War of the Worlds (color)
This is one great looking game. You control a little tank that can move back and forth at the bottom of the screen, your enemies are martian walkers that advance on your position. Each martian takes several hits to destroy, as you are actually blasting their legs out from under them. You can protect yourself from their shots by using your shield button, but use it sparingly, as you only have a limited amount of shield time.
Télécharger War of the Worlds (color)
Contents of the ROM :
Technical
CPU
- maincpu CCPU (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 0 x 0
- Frequency 38 Hz
Controlers
- Number of players 1
- Number of buttons 2
- Kind of controler joy (2 ways)
Clones of War of the Worlds (color)
If you liked War of the Worlds (color)
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- Colony 7 (set 1)
- D-Con
- Dark Warrior
- Demoneye-X
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- Tactician (set 1)
- The End
War of the Worlds (color) and M.A.M.E.
0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]
Artwork available
Samples required
WIP:
- 0.146u1: Tafoid removed duplicate code which necessitated separate samples for War of the Worlds (color) [wotwc]. Both display types now only need the one sample set (wotw).
- 7th February 2010: TrevEB - Added samples to War of the Worlds. The samples have been recorded from direct input, however the sounds are identical to Star Castle. War of the Worlds will need some driver work: 1. The sound of the player being removed and replaced is the same sound as the opening drone sound from Star Castle with the pitch changing from high to low. 2. The tripod sound often does not stop when the game ends. 3. The shields sound is not working for some reason. The shields callout is there, but it does not play.
- 26th July 2008: Mr. Do - On a disk that I forgot I had artwork sitting on, I found the TRUE overlay for War of the Worlds, which Tom M. from ionpool had made a scan of a long time ago. I took another shot at it, and it looks pretty good this time.
- 0.122u4: Zsolt Vasvari fixed initial entry screen is clipped on right side. Changed visible area to 1121x768.
- 10th September 2006: Mr. Do - Added color overlay to War of the Worlds, based on excellent eBay auction pics.
- 26th August 2006: Mr. Do - Added War of the Worlds bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
- 0.97u1: Aaron Giles fixed 'Lives' dipswitch.
- 0.87u3: Aaron Giles added clone War of the Worlds (color) as the color hardware version (same ROMs). Made parent set to the black & white hardware which was commonly seen as a Star Castle upgrade. Added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (cfire, shield, star, thrust, drone, lexplode, sexplode and pfire.wav).
- 0.37b2: Added 3x 'Unknown' dipswitch.
- 0.35RC2: Mathis Rosenhauer added color to War of the Worlds (seems to be wrong compared to Retrocade).
- 0.35b6: Added War of the Worlds (Cinematronics 1981) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].
- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.
- 2nd January 1997: Zonn dumped War of the Worlds.
Other Emulators:
* Cinelator
* CINEMU
* Retrocade
Romset: 17 kb / 10 files / 11.4 zip
Artwork available
Samples required
WIP:
- 0.146u1: Tafoid removed duplicate code which necessitated separate samples for War of the Worlds (color) [wotwc]. Both display types now only need the one sample set (wotw).
- 7th February 2010: TrevEB - Added samples to War of the Worlds. The samples have been recorded from direct input, however the sounds are identical to Star Castle. War of the Worlds will need some driver work: 1. The sound of the player being removed and replaced is the same sound as the opening drone sound from Star Castle with the pitch changing from high to low. 2. The tripod sound often does not stop when the game ends. 3. The shields sound is not working for some reason. The shields callout is there, but it does not play.
- 26th July 2008: Mr. Do - On a disk that I forgot I had artwork sitting on, I found the TRUE overlay for War of the Worlds, which Tom M. from ionpool had made a scan of a long time ago. I took another shot at it, and it looks pretty good this time.
- 0.122u4: Zsolt Vasvari fixed initial entry screen is clipped on right side. Changed visible area to 1121x768.
- 10th September 2006: Mr. Do - Added color overlay to War of the Worlds, based on excellent eBay auction pics.
- 26th August 2006: Mr. Do - Added War of the Worlds bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.
- 0.97u1: Aaron Giles fixed 'Lives' dipswitch.
- 0.87u3: Aaron Giles added clone War of the Worlds (color) as the color hardware version (same ROMs). Made parent set to the black & white hardware which was commonly seen as a Star Castle upgrade. Added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (cfire, shield, star, thrust, drone, lexplode, sexplode and pfire.wav).
- 0.37b2: Added 3x 'Unknown' dipswitch.
- 0.35RC2: Mathis Rosenhauer added color to War of the Worlds (seems to be wrong compared to Retrocade).
- 0.35b6: Added War of the Worlds (Cinematronics 1981) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].
- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.
- 2nd January 1997: Zonn dumped War of the Worlds.
Other Emulators:
* Cinelator
* CINEMU
* Retrocade
Romset: 17 kb / 10 files / 11.4 zip