Star Wars Arcade

Arcade 1993 Sega Shooter Flying (chase view)
A superb 3D shoot-em-up for one or two players, based on the legendary 1977 movie of the same name. In the two player game, one player takes on the role of the pilot, who controls both the speed and direction of the fighter ship, and who can only shoot at the centre of the screen. The second other player takes on the role of the 'gunner' and can target a much larger area on-screen.

In single player mode, the player can only be the pilot.

Star Wars Arcade consists of four different stages :
* The first stage takes place in an asteroid field, with players attacked by Star Destroyers and squadrons of TIE Fighters.
* The second stage has the player piloting their X-Wing through a Super Star Destroyer, before destroying it by blowing up a reactor.
* In the third stage players must destroy a squadron of TIE Fighters flying over the surface of the Death Star.
* Finally, fly into the unfinished Death Star and blow it up it by destroying the main reactor.

At the end of the second and fourth stage, a cut-scene is played. Even though the game is called Star Wars Arcade, its setting is actually that of the third movie in the series, 1983's "Return of the Jedi". Admiral Ackbar briefs players on the missions leading up to the destruction of the second Death Star.
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Star Wars Arcade

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Technique

CPU
  • maincpu V60 (@ 16 Mhz)
  • audiocpu 68000 (@ 10 Mhz)
  • dsbz80:mpegcpu Z80 (@ 1 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • Sega/Yamaha 315-5560 (@ 8 Mhz)
  • Sega/Yamaha 315-5560 (@ 8 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 57.52416 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle
    1. pedal
    2. pedal

Screenshots de Star Wars Arcade

Star Wars Arcade - Screen 1
Star Wars Arcade - Screen 2
Star Wars Arcade - Screen 3
Star Wars Arcade - Screen 4
Star Wars Arcade - Screen 5

Star Wars Arcade et M.A.M.E.

0.81u1 [Olivier Galibert]

WIP:
- 0.145: Added skeleton device for Z80 version of the MPEG sound board. No playback, just running the Z80. Fixed ymz770 rom loading in Star Wars Arcade [R. Belmont]. Added Z80 CPU3 (1MHz).
- 0.129: Aaron Giles fixed access violation with -debug in Star Wars Arcade.
- 0.86u4: Added sound to SWA [R. Belmont]. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 sound. Added missing cpu2/3 and sound1/2/3 roms and a new user1 ($2) rom.
- 8th September 2004: R. Belmont - Fixed a few previously unknown things about the Model 1 sound board that SWA was picky about. Both music and sound effects are fully supported, but only sound effects play due to MPEG patent restrictions. Thanks to ElSemi for decrypt info on the SWA music ROMs.
- 0.85u2: Changed region cpu1 to user2.
- 15th April 2004: R. Belmont added full sound and music to the Sega Model 1 driver, but Star Wars Arcade is missing the sound ROMs.
- 0.81u1: Olivier Galibert added Star Wars Arcade (Sega 1993).
- 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches.



Romset: 28416 kb / 21 files / 14.0 zip
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