Sexy Parodius (ver AAA)

Arcade 1996 Konami Shooter Flying Horizontal *Mature*
The 3rd sequel in a hugely successful series of games that was originally intended to be little more than a parody of Konami's own successful "Gradius" series. As the previous "Parodius" games, "Sexy Parodius" again gives the player a choice of increasingly bizarre ships to control; ranging from a sexy girl riding a missile, to a stick man on a paper aeroplane.

The game plays much the same as its prequels, as well as the 'Gradius' series it sets out to parody. One new addition to the game-play is the introduction of branching paths through the game. Each level has a specific task, such as collecting the golden coins on the second level, the completion or failure of which dictates which level players will be faced with next.

Due to the powerful Konami GX hardware the game runs on, Sexy Parodius's colorful and inventive visuals represent the pinnacle of the series.

Partager Sexy Parodius (ver AAA)

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Technique

CPU
  • maincpu 68EC020 (@ 24 Mhz)
  • soundcpu 68000 (@ 8 Mhz)
  • dasp TMS57002 (@ 12 Mhz)
Chipset
  • K054539 (@ 0 Mhz)
  • K054539 (@ 0 Mhz)
Affichage
  • Orientation Yoko
  • Résolution 255 x 224
  • Fréquence 59.185606 Hz
Contrôles
  • Nombre de joueurs 4
  • Nombre de boutons 3
  • Type de contrôle joy (8 ways)

Les clones de Sexy Parodius (ver AAA)

Tips sur Sexy Parodius (ver AAA)

* Special team attack : in two-player games, get both ships close to each other in order to use a special team attack!

* Secret stage : successfully complete all stage's additional objectives in order to unlock the secret stage!

Sexy Parodius (ver AAA) et M.A.M.E.

0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert]

Artwork available

WIP:
- 0.141u1: Tormod added clone Sexy Parodius (ver AAA).
- 8th January 2011: Smitdogg - Tormod dumped the Asia version of Sexy Parodius.
- 8th October 2006: Mr. Do - Optimized the instruction cards for Sexy Parodius.
- 25th September 2006: Mr. Do - Added instruction cards for Sexy Parodius cocktail, thanks to Jeston.
- 0.98u1: Changed description to 'Sexy Parodius (ver JAA)'.
- 0.97u5: Changed description to 'Sexy Parodius (Japan ver JAA)'.
- 20th July 2003: Guru - Received Sexy Parodius (version JAB) from R. Belmont.
- 5th June 2003: R. Belmont fixed the scratchy reverb effect that was apparent in some songs in Gokujou Parodius and Sexy Parodius, and he corrected the sound chip internal timer frequency.
- 0.67: Added Sexy Parodius (Ver JAA) (Konami 1996).
- 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius.
- 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama.
- 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out.
- 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection.

LEVELS: 8 (7 + special stage, which can be played only if you get the good end)

Romset: 14080 kb / 11 files / 5.92 zip
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