Bionic Commando (Euro)

Arcade 1987 Capcom Platform Shooter Scrolling
For more information about the game itself, please see the original Japanese version entry; "Top Secret".
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Bionic Commando (Euro)

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Technique

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 3 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 60 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 2
  • Type de contrôle joy (8 ways)

Screenshots de Bionic Commando (Euro)

Bionic Commando (Euro) - Screen 1
Bionic Commando (Euro) - Screen 2
Bionic Commando (Euro) - Screen 3
Bionic Commando (Euro) - Screen 4
Bionic Commando (Euro) - Screen 5

Les clones de Bionic Commando (Euro)

Bionic Commando (Euro) et M.A.M.E.

0.110u3 [Stefan Lindberg]
0.34b1 [Steven Frew, Phil Stroffolino, Paul Leaman]

WIP:
- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Bionic Commando.
- 0.141u1: Changed description of clone 'Top Secret (Japan)' to 'Top Secret (Japan, old revision)'.
- 0.135u1: Fabio Priuli added save states to Bionic Commando.
- 0.128u2: Fixed 'Bonus Life' dipswitch.
- 0.126u2: Aaron Giles merged memory maps in Bionic Commando.
- 0.124u3: Nicola Salmoria modified Bionic Commando to compute the palette based on the schematics.
- 0.123u6: RansAckeR added DIP locations to Bionic Commando.
- 0.123u3: Couriersud added CPU clocks from schematics to Bionic Commando driver. Comment about Z80 NMI generation. Changed 68000 CPU1 clock speed to 12MHz and Z80 CPU2 to 3579545 Hz.
- 0.122u6: Bryan McPhail fixed at the end of level 2 the background gets darker and darker until it becomes black in Top Secret (Japan).
- 0.110u3: Stefan Lindberg added Bionic Commando (Euro). Fixed rom names. Renamed (bionicc) to (bionicc1).
- 12th October 2000: Bryan McPhail fixed Bionic Commando sprite colors.
- 0.37b6: Added prom ($0 - priority).
- 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Bionic Commando.
- 0.36b9: Changed YM2151 clock speed to 3579545 Hz.
- 0.36b8: Bryan McPhail fixed sprite lag in Bionic Commando and added VIDEO_BUFFERS_SPRITERAM. Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See bionicc for usage examples.
- 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games, bionicc and lastduel.
- 0.36b7: Added 'Freeze' dipswitch.
- 11th October 1999: Jarek Burczynski sent in an update to his YM2151 emulator, and fixed a dipswitch in Bionic Commando.
- 0.35b8: Changed palettesize from 448 to 1024 colors.
- 4th April 1999: John Butler and Nicola fixed Bionic Commando hiscore functions.
- 0.35b2: Maurizio Clementini added clone Top Secret (Japan). Changed parent description to 'Bionic Commando (US set 1)' and clone '(set 2)' to '(US set 2)'.
- 0.34b8: Howie Cohen added high score saving to Bionic Commando.
- 0.34b4: Nicola Salmoria added clone Bionic Commando (set 2). Changed parent description to 'Bionic Commando (set 1)'.
- 0.34b1: Added Bionic Commando (Capcom 1987). TODO: Optimize the video driver (it currently doesn't use tmpbitmaps) and Get rid of input port hack.
- 29th November 1997: CaBBe dumped Bionic Commando (US set 1).

LEVELS: 5

Other Emulators:
* FB Alpha

Romset: 897 kb / 25 files / 322.9 zip
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