Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD)
The sequel to "Street Fighter III - New Generation". Joining the existing Street Fighter III cast are Hugo, Urien and recurring character Akuma (Gouki in the Japanese version). Other improvements include a speed increase, new moves and several damage-related tweaks.
Ajouter
Télécharger Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD)
Contenu de la ROM :
- sfiii2_asia_nocd.29f400.u2
- sfiii2-simm1.0
- sfiii2-simm1.1
- sfiii2-simm1.2
- sfiii2-simm1.3
- sfiii2-simm2.0
- sfiii2-simm2.1
- sfiii2-simm2.2
- sfiii2-simm2.3
- sfiii2-simm3.0
- sfiii2-simm3.1
- sfiii2-simm3.2
- sfiii2-simm3.3
- sfiii2-simm3.4
- sfiii2-simm3.5
- sfiii2-simm3.6
- sfiii2-simm3.7
- sfiii2-simm4.0
- sfiii2-simm4.1
- sfiii2-simm4.2
- sfiii2-simm4.3
- sfiii2-simm4.4
- sfiii2-simm4.5
- sfiii2-simm4.6
- sfiii2-simm4.7
- sfiii2-simm5.0
- sfiii2-simm5.1
- sfiii2-simm5.2
- sfiii2-simm5.3
- sfiii2-simm5.4
- sfiii2-simm5.5
- sfiii2-simm5.6
- sfiii2-simm5.7
Technique
CPU
- maincpu SH-2 (@ 25 Mhz)
Chipset
- CD/DA
- CPS3 Custom (@ 14 Mhz)
Affichage
- Orientation Yoko
- Résolution 255 x 224
- Fréquence 59.583393 Hz
Contrôles
- Nombre de joueurs 2
- Nombre de boutons 6
- Type de contrôle joy (8 ways)
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Tips sur Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD)
* To enable the widescreen mode, do the following : Go to Test Menu->Configuration->Game. Then change Screen Mode to Wide and save your settings.
* Hidden Character : To enable Gouki/Akuma as a playable character go to Test Menu->Configuration->Game. Then highlight in this order :
'Time Count Speed' and press Start x3,
'Event' and press MK x2,
'Screen Mode' and press HK x3,
'Bonus Game' and press Start x1,
'Damage Level' and press LK x4
If you hear Gouki's/Akuma's voice, the input was correct.
* Second method to play as Gouki/Akuma : At the Character Select Screen, highlight Ryu and press Down, Down, Up -> move to Ken and press Up(x2), Down -> move to Ryu and press UP -> move to Ken and press Down -> move to Sean and press Down(x2), Up, Down, Up(x3). Gouki's/Akuma's portrait should appear above Sean.
* Play Against Hidden Rival : Get at least five super arts finishes and cannot lose a round. If done correctly, "Your rival has
found you!" appear on the screen and fight his/her rival.
* Play Against Gouki/Akuma : Get at least three perfect finishes without lose a round. If meet this condition, Gouki/Akuma will come up and Shun Goku Satsu on his/her final rival. Then you will fight Gouki/Akuma.
* Play Against Shin Gouki/Shin Akuma : Defeat Gouki/Akuma with one super arts finishes and cannot lose a round. Also you cannot get three more via block damage. If done correctly, he will gets up and you will fight Shin Gouki/Shin Akuma. Defeat him and you will see the alternative ending.
* Hidden Character : To enable Gouki/Akuma as a playable character go to Test Menu->Configuration->Game. Then highlight in this order :
'Time Count Speed' and press Start x3,
'Event' and press MK x2,
'Screen Mode' and press HK x3,
'Bonus Game' and press Start x1,
'Damage Level' and press LK x4
If you hear Gouki's/Akuma's voice, the input was correct.
* Second method to play as Gouki/Akuma : At the Character Select Screen, highlight Ryu and press Down, Down, Up -> move to Ken and press Up(x2), Down -> move to Ryu and press UP -> move to Ken and press Down -> move to Sean and press Down(x2), Up, Down, Up(x3). Gouki's/Akuma's portrait should appear above Sean.
* Play Against Hidden Rival : Get at least five super arts finishes and cannot lose a round. If done correctly, "Your rival has
found you!" appear on the screen and fight his/her rival.
* Play Against Gouki/Akuma : Get at least three perfect finishes without lose a round. If meet this condition, Gouki/Akuma will come up and Shun Goku Satsu on his/her final rival. Then you will fight Gouki/Akuma.
* Play Against Shin Gouki/Shin Akuma : Defeat Gouki/Akuma with one super arts finishes and cannot lose a round. Also you cannot get three more via block damage. If done correctly, he will gets up and you will fight Shin Gouki/Shin Akuma. Defeat him and you will see the alternative ending.
Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD) et M.A.M.E.
0.128u6 [?]
0.81u3 [?]
CD-ROM required
Bugs:
- Tilemap flipping during flashing is not implemented yet. Source (ID 02303)
- Corrupted background and IRQ10 generation. Source (ID 02304)
WIP:
- 0.144u1: Documented all sfiii, sfiii2 and sfiii3 existing revisions [Team CPS-1].
- 0.141u3: David Haywood fixed typing errors for SFIII2_970204 used instead of the right SFIII2_970930.
- 0.141u2: Added 32x SIMM roms to 'Street Fighter III 2nd Impact: Giant Attack (USA 970930)'.
- 0.129u2: Added missing key for sfiii2j [swzp1Dp/0].
- 0.129: Aaron Giles fixed access violation with -debug in clone (Japan, 970930).
- 0.128u6: Renamed (sfiii2) to (sfiii2j) and (sfiii2u) to (sfiii2).
- 0.116u4: Added clones 'Street Fighter III 2nd Impact: Giant Attack (USA, 970930)' and (Asia, 970930, NO CD). Changed SH-2 CPU1 clock speed to 25MHz.
- 0.116u3: Various CPS3 updates [David Haywood, Andreas Naive, ElSemi]. Street Fighter III 2nd Impact is now playable.
- 0.116u2: Changed description to 'Street Fighter III 2nd Impact: Giant Attack (Japan, 970930)'. Added Custom (14318166 Hz) sound. Changed SH-2 CPU1 clock speed to 6250000 Hz and visible area to 384x224. Added 8-way Joystick with 6 buttons for 2 Players.
- 0.96u2: Changed description to 'Street Fighter III 2nd Impact: Giant Attack'.
- 0.86u3: R. Belmont converted Street Fighter III 2nd images (CD cue+bin) to CHD.
- 0.81u9: Added new BIOS rom (user1 $0).
- 0.81u3: Added Street Fighter III 2nd Impact - Giant Attack (Capcom 1998).
LEVELS: 8
Other Emulators:
* FB Alpha
Romset: 512 kb / 1 files / zip
CD-ROM: 77.1 MB (Compressed: 41.2)
0.81u3 [?]
CD-ROM required
Bugs:
- Tilemap flipping during flashing is not implemented yet. Source (ID 02303)
- Corrupted background and IRQ10 generation. Source (ID 02304)
WIP:
- 0.144u1: Documented all sfiii, sfiii2 and sfiii3 existing revisions [Team CPS-1].
- 0.141u3: David Haywood fixed typing errors for SFIII2_970204 used instead of the right SFIII2_970930.
- 0.141u2: Added 32x SIMM roms to 'Street Fighter III 2nd Impact: Giant Attack (USA 970930)'.
- 0.129u2: Added missing key for sfiii2j [swzp1Dp/0].
- 0.129: Aaron Giles fixed access violation with -debug in clone (Japan, 970930).
- 0.128u6: Renamed (sfiii2) to (sfiii2j) and (sfiii2u) to (sfiii2).
- 0.116u4: Added clones 'Street Fighter III 2nd Impact: Giant Attack (USA, 970930)' and (Asia, 970930, NO CD). Changed SH-2 CPU1 clock speed to 25MHz.
- 0.116u3: Various CPS3 updates [David Haywood, Andreas Naive, ElSemi]. Street Fighter III 2nd Impact is now playable.
- 0.116u2: Changed description to 'Street Fighter III 2nd Impact: Giant Attack (Japan, 970930)'. Added Custom (14318166 Hz) sound. Changed SH-2 CPU1 clock speed to 6250000 Hz and visible area to 384x224. Added 8-way Joystick with 6 buttons for 2 Players.
- 0.96u2: Changed description to 'Street Fighter III 2nd Impact: Giant Attack'.
- 0.86u3: R. Belmont converted Street Fighter III 2nd images (CD cue+bin) to CHD.
- 0.81u9: Added new BIOS rom (user1 $0).
- 0.81u3: Added Street Fighter III 2nd Impact - Giant Attack (Capcom 1998).
LEVELS: 8
Other Emulators:
* FB Alpha
Romset: 512 kb / 1 files / zip
CD-ROM: 77.1 MB (Compressed: 41.2)