US Prototype?), not working.
- 0.142u5: Angelo Salese hooked up the 2x PPI8255 for Super Crowns Golf. Changed Z80 CPU1 clock speed to 6MHz and MSM5205 sound to 384000 Hz.
- 1st June 2011: Smitdogg - Antonio Gonzalez Jr. loaned me his Albatross proto board. It looks like it's an early version of Super Crown's Golf. I'm guessing they developed it as Albatross and sent out flyers during development and then sold it to Nasco near the end of development and the game name was changed. I've never seen or heard of another Albatross existing and this one is clearly a proto.
- 0.136u2: Atari Ace converted Super Crowns Golf to use driver_data structure.
- 0.132: Angelo Salese and Tomasz Slanina fixed Super Crowns Golf - Game now playable. Replaced Pedal with Dial.
- 0.131u4: Significant improvements to Super Crowns Golf video. Hooked up inputs and dipswitches [Angelo Salese, Yasuhiro Ogawa]. Added Pedal and button 4. Added dipswitches 'Cabinet', 'Indoor Practice', 'Percentage of wind over 10m/s', 'Allow Continue' and 4x 'Unused'.
- 31st May 2009: Angelo Salese - Dox and me have slowly but steadily improved the Super Crowns Golf driver lately. Recently I've finally got results worth to be shown to the public about the framebuffer/blitter used for the background graphics. As a trivia I should say that fixing the background VRAM data have "magically" fixed the banking bugs in the game as well, so I say: never underestimate the power of fixing stuff even if it doesn't follow a priority scheme.
- 0.131u3: Angelo Salese added basic MSM support for Super Crowns Golf, and fixed NMI generation. Also found & hooked up the flip screen bit, and cleaned up the memory maps. Added MSM5205 (400000 Hz) sound and 'Flip Screen' dipswitch.
- 0.130u2: Incog fixed year in Super Crowns Golf.
- 0.130u1: Angelo Salese fixed paletteram and hooked up text background in Super Crowns Golf. Changed description to 'Super Crowns Golf (Japan)'.
- 0.86u1: Tomasz Slanina added Super Crown Golf (Nasco/Face? 19??). Very preliminary. Simple graphic layer hooked up, rom banking hooked up in a way which allows rom test to pass etc. Known issues: Maybe vidram banking. Plenty of things unknown still. Sometimes extra bits are written to bank registers.
- 15th August 2004: Tomasz Slanina - Preliminary driver.
Romset: 1440 kb / 23 files / 484.5 zip