SegaSonic The Hedgehog (Japan, prototype)

Arcade 1992 Sega Platform Run Jump Scrolling
A scrolling, isometric racing game for one to three players featuring Sega's legendary mascot, 'Sonic the Hedgehog'. Sonic's nemesis, 'Dr. Robotnik', is once again intent on World domination and is preparing to launch his latest attack from his new island base, Eggman Island.

When 'Sonic', 'Ray', and 'Mighty' drop in to thwart his plans, Robotnik catches them with one of his devious machines. After finding themselves imprisoned in a tower, the trio break free onto the island, and proceed to make their escape and try to defeat Robotnik and his evil plans.

Sega Sonic's gameplay retains elements of the original console games, such as Sonic's ability to jump on the heads of enemies to kill them. The golden rings that Sonic collects are also included. Each level is littered with Dr Robotnik's devious traps; with lava flows, collapsible platforms, locked gates etc. all serving to hamper Sonic's progress.
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SegaSonic The Hedgehog (Japan, prototype)

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Technique

CPU
  • maincpu V60 (@ 16 Mhz)
  • soundcpu Z80 (@ 8 Mhz)
Chipset
  • YM3438 (@ 8 Mhz)
  • YM3438 (@ 8 Mhz)
  • RF5C68 (@ 12 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 3
  • Nombre de boutons 1
  • Type de contrôle trackball

Screenshots de SegaSonic The Hedgehog (Japan, prototype)

SegaSonic The Hedgehog (Japan, prototype) - Screen 1
SegaSonic The Hedgehog (Japan, prototype) - Screen 2
SegaSonic The Hedgehog (Japan, prototype) - Screen 3
SegaSonic The Hedgehog (Japan, prototype) - Screen 4
SegaSonic The Hedgehog (Japan, prototype) - Screen 5

Les clones de SegaSonic The Hedgehog (Japan, prototype)

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SegaSonic The Hedgehog (Japan, prototype) et M.A.M.E.

0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd]

< Japan >

WIP:
- 0.140u2: Fixed rom names.
- 0.104u7: Fixed indirect palettes in the System 32 driver [Anonymous]. This fixes SegaSonic The Hedgehog graphics finally.
- 0.101u5: Fixed SegaSonic so it works as well as the prototype version (still major graphics issues) [Anonymous] - Game now playable.
- 0.86u4: Curt Coder changed description to 'SegaSonic The Hedgehog'. "The" is Sonic's middle name according to "The Ultimate History of Video Games", p. 428: The "T" in Sonic The Hedgehog is capitalized. Sega Marketing wizard Al Nilsen had the "The" registered as Sonic's middle name.
- 0.79u1: Roger Sanders emulated the protection in Segasonic (Japan rev. C) - still crashes due to video emulation bug.
- 0.78: Changed description to 'Segasonic the Hedgehog (Japan rev. C)' and clone '(Japan prototype)' to 'Segasonic the Hedgehog (Japan prototype)'.
- 0.77u2: Added 3rd coin slot.
- 0.67: Swapped cpu2 roms ($280000, 380000).
- 0.64: Changed visible area to 416x224.
- 0.63: David Haywood added Sonic (Japan rev. C) (Sega 1992) and clone (Japan prototype).

Romset: 18432 kb / 18 files / 4.54 zip
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