Burning Rival (Japan)

Arcade 1992 Sega Fighter Versus
A cartoon-like fighting game with pleasing animation and a sense of humor. 8 selectable characters.
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Burning Rival (Japan)

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Technical

CPU
  • maincpu V60 (@ 16 Mhz)
  • soundcpu Z80 (@ 8 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • YM3438 (@ 8 Mhz)
  • RF5C68 (@ 12 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler joy (8 ways)

Burning Rival (Japan) Screenshots

Burning Rival (Japan) - Screen 1
Burning Rival (Japan) - Screen 2
Burning Rival (Japan) - Screen 3
Burning Rival (Japan) - Screen 4
Burning Rival (Japan) - Screen 5

Clones of Burning Rival (Japan)

Burning Rival (Japan) and M.A.M.E.

0.96u1 [David Haywood]
0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]

Bugs:
- Crashes randomly with an error: Unhandled OpCode found : 81c4 at 00fff202. J.J.Boy (ID 00990)

WIP:
- 0.140u2: Fixed rom names.
- 0.96u1: David Haywood added Burning Rival (World). Renamed (brival) to (brivalj).
- 9th April 2003: David Haywood fixed floors in Arabian Fight and Burning Rival.
- 0.64: Changed description to 'Burning Rival (Japan)'.
- 0.63: Added Burning Rivals (Japan) (Sega 1992).
- 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable.

LEVELS: 9

Romset: 24832 kb / 17 files / 11.0 zip
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