Shark Attack
Divers come out from nowhere to hunt you down. But you're a shark, and a hungry one at that. So... DINNERTIME! (Just watch out for those harpoons).
Ajouter
Télécharger Shark Attack
Contenu de la ROM :
Technique
CPU
- maincpu Z80 (@ 4 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
- AY-3-8910A (@ 1 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 192
- Fréquence 60 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 2
- Type de contrôle joy (8 ways)
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Scoring de Shark Attack
1st 4 divers eaten : 50 points each.
5th diver : 300 points.
6th-8th divers : 100 points.
9th diver : 500 points.
10th-12th divers : 200 points.
13th diver : 700 points.
14th-16th divers : 300 points.
17th diver : 900 points.
18th-20th diver : 400 points.
21st diver : 1,300 points.
22nd-24th diver : 500 points.
25th diver : 1,750 points.
26-28th diver : 750 points.
Upon eating the twenty-eighth diver you get an extra shark and the scoring starts over at 50 points.
5th diver : 300 points.
6th-8th divers : 100 points.
9th diver : 500 points.
10th-12th divers : 200 points.
13th diver : 700 points.
14th-16th divers : 300 points.
17th diver : 900 points.
18th-20th diver : 400 points.
21st diver : 1,300 points.
22nd-24th diver : 500 points.
25th diver : 1,750 points.
26-28th diver : 750 points.
Upon eating the twenty-eighth diver you get an extra shark and the scoring starts over at 50 points.
Shark Attack et M.A.M.E.
0.34b2 [Victor Trucco]
Artwork available
Samples required (4.5 MB - Cassette tape sample)
WIP:
- 0.131: Aaron Giles added basic implementation of the TMS9927 video controller.
- 10th December 2006: Mr. Do - We have Shark Attack bezel, cleaned up by Ad_Enuff.
- 0.102u2: Properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now that sample pausing is available [Bart Tobalske].
- 0.55: William Kucharski submitted a bugfix to prevent Shark Attack from crashing (exits upon launch only in MAMEW).
- 0.37b7: Added samples (talk and crash.wav). Changed visible area to 256x192. Added 'Service Mode' and 6x 'Unknown' dipswitches.
- 12th July 2000: Phil Stroffolino added cassette tape sample support to the Pacific Novelty games (Shark Attack, Thief, NATO Defense).
- 16th May 2000: Phil Stroffolino fixed some graphics glitches in the Pacific Novelty driver and merged Shark Attack to it.
- 20th April 1999: Brad Oliver updated Shark Attack and Red Alert for proper rotation support.
- 0.34b3: Mike Balfour added colors and high score saving to Shark Attack.
- 0.34b2: Victor Trucco added Shark Attack (Pacific Novelty 1980).
- 22nd June 1998: Dumped Shark Attack.
LEVELS: 6 (endless)
Romset: 26 kb / 13 files / 16.9 zip
Artwork available
Samples required (4.5 MB - Cassette tape sample)
WIP:
- 0.131: Aaron Giles added basic implementation of the TMS9927 video controller.
- 10th December 2006: Mr. Do - We have Shark Attack bezel, cleaned up by Ad_Enuff.
- 0.102u2: Properly hooked up tape samples in Thief, NATO Defense, and Shark Attack now that sample pausing is available [Bart Tobalske].
- 0.55: William Kucharski submitted a bugfix to prevent Shark Attack from crashing (exits upon launch only in MAMEW).
- 0.37b7: Added samples (talk and crash.wav). Changed visible area to 256x192. Added 'Service Mode' and 6x 'Unknown' dipswitches.
- 12th July 2000: Phil Stroffolino added cassette tape sample support to the Pacific Novelty games (Shark Attack, Thief, NATO Defense).
- 16th May 2000: Phil Stroffolino fixed some graphics glitches in the Pacific Novelty driver and merged Shark Attack to it.
- 20th April 1999: Brad Oliver updated Shark Attack and Red Alert for proper rotation support.
- 0.34b3: Mike Balfour added colors and high score saving to Shark Attack.
- 0.34b2: Victor Trucco added Shark Attack (Pacific Novelty 1980).
- 22nd June 1998: Dumped Shark Attack.
LEVELS: 6 (endless)
Romset: 26 kb / 13 files / 16.9 zip