Top Landing (World)
A 3-D flight simulation game were you can choose destinations like Paris, San Francisco, Tokyo, Osaka, Rio de Janeiro, Seydey, Fukuoka and Washington.
Ajouter
Télécharger Top Landing (World)
Contenu de la ROM :
- pal20l8b-b62-02.bin
- pal20l8b-b62-03.bin
- pal20l8b-b62-04.bin
- b62_41.43
- b62_40.14
- b62_25.42
- b62_24.13
- b62_23.41
- b62_22.12
- b62-42.34
- b62-21.35
- b62-20.6
- b62-33.39
- b62-36.48
- b62-29.27
- b62-34.40
- b62-35.47
- b62-30.28
- b62-31.29
- b62-32.30
- b62-17.5
- b62-16.4
- b62-15.3
- b62-14.2
- b62-13.1
- b62-18.31
- b62-28.22
- pal16l8a-b62-10.bin
Technique
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
- dsp TMS32025 (@ 24 Mhz)
Chipset
- YM2610 (@ 8 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 255
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 1
- Nombre de boutons 3
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
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Tips sur Top Landing (World)
* When you are 'course out', the crewman doesn't say the 'arrive message'.
* You can't get a 100 score! The game has been programmed to never give a perfect score to the player. Even if he does a good landing.
* When you land tokyo international airport, you are able to land another roll. but, it means you couldn't get any point...
* You can't get a 100 score! The game has been programmed to never give a perfect score to the player. Even if he does a good landing.
* When you land tokyo international airport, you are able to land another roll. but, it means you couldn't get any point...
Top Landing (World) et M.A.M.E.
0.74u2 [David Graves]
0.37b15 [David Graves]
WIP:
- 0.143u5: Angelo Salese implemented double buffering and improved colors for 3D in Top Landing.
- 0.143u4: Angelo Salese moved 3D drawing functions outside of the screen updating function in Taito Air System driver, this should help in preparation of properly fixing the 3D Graphics in it. Changed palettesize to 16384 colors.
- 0.143u2: R. Belmont give Taito Air System perfect interleave, improves 3D in Top Landing (still not perfect).
- 0.129: Phil Bennett fixed Top Landing ADPCM rom loading.
- 0.118u4: Removed button 3.
- 0.117u2: Fabio Priuli updated dipswitches for Top Landing according to the manual. Added 6x 'Unused' dipswitches.
- 0.106u12: MASH added plds ($0, 200, 400, 600 - pal20l8b-b62-02.bin, pal20l8b-b62-03.bin, pal20l8b-b62-04.bin and pal16l8a-b62-10.bin) to Top Landing.
- 0.74u2: Added Top Landing (World) (Taito 1988).
- 2nd January 2003: Olivier Galibert sent in a somewhat updated version of the TMS32025 CPU core together with some improvements to the Taito Air system driver, making Top Landing display some polygons but it is still far from perfect.
- 0.37b15: David Graves added Top Landing (World) (Testdriver). Known issues: Sprite/tile priority bad. After demo game in attract, palette seems too dark for a while. Palette corruption has occured with areas incorrectly cleared or faded. (Perhaps 68000 relies on feedback from co-processor in determining what parts of palette ram to write?). Mechanized cabinet has a problem with test mode: there is code at $d72 calling a sub which tests a silly amount of "power common ram"; $80000 words (only one byte per word used). Probably the address map wraps, and only $400 separate words are actually accessed ? Game hangs when you run out of time: code is looping and interrupts are taken but nothing seems to happen.
- 6th May 2001: David Graves added Top Landing to the Taito Air system driver, but like Air Inferno, it doesn't have the 3D graphics.
Other Emulators:
* Raine
Romset: 2650 kb / 28 files / 1.01 zip
0.37b15 [David Graves]
WIP:
- 0.143u5: Angelo Salese implemented double buffering and improved colors for 3D in Top Landing.
- 0.143u4: Angelo Salese moved 3D drawing functions outside of the screen updating function in Taito Air System driver, this should help in preparation of properly fixing the 3D Graphics in it. Changed palettesize to 16384 colors.
- 0.143u2: R. Belmont give Taito Air System perfect interleave, improves 3D in Top Landing (still not perfect).
- 0.129: Phil Bennett fixed Top Landing ADPCM rom loading.
- 0.118u4: Removed button 3.
- 0.117u2: Fabio Priuli updated dipswitches for Top Landing according to the manual. Added 6x 'Unused' dipswitches.
- 0.106u12: MASH added plds ($0, 200, 400, 600 - pal20l8b-b62-02.bin, pal20l8b-b62-03.bin, pal20l8b-b62-04.bin and pal16l8a-b62-10.bin) to Top Landing.
- 0.74u2: Added Top Landing (World) (Taito 1988).
- 2nd January 2003: Olivier Galibert sent in a somewhat updated version of the TMS32025 CPU core together with some improvements to the Taito Air system driver, making Top Landing display some polygons but it is still far from perfect.
- 0.37b15: David Graves added Top Landing (World) (Testdriver). Known issues: Sprite/tile priority bad. After demo game in attract, palette seems too dark for a while. Palette corruption has occured with areas incorrectly cleared or faded. (Perhaps 68000 relies on feedback from co-processor in determining what parts of palette ram to write?). Mechanized cabinet has a problem with test mode: there is code at $d72 calling a sub which tests a silly amount of "power common ram"; $80000 words (only one byte per word used). Probably the address map wraps, and only $400 separate words are actually accessed ? Game hangs when you run out of time: code is looping and interrupts are taken but nothing seems to happen.
- 6th May 2001: David Graves added Top Landing to the Taito Air system driver, but like Air Inferno, it doesn't have the 3D graphics.
Other Emulators:
* Raine
Romset: 2650 kb / 28 files / 1.01 zip