Sparkz (prototype)

Arcade 1992 Atari Games Puzzle Drop
A cross between "Tetris" and "Pipe Dream".
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Sparkz (prototype)

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Télécharger Sparkz (prototype)

Contenu de la ROM :

Technique

CPU
  • maincpu 68000 (@ 14 Mhz)
Chipset
  • OKI6295 (@ 1 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 240
  • Fréquence 59.922743 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Sparkz (prototype)

Sparkz (prototype) - Screen 1
Sparkz (prototype) - Screen 2
Sparkz (prototype) - Screen 3
Sparkz (prototype) - Screen 4
Sparkz (prototype) - Screen 5

Sparkz (prototype) et M.A.M.E.

0.36b7 [Aaron Giles]

WIP:
- 0.143u4: Changed 68000 CPU1 clock speed to 14318181 Hz.
- 0.141u4: Breaks some driver entanglements to simplify future driver_device conversion efforts [Atari Ace]: Arcade Classics driver is separated from Rampart by duplicating the bitmap rendering code.
- 0.129u1: MooglyGuy added savestate support to Sparkz.
- 0.125u1: Stephane Humbert renamed ports, used AM_READ_PORT macros and fixed Service Key was mapped twice in Arcade Classics.
- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.
- 0.114: Couriersud added general save state support to the atarigen module.
- 0.36RC1: Changed 68000 CPU1 clock speed to 14318180 Hz and OKI6295 to 7231 Hz.
- 0.36b7: Atari Games added Sparkz (prototype) (Atari Games 1992).
- 13th October 1999: Aaron Giles sent in drivers for two Atari prototype games: Arcade Classics and Sparkz.

LEVELS: 20

Romset: 1536 kb / 3 files / 779.6 zip
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