Vimana (World, set 2)

Arcade 1991 Toaplan Shooter Flying Vertical
A vertical shoot'em up from Toaplan featuring a charge shoot system.
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Vimana (World, set 2)

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Technical

CPU
  • maincpu 68000 (@ 10 Mhz)
  • audiocpu Z180 (@ 3 Mhz)
Chipset
  • YM3812 (@ 3 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 240
  • Frequency 57.584258 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Vimana (World, set 2) Screenshots

Vimana (World, set 2) - Screen 1
Vimana (World, set 2) - Screen 2
Vimana (World, set 2) - Screen 3
Vimana (World, set 2) - Screen 4
Vimana (World, set 2) - Screen 5

Clones of Vimana (World, set 2)

Tips on Vimana (World, set 2)

* Hidden Functions : If the 'Invulnerability dip switch' is enabled, you are invulnerable but you may also 'Pause' the game with P2 Start and restart with P1 Start.

* If you kill the second boss quickly, you can see a new boss called 'Toa'.

Vimana (World, set 2) and M.A.M.E.

0.57 [Darren Olafson]
0.35b5 [Darren Olafson]

TODO:
* Add sound (Z180 with missing internal rom dump)

WIP:
- 0.147u3: Angelo Salese renamed (vimana1) to (vimanaj).
- 0.144u6: hap fixed Vimana suffers major slowdowns.
- 0.141u4: Changed description of clones 'Vimana' to 'Vimana (World, set 1)' and 'Vimana (Nova Apparate GmbH)' to 'Vimana (World, set 2)'.
- 0.139u2: Robert Zandona modified the mix for the Toaplan 1 tilemaps (like rallybik and demonwld); this fix Vimana bug.
- 0.137u1: Quench added minimal Z180 (3.5 MHz) place holder for Vimana.
- 0.137: Stephane Humbert fixed dipswitches and inputs in Vimana (after verification of the M68000 code). Improved MCU emulation to correctly handle coinage based on dipswitches settings and Territory Jumper. Changed description of clone 'Vimana (old set)' to 'Vimana (old set)'.
- 0.133u1: Corrado Tomaselli verified/changed VSync to 57.59 Hz in Vimana.
- 16th November 2008: Guru - I recently picked up a pile of junk for spares and repairs from a local friend. It turned out there was quite a bit of interesting stuff in this lot. As far as I can make out, I got Vimana (Toaplan).
- 0.122u5: Corrado Tomaselli verified/corrected frequencies in Vimana.
- 25th August 2004: Guru - I've been working with another MAMEdev and we've got a current release _private_ build of MAME playing Vimana with full sound which is almost indistinguishable from the original. This was achieved because I've sampled all the sounds from test mode and saved them as .wav files which are then played when the MCU asks. But unfortunately, unless the powers at MAMEDev HQ change their minds, it won't be accepted for inclusion in MAME because the samples zip file is 60MB).
- 0.57: Changed 'Vimana (set 1)' to clone '(old set)' and '(set 2)' to parent 'Vimana'. Renamed (vimana) to (vimana1) and (vimana2) to (vimana).
- 0.36b11: Quench added clone Vimana (Nova Apparate GMBH & Co). Added proms ($0, 20 - sprite attribute and unknown).
- 4th December 1999: Quench added another Vimana romset to the toaplan1 driver and fixed some other problems.
- 0.35b5: Darren Olafson added Vimana (set 1) (Toaplan 1991) and clone (set 2).
- 5th March 1999: Brad Oliver updated the Toaplan driver, graphics now use palette reduction (16-bit video mode not needed), Vimana rom sets are merged and a few other changes.
- 4th March 1999: Darren Olafson has started a driver for Vimana with information from Carl-Henrik Skarstedt.

LEVELS: 100 (areas, not levels!)

Other Emulators:
* FB Alpha
* Raine
* Shark (no sound)

Romset: 1793 kb / 10 files / 754.7 zip
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