Shanghai (Japan)

Arcade 1988 Sunsoft Puzzle Match
Szechuan-style solitaire mahjong.
Play
Shanghai (Japan)

Partager Shanghai (Japan)

Partager

  • Permalien :

Technique

CPU
  • maincpu V30 (@ 8 Mhz)
Chipset
  • YM2203 (@ 4 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 255
  • Fréquence 30 Hz
Contrôles
  • Nombre de joueurs 2
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Screenshots de Shanghai (Japan)

Shanghai (Japan) - Screen 1
Shanghai (Japan) - Screen 2
Shanghai (Japan) - Screen 3
Shanghai (Japan) - Screen 4
Shanghai (Japan) - Screen 5

Shanghai (Japan) et M.A.M.E.

0.36b15 [Nicola Salmoria]
0.35RC1 [Nicola Salmoria]

< Japan >

Bugs:
- Cursor rollover problem. Gmitra (ID 01003)

WIP:
- 0.126u5: Roberto Zandona implemented MWR (memory width register) in Shanghai to avoid hardcoded 384 value for screen width.
- 0.126u4: Roberto Zandona fixed window in Shanghai.
- 12th October 2005: Charles MacDonald - Getting a bunch of PCBs to work with in the next few weeks: Shanghai for HD63484 tests.
- 13th January 2001: Nicola Salmoria fixed the window border graphics in the Shanghai driver.
- 12th January 2001: Nicola Salmoria added window graphics emulation to the Shanghai driver and he added support for Shanghai II.
- 0.37b11: Changed description to 'Shanghai (Japan)' and V30 CPU1 clock speed to 8MHz and YM2203 to 4MHz.
- 0.36b15: Nicola Salmoria added Shanghai (Sunsoft 1988 (licensed from Activision)).
- 0.35RC1: Added Shanghai (Testdriver).
- 2nd June 1999: Nicola sent in a preliminary Shanghai driver, but it stumbles on a bug of the i86 core.
- 30th May 1999: Nicola has begun working on Shanghai, but it contains a strange graphics chip so the progress will probably be very slow.

Romset: 384 kb / 6 files / 132.0 zip
LoadingChargement en cours
Suivez nous

Réseaux sociaux

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris