Space Zap
Technical
CPU
- maincpu Z80 (@ 1 Mhz)
Chipset
- Astrocade (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 60.054442 Hz
Controlers
- Number of players 2
- Number of buttons 5
If you liked Space Zap
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Scoring for Space Zap
Space mine : 250 points
Alien ship : 500 points
Attack sattelite : 2,000 points
Alien ship : 500 points
Attack sattelite : 2,000 points
Tips on Space Zap
Extra laser bases are awarded every 75,000 points.
Space Zap and M.A.M.E.
0.24 [Mike Coates, Nicola Salmoria]
Artwork available
WIP:
- 0.147u1: hap added Space Zap color overlay (The original game likely used a black and white monitor with an overlay).
- 0.141u4: Made Space Zap black & white. It uses an overlay for colors, the MAME artwork team will probably take care of that part [hap]. Removed 4-way Joystick and changed buttons from 1 to 5.
- 0.123u3: Added 2x 'Unused' dipswitches.
- 0.115u2: Changed visible area to 352x240.
- 0.115u1: Changed Z80 CPU and Astrocade clock speeds to 1789772 Hz, VSync to 60.054442 Hz and palettesize to 512 colors. Changed 'Unknown' to 'Unused' dipswitches.
- 26th November 2006: Mr. Do - We have Space Zap, vectorized by Zorg. This game is seriously fun, if you've never tried it before.
- 0.88u2: Removed 2nd Astrocade sound.
- 0.59: Added 2nd player and 'Cabinet' dipswitch.
- 31st October 2001: Stephane Humbert fixed cocktail mode in Space Zap.
- 0.34b4: Emulation of the Astrocade sound chip (Extra Bases, Gorf, Robby Roto, Space Zap and Wizard of Wor) [Frank Palazzolo]. Added 2x Astrocade sound.
- 0.28: Mike Balfour added high score saving to Space Zap.
- 0.26: Mike Coates improved Space Zap.
- 0.24: Added Space Zap (Midway 1980). It is based mainly on WOW driver. Mike Coates provided a more stable driver too. Game is playable with maybe accurate colors and no sound. Control: Arrows = Move around, CTRL = Fire1 and ALT = Fire2 (Direction arrow must be pressed together).
LEVELS: 1 (endless)
Romset: 16 kb / 4 files / 11.7 zip
Artwork available
WIP:
- 0.147u1: hap added Space Zap color overlay (The original game likely used a black and white monitor with an overlay).
- 0.141u4: Made Space Zap black & white. It uses an overlay for colors, the MAME artwork team will probably take care of that part [hap]. Removed 4-way Joystick and changed buttons from 1 to 5.
- 0.123u3: Added 2x 'Unused' dipswitches.
- 0.115u2: Changed visible area to 352x240.
- 0.115u1: Changed Z80 CPU and Astrocade clock speeds to 1789772 Hz, VSync to 60.054442 Hz and palettesize to 512 colors. Changed 'Unknown' to 'Unused' dipswitches.
- 26th November 2006: Mr. Do - We have Space Zap, vectorized by Zorg. This game is seriously fun, if you've never tried it before.
- 0.88u2: Removed 2nd Astrocade sound.
- 0.59: Added 2nd player and 'Cabinet' dipswitch.
- 31st October 2001: Stephane Humbert fixed cocktail mode in Space Zap.
- 0.34b4: Emulation of the Astrocade sound chip (Extra Bases, Gorf, Robby Roto, Space Zap and Wizard of Wor) [Frank Palazzolo]. Added 2x Astrocade sound.
- 0.28: Mike Balfour added high score saving to Space Zap.
- 0.26: Mike Coates improved Space Zap.
- 0.24: Added Space Zap (Midway 1980). It is based mainly on WOW driver. Mike Coates provided a more stable driver too. Game is playable with maybe accurate colors and no sound. Control: Arrows = Move around, CTRL = Fire1 and ALT = Fire2 (Direction arrow must be pressed together).
LEVELS: 1 (endless)
Romset: 16 kb / 4 files / 11.7 zip