Super Real Mahjong P5

Arcade 1994 Seta Tabletop Mahjong
Super Real Mahjong Part V is a strip mahjong game featuring three girls with four strip sequences each. Part V continues the fine tradition of excellent animation for this series.

The gameplay is standard for this series. With every winning hand the opponent removes an article of clothing. With every loss she puts a piece of clothing back on. When the player clears all of a girl's strip sequences, the next girl is introduced and the game continues. The girls have unlimited betting funds so each strip sequence must be won separately. If the player loses all of his funds then the game is over.
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Super Real Mahjong P5

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Technique

CPU
  • maincpu Z80 (@ 8 Mhz)
  • sub R3000 (little) (@ 25 Mhz)
Chipset
  • ST0016
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 1
  • Nombre de boutons 0
  • Type de contrôle mahjong

Screenshots de Super Real Mahjong P5

Super Real Mahjong P5 - Screen 1
Super Real Mahjong P5 - Screen 2
Super Real Mahjong P5 - Screen 3
Super Real Mahjong P5 - Screen 4
Super Real Mahjong P5 - Screen 5

Super Real Mahjong P5 et M.A.M.E.

0.81u6 [Tomasz Slanina]

WIP:
- 0.146u4: Clean up rom loading for SRMP5 [David Haywood]. Fixed maincpu rom addresses.
- 0.136u2: Atari Ace converted Super Real Mahjong P5 to use driver_data structure.
- 0.129u2: SRMP5 update [tsBTN0640]: Sound pitch is low with current ST0016 driver. Changed palettesize to 6144 colors. Added dipswitches 'Coin A/B', 'PUT', 'Difficulty', 'Kuitan', 'Allow Continue', 'Demo Sounds', 'Flip Screen', 'Test' and 'Unknown'.
- 0.127u7: Aaron Giles optimized ST-0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games.
- 0.126u1: Minor 'Super Real Mahjong P5' update [Sonikos]: Removed hack in drive machine R3000. Adjusted R3000 frequency to 25 Mhz according to 'Super Eagle Shot' (the hardware is the same). Adjusted visible area to 336x240 (but i'm not sure it's correct). Fixed cpu1 rom address to $210000.
- 0.119u1: Tomasz Slanina moved 'Super Real Mahjong P5' to separate driver (from ST0016 driver). Preliminary video hardware emulation. Not playable, no sound. Changed R3000 (little) CPU2 clock speed to 40MHz and visible area to 351x251. Changed region user2 to cpu1 ($200000). Added dipswitches 'Test Mode', '0-0', '0-1', '0-2'... '3-1f'.
- 9th September 2007: Tomasz Slanina - Super Real Mahjong Part 5 runs on weird as usually hardware: main cpu: IDT R3560 (MIPS R3000 clone), video hw: custom Seta (another one ... unique) and sound hw: ST-0016 (used _ONLY_ for sound). Driver are very preliminary.
- 0.118u5: Replaced R3000 (big) CPU2 with R3000 (little).
- 0.105u5: Tomasz Slanina removed REGION_DISPOSE flag from Super Real Mahjong P5 (no more crashes).
- 0.81u7: Added ST-0016 stereo sound.
- 0.81u6: Tomasz Slanina added Super Real Mahjong P5 (Seta 199?). R3000 CPU side not finished.
- 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work.
- 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx... sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking.
- 3rd March 2002: Guru - Super Real Mahjong Part 4, 5, 6 and 7 PCB's arrived. Thanks to Gin (from Japan) for the donations.

Romset: 20480 kb / 13 files / 14.7 zip
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