Space Odyssey (version 1)
PLAY INSTRUCTIONS :
1. Destroy attacking UFO-s for points.
2. Round ends after seven sectors.
3. Faster ship speed awards higher bonus at end of round.
4. Extra points awarded for passing through gaps blown in targets.
5. Passing over black hole momentarily disables ship.
6. Avoid meteors. They are indestructible
7. Bonus ship awarded for outstanding play.
8. Point values increase with each round.
Good luck.
1. Destroy attacking UFO-s for points.
2. Round ends after seven sectors.
3. Faster ship speed awards higher bonus at end of round.
4. Extra points awarded for passing through gaps blown in targets.
5. Passing over black hole momentarily disables ship.
6. Avoid meteors. They are indestructible
7. Bonus ship awarded for outstanding play.
8. Point values increase with each round.
Good luck.
Ajouter
Télécharger Space Odyssey (version 1)
Contenu de la ROM :
- so-959.cpu-25
- so-950.prom-u10
- so-952.prom-u12
- so-953.prom-u13
- so-954.prom-u14
- so-956.prom-u16
- epr-18.bg-u10
- epr-17.bg-u9
- epr-16.bg-u8
- epr-15.bg-u7
- epr-14.bg-u6
- epr-13.bg-u5
- epr-09.bg-u1
- epr-10.bg-u2
- epr-11.bg-u3
- epr-12.bg-u4
- so-941.prom-u1
- so-942.prom-u2
- so-943.prom-u3
- so-944.prom-u4
- so-945.prom-u5
- so-946.prom-u6
- so-947.prom-u7
- so-948.prom-u8
- so-949.prom-u9
- so-951.prom-u11
- so-955.prom-u15
- so-957.prom-u17
- so-958.prom-u18
Technique
CPU
- maincpu Z80 (@ 3 Mhz)
Affichage
- Orientation Tate
- Résolution 255 x 224
- Fréquence 59.998138 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
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Scoring de Space Odyssey (version 1)
Destroying enemies : 100 points X round number.
End of round bonus : Distance travelled.
End of round bonus : Distance travelled.
Space Odyssey (version 1) et M.A.M.E.
0.107u3 [?]
0.30 [Mike Balfour, Dave Fish]
Samples required
TEST MODE:
- Press F2 for Test-Mode
WIP:
- 0.122u8: Changed 'Unknown' to 'Unused' dipswitches.
- 0.121: Vas Crabb updated the DIP locations in Space Odyssey.
- 0.108u2: MASH attempted to fix the bad Space Odyssey ROM by using data from the previous dump. It is still marked BAD_DUMP (we would like to get an actual dump), but the new Space Odyssey is now playable. The EPROM test for the rom in the service mode is OK.
- 0.108: Aaron Giles fixed Space Odyssey controls.
- 0.107u3: Aaron Giles reimplemented Space Odyssey background including collision detect. Added Space Odyssey (version 2). Changed 'Space Odyssey' to clone 'Space Odyssey (version 1)'. Renamed (spaceod) to (spaceod2). Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz and palettesize from 129 to 128 colors. Changed region user1 to gfx2. Fixed rom names.
- 0.104u8: Changed Z80 CPU1 clock speed to 4MHz.
- 0.88u5: HobbesAtPlay fixed input and dipswitches in Space Odyssey.
- 0.34RC1: Added Samples sound.
- 0.30: Mike Balfour and Dave Fish added Space Odyssey (Sega 1981).
Romset: 78 kb / 29 files / 38.3 zip
0.30 [Mike Balfour, Dave Fish]
Samples required
TEST MODE:
- Press F2 for Test-Mode
WIP:
- 0.122u8: Changed 'Unknown' to 'Unused' dipswitches.
- 0.121: Vas Crabb updated the DIP locations in Space Odyssey.
- 0.108u2: MASH attempted to fix the bad Space Odyssey ROM by using data from the previous dump. It is still marked BAD_DUMP (we would like to get an actual dump), but the new Space Odyssey is now playable. The EPROM test for the rom in the service mode is OK.
- 0.108: Aaron Giles fixed Space Odyssey controls.
- 0.107u3: Aaron Giles reimplemented Space Odyssey background including collision detect. Added Space Odyssey (version 2). Changed 'Space Odyssey' to clone 'Space Odyssey (version 1)'. Renamed (spaceod) to (spaceod2). Changed Z80 CPU1 clock speed to 3867000 Hz, VSync to 59.998135 Hz and palettesize from 129 to 128 colors. Changed region user1 to gfx2. Fixed rom names.
- 0.104u8: Changed Z80 CPU1 clock speed to 4MHz.
- 0.88u5: HobbesAtPlay fixed input and dipswitches in Space Odyssey.
- 0.34RC1: Added Samples sound.
- 0.30: Mike Balfour and Dave Fish added Space Odyssey (Sega 1981).
Romset: 78 kb / 29 files / 38.3 zip