Time Crisis II (TSS3 Ver. B)

Arcade 1997 Namco Shooter Gun
A top agent has been kidnapped, and a military satellite has been stolen, leaving 2 mercenaries to track them down and stop the terrorists before they can launch the satellite
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Time Crisis II (TSS3 Ver. B)

Partager Time Crisis II (TSS3 Ver. B)

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Technique

CPU
  • maincpu IDT R4650 (big) (@ 133 Mhz)
  • audiocpu H8/3002 (@ 14 Mhz)
  • iocpu H8/3334 (@ 14 Mhz)
Chipset
  • C352 (@ 24 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 59.8824 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 3
  • Type de contrôle
    1. joy (vertical2 ways)
    2. joy (vertical2 ways)

Screenshots de Time Crisis II (TSS3 Ver. B)

Time Crisis II (TSS3 Ver. B) - Screen 1
Time Crisis II (TSS3 Ver. B) - Screen 2
Time Crisis II (TSS3 Ver. B) - Screen 3
Time Crisis II (TSS3 Ver. B) - Screen 4
Time Crisis II (TSS3 Ver. B) - Screen 5

Les clones de Time Crisis II (TSS3 Ver. B)

Tips sur Time Crisis II (TSS3 Ver. B)

Be on the lookout for soldiers clothed in yellow that run past on occasion - they are hard to hit since they only appear for a very short time (and more often than not, rather far away), but shooting them successfully will net you a load of points.

None of the enemy's bullets will ever hit you unless they are accompanied by a flash of red light from their gun. So stay out of cover for as long as you can, and dodge the shot when you see it coming. This way you should be able to get through the stages without wasting too much time behind cover.

Shooting an enemy 3 times in a row nets you more points overall and counts toward your hit combo, but don't waste too much ammo or you'll find yourself reloading more often (and hence, wasting time).

Hard Mode: There is a way to make the game harder. In the first stage, look to the left. There is a rack of bottles. If you shoot enough, the game will have MUCH more shrp shooters. It may seem useless until the train level - you'll notice that in one section all the guys are ORANGE (harder)!

Time Attack Mode: To enter Time Attack Mode, hold A, B, C, and D buttons down then press Start to begin the game.

Time Crisis II (TSS3 Ver. B) et M.A.M.E.

0.93u1 [Guru]

NOTE:
- Video (gurudumps): http://www.youtube.com/watch?v=XMbsiPRGY-w

Bugs:
- MAME debugger MIPS3 cpu trace fails. hap (ID 05051)

WIP:
- 0.147u2: hap improved gun accuracy. Removed old hack in Time Crisis II, doesn't look like it's needed [hap].
- 0.143u7: hap added gun input to Time Crisis 2. Changed parent and clone descriptions to 'Time Crisis II'. Added Light gun.
- 0.137u4: O. Galibert varied Namco System 23 stuff, isolate PIO, PCB test works on Time Crisis 2 (TSS4 Ver. A).
- 0.137u1: Fixed rom loading.
- 22nd March 2010: R. Belmont - Olivier Galibert's been playing around with data from Time Crisis 2 in a standalone OpenGL viewer, and I think he's got the general sense of the data formats. This isn't in MAME yet, but it definitely opens the way for MAME to have 3D in these games.
- 0.136u4: Guru added clone Time Crisis 2 (TSS4 Ver. A). Changed IDT R4650 (big) CPU1 clock speed to 133328920 Hz, visible area to 640x480 and VSync to 59.8824 Hz.
- 22nd February 2010: R. Belmont - Guru dumped an alternate version of Time Crisis 2 with an interesting twist: The game normally runs on plain System 23, but this version runs on Super System 23. Olivier Galibert's doing some investigative forensics to work out exactly what the differences are (games from one will run on the other without 3D, so it's not just the CPU speeds). In the meantime I've beefed up the driver a bit. The System 22.5 ("Gorgon") games now have 2D video hooked up, and both the 22.5 and System 23 games now have emulated JVS I/O boards that they properly communicate with (had to fix a bad H8/xxxx CPU core bug to get that going). In the case of Final Furlong, that was sufficient to convince it to go farther...
- 0.131u3: R. Belmont added changes and documentation on how the I/O board is hooked up. The H8/3334 based TSS-I/O board sometimes handshakes successfully in Time Crisis 2 now but timing-related problems remain.
- 0.128u4: Added H8/3334 (14745600 Hz) CPU3 and rom IC3 (256k) from I/O board (HD643334 H8/3334 MCU code).
- 0.127u5: Guru added clone Time Crisis 2 (TSS2 Ver. B). Changed parent description to 'Time Crisis 2 (TSS3 Ver. B)'.
- 8th September 2008: Guru - I've been doing some repairs for a local friend and he gave me to fix 3x Time Crisis II boards and an unknown Triforce board. After battling with tons of wires, custom connectors and I/O boards for several hours, I got the TC2 boards running enough to see the faults. I fixed them pretty quickly since they have many common issues. More interestingly, they were all the same software revision but not dumped!! So after taking some videos of the bootup sequence and attract mode to help with the emulation, guess what I did... Great game.... fortunately I don't have any guns to hook-up or my friend might have had a hard time trying to get them back.
- 0.104u4: Replaced R4600 (big) CPU1 with IDT R4650 (big) (166MHz). Added H8/3002 (14745600 Hz) and C352 (14745600 Hz) stereo sound.
- 0.104u2: Changed visible area to 1024x480.
- 0.93u1: Added Time Crisis 2 (Namco 1997). Skeleton rom loader, does nothing.
- 22nd February 2005: Guru - Time Crisis 2 (Namco System 23) just arrived.

Other Emulators:
* Mjolnir

Romset: 117504 kb / 22 files / 35.5 zip
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