T.A.N.K (Japan)
During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank.
Ajouter
Télécharger T.A.N.K (Japan)
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 3 Mhz)
- sub Z80 (@ 3 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- YM3526 (@ 4 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 216
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle
- joy (8 ways)
- joy (8 ways)
Les clones de T.A.N.K (Japan)
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0.35b8 [Carlos A. Lozano, Phil Stroffolino]
WIP:
- 8th June 2009: Guru - TNKIII (1985 SNK bootleg joystick version) arrived. Thanks to Gp-Lee.
- 0.127u2: Nicola Salmoria fixed palette decoding of early SNK games (T.N.K III). The least significan bits were assigned incorrectly. Stephane Humbert fixed dipswitches and inputs for T.N.K III (US) and clone (Japan). Removed 2nd coin slot.
- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, removed hacks, proper memory maps, screen flip / cocktail mode support, added DIP locations, better implementation of sound CPU communication and hooked sound CPU interrupts to YM3526 chip. Changed description to 'T.N.K III (US)' and clone to 'T.A.N.K (Japan)'. Removed Dial control.
- 0.126u5: Fixed gfx3 rom addresses to $4000/8000.
- 0.122u5: Corrado Tomaselli changed/verified frequencies in T.N.K. III. Changed Z80 CPU1/2 clock speeds to 3350000 Hz.
- 0.102: R. Belmont and Kold666 fixed music tempo in T.N.K. III (US) / T.A.N.K. (Japan).
- 0.67: Changed description to 'T.N.K. III (US)' and clone 'Tank (Japan)' to 'T.A.N.K. (Japan)'.
- 28th November 1999: Jim Hernandez fixed the sound in T.N.K. III.
- 0.35b13: Roberto Fresca added clone Tank (Japan). Fixed colors. Changed parent description to 'TNK III (US?)'.
- 2nd May 1999: Phil Stroffolino finally got the correct colors for ASO, TNK3 and Athena.
- 0.35b8: Carlos A. Lozano and Phil Stroffolino added TNK3 (SNK 1985).
- 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain. He also fixed some bugs in the tilemap code.
LEVELS: 1
Romset: 219 kb / 17 files / 98.5 zip
WIP:
- 8th June 2009: Guru - TNKIII (1985 SNK bootleg joystick version) arrived. Thanks to Gp-Lee.
- 0.127u2: Nicola Salmoria fixed palette decoding of early SNK games (T.N.K III). The least significan bits were assigned incorrectly. Stephane Humbert fixed dipswitches and inputs for T.N.K III (US) and clone (Japan). Removed 2nd coin slot.
- 0.127u1: SNK rewrite [Nicola Salmoria]: Fixed sprite-sprite priorities. Converted to tilemaps, removed hacks, proper memory maps, screen flip / cocktail mode support, added DIP locations, better implementation of sound CPU communication and hooked sound CPU interrupts to YM3526 chip. Changed description to 'T.N.K III (US)' and clone to 'T.A.N.K (Japan)'. Removed Dial control.
- 0.126u5: Fixed gfx3 rom addresses to $4000/8000.
- 0.122u5: Corrado Tomaselli changed/verified frequencies in T.N.K. III. Changed Z80 CPU1/2 clock speeds to 3350000 Hz.
- 0.102: R. Belmont and Kold666 fixed music tempo in T.N.K. III (US) / T.A.N.K. (Japan).
- 0.67: Changed description to 'T.N.K. III (US)' and clone 'Tank (Japan)' to 'T.A.N.K. (Japan)'.
- 28th November 1999: Jim Hernandez fixed the sound in T.N.K. III.
- 0.35b13: Roberto Fresca added clone Tank (Japan). Fixed colors. Changed parent description to 'TNK III (US?)'.
- 2nd May 1999: Phil Stroffolino finally got the correct colors for ASO, TNK3 and Athena.
- 0.35b8: Carlos A. Lozano and Phil Stroffolino added TNK3 (SNK 1985).
- 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain. He also fixed some bugs in the tilemap code.
LEVELS: 1
Romset: 219 kb / 17 files / 98.5 zip