Burnin' Rubber

Arcade 1982 Data East Driving
An overhead driving game where you jump or bump enemy cars for points.
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Burnin' Rubber

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Technical

CPU
  • maincpu DECO C10707 (@ 0 Mhz)
  • audiocpu M6502 (@ 0 Mhz)
Chipset
  • AY-3-8910A (@ 1 Mhz)
  • AY-3-8910A (@ 1 Mhz)
  • DISCRETE
Display
  • Orientation Tate
  • Resolution 255 x 240
  • Frequency 57.444853 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler joy (8 ways)

Burnin' Rubber Screenshots

Burnin' Rubber - Screen 1
Burnin' Rubber - Screen 2
Burnin' Rubber - Screen 3
Burnin' Rubber - Screen 4
Burnin' Rubber - Screen 5

Clones of Burnin' Rubber

Scoring for Burnin' Rubber

Destroying a car : 200, 300 or 500 points, depending on car.
End of stage bonus : 200 + 100 points/level x number of cars destroyed.
Special Bonus : 50000 points for destroying no cars.

Tips on Burnin' Rubber

* Bonus Points : if you make it through an entire board without smashing any cars, you'll get a 50000 point bonus.

* You can jump off the edge of the screen and land on the other side. Use this tactic to escape from a tight spot, but only when the track is widest.

* Try not to get caught between three cars, as when you bump one into a wall, chances are the impact will bounce you back into the wall.

Burnin' Rubber and M.A.M.E.

0.35 [Kevin Brisley]
0.30 [Kevin Brisley]

Artwork available

TEST MODE:
- In test mode, press 5 to advance through the various tests. Burnin' Rubber and Car Action: The service ROM is missing for this one so service mode doesn't work.

WIP:
- 6th September 2010: Mr. Do - Bump 'n' Jump bezel is done, thanks to Kiltron. This was one of my favorite games to play at Eddie's Liquor, back when I was twelve.
- 0.138: Machone fixed incorrect screen resolution for Burnin' Rubber and clones Bump 'n' Jump and Car Action to 240x256.
- 0.129u5: Couriersud fixed low pass filtering on engine and explosion sounds in Burnin' Rubber.
- 0.126u2: Fabio Priuli added DIP locations to clone Bump 'n' Jump.
- 0.112u1: Canim fixed visible area to 240x256 in Bump 'n' Jump according to the arcade picture.
- 26th August 2006: Mr. Do - Added Burning Rubber bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
- 0.106u3: Added plds ($0, 30 - pal10l8.10k, pal16r4a.2d) to clone Car Action.
- 0.105u3: Added missing proms ($0, 20 - palette, RAS/CAS logic) to clone Car Action.
- 20th April 2006: f205v dumped 2x plds from Car Action.
- 25th December 1999: Zsolt Vasvari fixed clone Bump'n'Jump priority problems.
- 0.35: Changed 'Burnin' Rubber' to parent set.
- 0.33b7: Known issues: The continue clock counts too fast.
- 0.33b1: Changed description to 'Bump 'n' Jump'.
- 0.31: Ivan Mackintosh added clone Car Action (bootleg 1983).
- 0.30: Kevin Brisley added Bump 'n Jump (Data East 1982) and Burnin' Rubber. Known issues: The continue timer runs too fast, this is related to the VBlank input bit timing.
- 1st December 1997: Dumped Burnin' Rubber.

LEVELS: 5 (endless)

Romset: 52 kb / 8 files / 22.1 zip
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